SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Rayce on June 21, 2015, 05:37:41 PM

Title: Adding transparency to laser model.
Post by: Rayce on June 21, 2015, 05:37:41 PM
Alright, I'm trying to convert a blaster shot model someone made for Empire at War. (Not from the stock game) But I can't get the transparency to show up, so it looks like this (sorry about the loadscreen):
https://www.youtube.com/v/JwA6zIbyKCA?hl=en_US&version=3
I tried hex-editing additive transparency using this tutorial (http://www.gametoast.com/viewtopic.php?p=466539#p466539), but to no effect. The model is just a bunch of planes and a texture.
Link to original, unconverted model:
http://www.moddb.com/mods/old-republic-at-war/downloads/flashy-projectile-add-onmodding-free-release

To converted the model using this method:
Quote from: AceMastermindFree and legal
  • Import *.alo into 3D Object Converter (http://starwarsbattlefront.filefront.com/file/3D_Object_Converter;76459) (unregistered)
  • Export as Caligari trueSpace ASCII (*.cob)
  • Import *.cob into AccuTrans 3D (http://www.micromouse.ca/downloads.html)
  • Export as Wavefront obj
  • Import *.obj in Softimage Mod Tool 7.5 (http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75)
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