SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Kit Fisto on June 25, 2012, 02:40:56 PM

Title: Bf2 audio
Post by: Kit Fisto on June 25, 2012, 02:40:56 PM
Is there a mod that puts SWBF2 audio in SWBF1? If so could I get a link and if not why don't we try it? ;)
Title: Re: Bf2 audio
Post by: Led on June 25, 2012, 03:18:05 PM
Audio is a touchy subject.  There are restrictions on its distribution (meaning you can not with out violating the mod tools EULA).

That said, if you own SWBF2 and SWBF1, I don't see a reason why you can't use it in your own personal (non-distributed) mod.

Title: Re: Bf2 audio
Post by: Kit Fisto on June 25, 2012, 03:27:11 PM
ah! Well scratch that idea! I have a mac therefore I can't own SWBF2 ( hence why I want BF2 conversion mods so badly ) and if it can't be distributed then I guess there is no point in asking anyone to do it. :shrug:
Title: Re: Bf2 audio
Post by: jdee-barc on June 25, 2012, 03:56:58 PM
So, what this means, is that I wouldn't be able to have a some mission luas in my mod reference the bf2 space sound lvl to access some engine effects (for the imperial shuttle, droid gunship, etc) and release it?
Title: Re: Bf2 audio
Post by: Led on June 25, 2012, 04:46:46 PM
Well, if the person has SWBF2 and you don't distribute it (just reference it), then i think it would be fine.
Title: Re: Bf2 audio
Post by: jdee-barc on June 25, 2012, 06:32:15 PM
huh? lol I'm sorry i'm not understanding this at all [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-vYj8cVEfEIw%2FT-Ds92Fzn2I%2FAAAAAAAAdms%2Fl7YrzObSfRQ%2Fs400%2Fgenius-meme.png&hash=bfe8aa44943f0814ed1c850345b03c6abd8dae82)[/spoiler]

On a serious note, what your saying is that I wouldn't be able to package that one sound lvl with my mod? (its spa.lvl in \Star Wars Battlefront II\GameData\Data\_LVL_PC\Sound?)
Title: Re: Bf2 audio
Post by: Led on June 25, 2012, 06:41:17 PM
Heh, yes, that's what I'm trying to say, you just can't package it with the mod.

:)
Title: Re: Bf2 audio
Post by: tirpider on June 25, 2012, 07:29:10 PM
It would be handy if there was Lua to check for the existence of the file before it tries to load it.
Then only load the sounds if the lvl was availiable.

Is there a way to check the registry for the BF2 install path? (in case the user did something silly like change the default)
Title: Re: Bf2 audio
Post by: Led on June 25, 2012, 08:03:51 PM
There might be a way using the LUA commands with IF statements and stuff.  Something to think about.

Of course, if I were to make a mod like this, I would just say--move this stuff here, or else  use this mission.lvl file.
:)
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