Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Glitch

#1
General / Re: Do You Like Cats or Dogs?
February 11, 2013, 02:09:00 PM
Cats will only become lazy if you confine them to the indoors. They will act differently depending on how you treat them as they get older. Like any adaptable creature, minor experiences can change how the act for life.

If you raised them right they'll like to explore, hunt, and will still have energy to play with you when they return home. My cat Sam catches squirrels, Tulula or Fuzzy likes to eat butterflies and moths, and Miley or Tiger enjoys climbing the fence or being on anything high above the ground.

As for dogs. I was scared of the large ones when I was younger. But now I absolutely love them! They are a wonderful product of evolution! The small ones on the other hand...they'd die if humans were not around.

While pets may be extremely fun to be around, they are no replacement for human friends. Most animals lack the cognitive abilities to show complex emotions and have a very limited range of communication. (It's fun to imagine they do though) When people train them and they react to commands, the animal will only hear the sound, not the word, they couldn't comprehend such things.
#2
SWBF1 Modding / Re: Best core builder?
February 11, 2013, 03:23:14 AM
Awesome, thanks Sleepkiller. I'll give it a shot. :D
#3
SWBF1 Modding / Re: Best core builder?
February 11, 2013, 03:09:38 AM
Quote from: UNIT 33 on February 11, 2013, 12:40:45 AM
Yes I've had issues with most of them (same errors as Glitch), I tried the same method (SK's localiser) in the end but this was not the perfect solution.

Then I'm stuck with what I have for now. Should I release my mod how it is or wait for a better tool?
#4
SWBF1 Modding / Re: Best core builder?
February 10, 2013, 10:43:26 AM
Quote from: AreĀ§If you like the mulitlanguage tool from Battlebelks you can just copy and paste that tool into Bamdurs 2.0 builder along with the english.loc. That's why i do at least, works great
Great Idea! Thanks! :D

Edit: @Dark_Phantom

Followed the instructions provided, backed up replaced and the core.lvl, ran the game and it crashed.


I think it may have something to do with this. When I munged this error appeared.
#5
SWBF1 Modding / Re: Best core builder?
February 10, 2013, 10:20:31 AM
Got it, thanks. I'll give it a try. :happy:
#6
SWBF1 Modding / Best core builder?
February 10, 2013, 10:14:50 AM
I've downloaded Battlebelk's core builder. I'm very grateful that he actually setup every localization within the game for quick changes. But once the core.lvl has been replaced in game the screen goes black upon loading. I'm assuming the error is from the builder itself.

Which one do you guys recommend to make localization changes to stock maps?
#7
SWBF1 Modding / Re: Global Localization
February 04, 2013, 04:10:06 PM
Thank you Kit Fisto! :D
#8
SWBF1 Modding / Global Localization
February 04, 2013, 03:35:53 PM
It appears that in order to make global localization changes I need to acquire Battlebelk's Core Tool.

http://www.swbfgamers.com/index.php?topic=908.0

It appears that the link it dead though. :confused: Does anyone know of a working one?
#9
I suggest doing this for the BF1 "Star Wars Battlefront United" we're doing the same sort of thing for BF2. The more effort you put into it the better the outcome will be. But then again this is up to you guys, its your choice on what you'd like to do for this BF1 mod.

-Stock BF1 Sides on all converted maps
-Visual improvements on BF2 maps (No moved props)
-BF2 Campaign Conversion (Use BF2 Sides)
-BF1 Mini-maps on Converted maps
-Create new side named BFU, add BF2 vehicles and sides to it.
#10
Lets plan on fixing all existing map bugs this time around. Make everything perfect. I'd also suggest using BF1 style mini-maps rather than BF2 ones. Paying attention to little details like that can really make a mod great.

Oh, and would you guys like to keep the name "Star Wars Battlefront United" or name it something different?
Personally i'd love to keep the name, its an incredible project across both Battlefronts.
#11
Why don't we try and convert flawless BF2 maps over to BF1? There seem to be tons of errors in these conversions, why is that?
#12
 :ohmy: That looks awesome! Here's some screenshots.


#13
Quote from: Kit Fisto on February 02, 2013, 08:17:55 PM

@Phobos: I don't think the SWBFII shotgun had purple blasts with a sniper trail. Was that the elite shotgun? Or whatever its called? Award Shotgun?

:XD: Yep, your right Kit Fisto, the award shotgun used purple lasers while the standard one used green. (Can this game support award weapons?) I highly suggest someone who works on the BF2 -> BF1 project purchases BF2 so you know exactly what to do with both the sides and the maps. (Correct me if I'm wrong) It seems like you know very little about the game.
#14
I'm coordinating the BF1 -> BF2 project, not sure if I can help with both. (I'll do what I can) We have time to complete the projects, no deadline is set. See if you can find a few others to help you out, PM SleepKiller if he does not reply here. Check the edit of my last post, added the map list.
#15
Quote from: Phobos on February 02, 2013, 07:17:44 PM
I would like to first focus on adding the BF2 exclusive stock maps to BF1 to make them stock (not interfere with addons). Campaigns can be worked on after this with much greater speed.

SleepKiller and Sereja have made some excellent ports of BF2 maps which they have granted permission to use. Can someone list every map in BF2 that doesn't appear in BF1?

I can list the exclusive BF2 maps.

Coruscant: Jedi Temple
Dagobah: Swamp
Felucia: Marshland
Geonosis: Dust Plains (CW Only)
Kamino: Clone Facility
Kashyyyk: Beachhead
Mustafar: Refinery
Mygeeto: War-Torn City
Naboo: Theed (Night, randomization between night and day)
Polis Massa: Medical Facility
Tantive IV: Interior
Utapau: Sinkhole


Would you like to lead the BF2 -> BF1 project? (I'm leading the BF1 -> BF2 project) We could work on both, but BF1 -> BF2 is my highest priority because we started this already.