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Messages - Cdt Fox

#46
Quote from: daffyduck on January 15, 2017, 03:49:11 AM
thanks

i tried it but it would crash if i edited a space battle. i manged to get emipre vs clones on tantive iv but thats it. also how can i use the rep_inf_ep2_jetrooper_rifleman ??

if i try to change anything on the hex edit it would change the numbering and like you said it has to be the same?
lol i think im just really confused.

Added the oe exemple to my old post.  :)
#47
You can also Hex-edit the mission.lvl instead of munging a new one

I am not saying that anything I do in this tutorial is the "Correct Way" but it works fine for me  :)

This exemple assume that you already have your munged side with your new units. (i.e rep.lvl)

1) Get a Hex-Editor
I'll use HxD for this tut: https://mh-nexus.de/en/hxd/

2) Go to [yourgamedirectory]/Gamedata/Data/_LVL_PC/ (Make a backup of the original mission.lvl first!)

3) Open mission.lvl with the Hex Editor

4) Search for "spa.lvl" with the search tool, the first space map found is "spa1gcw" scroll down and find "SIDE" you can now notice the list of units.
First change "all.lvl" by "rep.lvl" and then change all the units you want, it's easy. (Your units odf or name MUST have the same number of characters!)

5) Hit Ctrl+s to save

[spoiler][/spoiler]

Exemple: in my side .lvl file i have one unit called "rep_inf_rifle". This unit is in my side folder, in that case "all". Once munged i will have all.lvl

- My goal is to replace the rebel pilot in space called "all_inf_pilot" as you can see here my unit have the same number of characters/letters.

- Use the search tool and tipe "all_inf_pilot" when found, tipe "rep_inf_rifle" instead. After that check if there another "all_inf_pilot" somewhere else if so reapeat the last step.
#48
Yep, me too i spend more time on playing  my own creations than the stock Battlefront mods or even modding...It's a problem for me, lol, it disturb me of my work in progress  :XD:
That's quite paradoxal cuz i think modding swbf 2 is better than playing...but well i couldn't resist!  :P
#49
Public Square / Re: Re: SWBF Player Awards
January 09, 2017, 02:41:59 AM
Quote from: Anyder on January 09, 2017, 02:23:55 AM
Like Led said, this is StarWarsBattlefrontGamers, not RenegadeSquadron or whatever.

Well sorry, for me renagade & elite squadron games are part of Battlefront, but i completly understand, thx for the clear answer Anyder.
#50
Welcome Center / Re: SWBF Player Awards
January 08, 2017, 11:01:04 PM
Never noticied that topic...

I already have the two originals but i'm also playing EA's Battlefront, that's all, any awards for elite squadron or renegade squadron on PSP?
#51
you should add the "Addunitclassblabla" before the SetHeroClass one   :)
#52
SWBF2 Modding / Re: Battlefront: Last Hope WIP
December 29, 2016, 08:48:07 AM
The link dosen't work proprely.

#53
SWBF2 Modding / Re: weapon MSH issue!
December 28, 2016, 06:03:09 AM
I already replied here: http://www.swbfgamers.com/index.php?topic=11099.msg108950#msg108950

using the search function can works too ;)
#54
I'm sorry but i do not agree. - Why?

Because this mod is the fu... :censored: ULTIMATE PACK

You can download a big package on a russian website, but I wouldn't recommend that. The author of this pack is modifing existing mods and only changes the models.

For exemple Ultimate Battlefront by Xavious (you can download the original release at Moddb: http://www.moddb.com/mods/ultimate-battlefront-the-clone-wars )

See this guy: http://www.moddb.com/mods/ultimate-battlefront-the-clone-wars/images/screenshots165#imagebox - it's the 607th EMP specialist trooper.

Now with the Utimate Pack:

[spoiler][/spoiler]

As you can see here, the author changed the old model by this one from Deviss's assets release. The weapons are exactly the same . And after that we can see them saying "oh well it's our work...your comment is deleted"

They/he are/is doing this without any permission from modders, and already released models from the community :rant:
#55
The last Model Is the DICE model from Star Wars Battlefront (2015), you can already find it here, but use it as your own risks......
#56
SWBF1 Modding / Re: Star Wars Battlefront Legacy
December 22, 2016, 01:49:37 AM
Quote from: Gistech on December 21, 2016, 05:42:59 AM
The mesh is that way, the texture just makes it harder to see.





Ah yes...perfect nothing to say  :cheers:
#57
SWBF1 Modding / Re: Star Wars Battlefront Legacy
December 21, 2016, 05:15:51 AM
Quote from: Gistech on December 20, 2016, 03:47:59 PM
She's rigged up  :cheer:




From the front, she has a slimmer profile than the AT-AT. All this from my SWBFIII AT-AT conversion and a shamefuly low-poly DICE AT-ACT mesh that I had to practically rebuild from scratch (I used only the head and cargo containers).

Now I just got to figure out how to make her 40% bigger than the AT-AT.

Really nice indeed, but i thought you would have modified the blaster cannons a little bit, see the cannon's support is not totaly spherical, but a little bit more square:

#58
SWBF1 Modding / Re: Star Wars Battlefront Legacy
December 20, 2016, 03:29:54 AM
i found this, maybe it can help you:

[spoiler][/spoiler]
#59
SWBF1 Modding / Re: Star Wars Battlefront Legacy
December 19, 2016, 03:25:26 AM
Awesome model, good job! :cheer:
#60
General / Re: The New GameFront
December 15, 2016, 10:15:07 PM
Did you uploaded your map to Moddb too? No...I believed....but one guy/bot do it for you:

http://www.moddb.com/games/star-wars-battlefront-ii/downloads

So finally with this bizarre account your stuff has been released on both sites, I'm not surprised by the already 27 downloads, you will have more more quickly!  :D