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Messages - Cdt Fox

#16
Released Maps and Mods / Re: Felucia REMASTERED 1.0
July 18, 2017, 08:56:56 AM
Quote from: Nyx on July 17, 2017, 01:49:53 PM
Fox you mysteriously vanish then reappear?

What is up dood, anyway, the map looks awesome!

Did you stop working on the previous mod you were working on?

Thx, and no i moved on a pretty big mod project, The Clone Wars Fall of the Republic is a sub-mod of that big one.

QuoteNixe job  :tu:

Thx!

@Commander Awesome

Thanks for the feedback dude,

QuoteWhy do the "riflemen" only carry pistols? Not only do they not live up to their name but they also seem excessively weak compared to all the other classes,  especially since most of them already have that same pistol.
I wanted them super weak compare to the other classes, i've updated the file no more rifleman name now.

QuoteNot a fan of the new rifle animation. It looks unrealistic.
Meh...i won't change it. I love it. I don't want to create another anim from scratch or use the whole bfevolved one  :shrug:

QuoteThe blaster shots look too slow to me. You should speed them up a bit.*

Seriously ?!  :XD: Actually i didn't changed how fast the shots are. Might be my [awesome] laser effect.
QuoteWhile I (generally) like seeing new vehicles added, the AT-AP doesn't really work well on this map. It's too large to fit through a lot of the passages, and its grenade launcher is hard to aim without hitting allies. It is simply not a CQC vehicle, and this is definitely a CQC map.

Yeah i know, i will replace it by some swampspeeders. As for the Jetroopers it will be updated with a new model.


==The Dowload has been updated with a new file!==

#17
Released Maps and Mods / Re: Felucia REMASTERED 1.0
July 17, 2017, 10:17:49 AM
Because 212th is my second fav legion after Shocktroopers  :P

And honestly i wasn't looking for 100% authenticity
#18
Released Maps and Mods / Felucia REMASTERED 1.0
July 17, 2017, 08:20:17 AM
Hey guys,

Here is a mod i've been working on lately; this is the stock Felucia map from star wars battlefront 2/pandemic remastered. - For swbf 2

Here is the readme.txt:
[spoiler]
Quote===========================Felucia Remastered 1.0===========================

Released on 07/17/2017

Author: Cmdr Fox/Cdt Fox/CmdrMarshallFox

This is my elvolved/remastered version of the stock Felucia map by Pandemic in wich you
can play as the 212th Attack Battalion against the CIS. It replaces the stock
Clone Wars era.

Please do NOT reupload this file elsewhere!

You can use any of the screens provided for vids...etc

Features:

*2 new revamped sides
*7 new playable units per side
*New player models
*New weapons models (fixed floating icons)
*New animations
*New effects
*New vehicle
*New turrets
*New weather
*New lightning
*New world textures
*Multiplayer Compatible
============================================================================

Installation:

Extract the "BEC" folder to

[...]Star Wars Battlefront II/Gamedata/addon
============================================================================

CREDITS

*Icemember: several clone models used
*Wazmol: shotgun model, Fordo pistol model
*Deviss: sniper clone model
*Allumette: New effects
*Neomarz: Magnaguard mesh
*ggtuck: swbf 3 cis shotgun model
*Fragme!: AT-AP assets
*Kinestosimpetus/Kinestosimpus: bfevolved animation, dc17 blaster pistol model
*VF501: underhand chaingun model
*bertie, DarthD.U.C.K: shotgun model
*Pandemic: stock Felucia assets, mod tools

Have Fun!

-Cdt Fox
============================================================================
[/spoiler]

Pictures:

[spoiler]






[/spoiler]


DOWNLOAD LINK


http://www.moddb.com/games/star-wars-battlefront-ii/addons/felucia-remastered-10
#19
Released Assets / Re: swbf-unmunge
July 17, 2017, 07:53:14 AM
My opinion is to keep it on star wars battlefront 2004~5 forums/websites. Not on moddb. I know a few people waiting to crack .lvl files and use assets without permission  :wacko:
#20
Quote from: tehShocktroopa on May 15, 2017, 03:31:29 PM
That was amazing bro, thanks for the mod at my request, it's literally amazing, I will consider making a video on this mod. Other than that there wasn't actually that much of the red in the back of the helmet of the actual shock troopers, but what more could I ask for? it's still great! anyway I posted a picture of the differences if you are considering fixing it.

I know, this is just how the TFU shocktrooper looks like, there are numerous variant of these shocktrooper skins. If i have time i'll do a reskin; but i can't promise anything, instead you can do it by yourself.

Download a texture editor like GIMP, download the stormies pack by gistech and edit the texture as you want.  ;)
#21
Here ya go; have fun  :cheers:

I made different models for the shocktrooper. Its uses gistech model as base, i've added gear, removed bacpack...etc

[spoiler]


[/spoiler]

==CREDIT==


-Gistech/ggtuck for the original shocktrooper mesh inspired from TFU
-Our DD Team for the DD gear
-Deviss for the visor mesh
-Me (Cdt Fox) for the various meshes's edits and mod.

==LINK==


http://www.mediafire.com/file/g0qek1rufjhlfh4/Mod+for+tehShocktroopa.rar

Also you should post uour request in the "Request Thread" instead of here. http://www.swbfgamers.com/index.php?board=14.0

#22
Welcome  :D

These are assets for modders to use in their creations. This is not a mod. You have to build a new side with these files. If this is for swbf 2 i can manage to do a little mod especially for you.  ;)
#23
SWBF1 Modding / Re: Star Wars Battlefront Legacy
May 14, 2017, 09:17:39 AM
Quote from: Gistech on May 14, 2017, 01:02:11 AM
A lot of the models I've posted are also being used in Phase 2. I won't need to post shots, but I have a Jyn Erso and A180 (all versions) now. A couple of extra things:

AT-ACT (from Pinball FX):

[spoiler][/spoiler]

Honestly, i prefer your "home made" AT-ACT Walker that this pre-fab one  :P
#24
SWBF2 Modding / Re: Custom Side Problems
May 06, 2017, 10:49:40 PM
Looks like the sides aren't loaded for me, no error reported from the log is strange however.

I assume you added "dc:" before "Side" right? (in your script)

For some unknow reasons i was able to fix it when putting "DC:" in caps.

Can you post your script?
#25
SWBF2 Modding / Re: AI not spawning
April 24, 2017, 11:30:16 PM
Hum, you should add this code:


SetUberMode(1);


Just after

conquest:Start()


In the ScriptPostLoad() part of the script, of course.

Hope this help  :cheers:
#26
Welcome Center / Re: Uhm, Hello!
April 24, 2017, 01:32:33 PM
Welcome here  :)

QuoteI would be really grateful if someone can tell me how/give me a tool to decompile .lvl files,

Basically you can't. But there is a tool that allow you to extract textures and maybe scripts, i never tested it thought.

This is the origianl thread; http://www.swbfgamers.com/index.php?topic=7866.0

There is also that topic that can be useful: http://www.swbfgamers.com/index.php?topic=9222.0
#27
Quote from: Commander Awesome on April 16, 2017, 04:37:14 PM
It's based on the canon Republic uniforms:
[spoiler][/spoiler]
Also note that they're not clones.

Clone Commanders will probably also be an option in some compacity, and possibly an armored officer uniform like General Veers.

Looks like an imperial uniforme for me. http://starwars.wikia.com/wiki/Firmus_Piett

And in TCW, officer's clone uniforme seems a bit different. http://vignette2.wikia.nocookie.net/c__/images/0/0d/CloneNavalOfficer.jpg/revision/latest?cb=20140322133042&path-prefix=clone Moreover we can see the same uniforme in the trailer at 0:9 in brown this time. Maybe they'll use the same model but with different skins for each era?
#28
Looks like the Battlefront (2015) was a kind of beta for this game. I'm glad the class system is back. All the eras are supported it have my attention. I won't pre-order thought. I'm a bit confused about the personnalisation will we be able to choose every troopers for the same battle ? Like clone with 1st order trooper ?
#29
Quote from: MaveritchellOh, he gave credit! Well that's just fine, then. As long as he said he was stealing, it isn't stealing! That's like every video on Youtube that posts pirated content and says "all credit to the original creators." It's still wrong, dude.
Practically speaking, his credit list is too bare to be useful. It lists one name, and in compiling all these things, he's stripped out all the instructions/readmes/tutorials/credits we've packaged with our mods - all of which are comprehensive and list everyone that's worked on these. When this guy credits just "Maveritchell" for Dark Times, it ignores every one of the map authors that I worked with to add content to that mod.

Also you should read this: https://puu.sh/qZ1MH/ad517382b6.png (Made by Marth)

But yeah maybe we will never have the same opinion.
#30
Videos and Screen Shots / Re: Funny SWBF pics
March 26, 2017, 12:43:33 AM
So true  :P