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Topics - 21 | Reacter

#21
SWBF1 Modding / -Ticket-Count-
December 27, 2011, 08:57:04 AM
Lol, another problem xD
Led has teached me, how i can fix it that the tickets do not countdown, if more Cp´s taken from the one team then the other team (...My english :P)
I think that was these lines:
Attacker Stats
    SetUnitCount(ATT, 25)
    SetReinforcementCount(ATT, 200)
    AddBleedThreshold(ATT, 31, 0.0)
    AddBleedThreshold(ATT, 21, 0.75)
    AddBleedThreshold(ATT, 11, 2.25)
    AddBleedThreshold(ATT, 1, 3.0)

                            To:
Attacker Stats
    SetUnitCount(ATT, 25)
    SetReinforcementCount(ATT, 200)
    AddBleedThreshold(ATT, 31, 0.0)
    AddBleedThreshold(ATT, 21, 0.0)
    AddBleedThreshold(ATT, 11, 0.0)
    AddBleedThreshold(ATT, 1, 0.0)

But now xD  all Cps are red (The OWN CP´s ,too) xD
Maybe someone can help me -.-
(long break from modding... now i have forgot something -.-)
#22
SWBF1 Modding / Death-Match-Help :D
December 27, 2011, 02:33:08 AM
Hey @ all
I need some help for the DeathMatch, i know i have to write an Mission.lvl with this-one:

SetTeamAsEnemy(DEF,DEF)
SetTeamAsEnemy(ATT,ATT)

Oo But where in the mission are these Lines??^^
(I know, example: Endor, the Ewoks have the line: SetTeamAsFriend:....... )
Maybe can someone make a "tutorial" "mission.lvl" ?  Then i can see what i have to change...
Thx
(And like ever :P  Sorry for my really bad English)
#23
SWBF1 Modding / Sniper-Mod-Idea
December 24, 2011, 02:58:44 PM
Hey all ;-)
I want to know how i can do following:
If the Sniper shots, he take his rifle to his eyes.

I want that the Sniper always look so cool, the rifle to his eyes.
i try something, but nothing doas work.....
Hope someone can help me.
#24
SWBF1 Modding / Hey all :D
December 13, 2011, 01:55:33 PM
A other question:
SpTest
???? xD
I have downloaded it and copied the files in Bf gameData Folder, and i can start Bf without cd ;-)
But i want to have SpTest for the coordinates for my modmap (Spawntime pictures) .... but  i dont know how...
And then i want to learn how i can extract Lvl files.... I have downloaded the LvL extractor but i dont kknow how it works....
:)
I hope, and im sure u can help me :D
#25
SWBF1 Modding / Hey all--- BettleBelks 1.0 (ESl) Mod Maps
December 11, 2011, 01:34:58 PM
Hey all ;-)
The Problem: 212 have already the Mod Maps by BettleBelk, but there are only 3 or 4 Maps modded (1.0)
And i Try it, but the maps doasnt work on the Server Software Oo
Maybe can someone edit some maps like: yavin-arena, Naboo Plants, (and the maps -MosEisley, CC- citadell-kamino---These are still modded by Bettlebelk) and bespin-Platformen.
I hope someone can help me1
Thx ;-)
#26
SWBF1 Modding / Sniper-train-Mod
September 24, 2011, 09:27:58 AM
Hey guys,
I am still working at the Sniper training mod,
And im finished!  BUT  i want to make the cp´s untakleble.... it works, but (its on mos eisley) the cp (there is jabbas speeder or ship)  is the problem...
i cant delet the cp region!
but i dont know how... i have deleted all Spawn points... but it doasn´t  work...
can anyone help me? :S
(I have used the Zeroeditor for making the cps uncapaturtable)
(and before anyone sent me a hex edited moseisley map without cp capaturing..^^   i have changed the map, it means, there a a few changes ;)
#27
SWBF1 Modding / Mapping :D
September 23, 2011, 08:35:27 AM
Hey all :D
For a few seconds, i have made my first mapping attempt.
http://www.uploadagent.de/show-177891-1316791830.html
:D :D :D
:tu:
Well^^
But now i want to learn how i can edit the Map like this:
   (at the sixt second)  (Video by: Deagle)
How i can make that?
I want to lern that :D
Pls can anybody help me =)
#28
SWBF1 Modding / Help-Cis.Vs.Geonosian on platformen
September 19, 2011, 02:04:13 PM
Need some help guys ^^
i try it thousand of times... but it didnt work....
that is the only what i changed (bes1r-script)

---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
--  REP Attacking (attacker is always #1)
    local GEO = 1                                            <-----------New
    local CIS = 2
--  These variables do not change
    local ATT = 1
    local DEF = 2

        AddMissionObjective(CIS, "orange", "level.bes1.objectives.1");
--   AddMissionObjective(CIS, "red", "level.bes1.objectives.2");
--  AddMissionObjective(CIS, "red", "level.bes1.objectives.3");
    AddMissionObjective(REP, "orange", "level.bes1.objectives.1");
--   AddMissionObjective(REP, "red", "level.bes1.objectives.2");
--   AddMissionObjective(REP, "red", "level.bes1.objectives.3");

    SetTeamAggressiveness(GEO, 1.0)                <---------------------New
    SetTeamAggressiveness(CIS, 1.0)

    ReadDataFile("sound\\bes.lvl;bes1cw");
    ReadDataFile("SIDE\\cis.lvl",
        "cis_fly_maf",
        "cis_fly_droidfighter",
        "cis_inf_basic",
        "cis_inf_countdooku",
        "cis_inf_droideka");
    ReadDataFile("SIDE\\geo.lvl",      <------------------------New
        "geo_inf_geonosian");


--    Geonosian Stats                 <------- Complete new, Geonosians.... (the heros, should not play)
      SetTeamName(GEO, "Geonosian");
      SetTeamIcon(GEO, "geo_icon");
      AddUnitClass(GEO, "geo_inf_geonosian")
      AddUnitClass(GEO, "geo_inf_geonosian")
      AddUnitClass(GEO, "geo_inf_geonosian")
      AddUnitClass(GEO, "geo_inf_geonosian")
      AddUnitClass(GEO, "geo_inf_geonosian")
      SetHeroClass(REP, "rep_inf_macewindu")    <---------------------- Heros are not playing at this
                                                                                                                (Or is this IMPORTANT?^^)



--  CIS Stats
      SetTeamName(CIS, "CIS");
      SetTeamIcon(CIS, "cis_icon");
     AddUnitClass(CIS, "cis_inf_assault",5)     <---------------Super Battle Droid = Rocket
      AddUnitClass(CIS, "cis_inf_assault",5)
      AddUnitClass(CIS, "cis_inf_pilotdroid",5)
      AddUnitClass(CIS, "cis_inf_assassindroid",4)
      AddUnitClass(CIS, "cis_inf_assassindroid",4)   <-------- Droideka/ Destroyer = Sniper
      SetHeroClass(CIS, "cis_inf_countdooku")

Thats all what i change!
but the game crashed every time :(
can anyone help me......?
(I searched a long time in web....but its too specife)
#29
SWBF1 Modding / Editing Weapons
September 14, 2011, 01:17:00 PM
hey all, my new project: Weapon Mod ;)
My problem...
HOW?    XD
i searched a long time  in web... i found some tutorials... but in no one stands how i can open and edit the msh/odf......
Can anyone help me ?
#30
Released Maps and Mods / Starkiller´s-Beta-Crosshair-Mod
September 11, 2011, 06:30:45 AM
Starkiller´s-Beta-Crosshair-Mod

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=359

This is the Beta Version of my mod.
the 1.2 Patch will be come soon  :cheer:
(in 1.2 patch: wookie crosshair; and so on....)
:tu: