i am not quite sure how to make it do what i want it to
do i want it to look like a torpedo lancher and it dose
but the units holding it by the but of it and the barrols pointing straght down and i want it to fire det packs that move quit fast and have no gravity but right now they just slowly drop and flote down here are the odfs
rail det
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "hud_vehicle_torpedo"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
rail det ord
Hidden/Spoiler:
[WeaponClass]
[GameObjectClass]
ClassParent = "com_weap_inf_detpack_ord"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "2000.0"
Gravity = "0.2"
Rebound = "0.0
Friction = "0.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
det pack (parent odf)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "detonator"
[Properties]
HUDTag = "com_weap_inf_detpack"
RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
//AnimationBank = "grenade"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1.0"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "0"
det pack ord (parent ord)
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0
Friction = "1.0
MaxHealth = "20"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
any help woulde be awesome if u need the exp or the unit odfs let me know please
thanks skelltor
do i want it to look like a torpedo lancher and it dose
but the units holding it by the but of it and the barrols pointing straght down and i want it to fire det packs that move quit fast and have no gravity but right now they just slowly drop and flote down here are the odfs
rail det
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "hud_vehicle_torpedo"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
rail det ord
Hidden/Spoiler:
[WeaponClass]
[GameObjectClass]
ClassParent = "com_weap_inf_detpack_ord"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "2000.0"
Gravity = "0.2"
Rebound = "0.0
Friction = "0.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
det pack (parent odf)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "detonator"
[Properties]
HUDTag = "com_weap_inf_detpack"
RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
//AnimationBank = "grenade"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1.0"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "0"
det pack ord (parent ord)
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0
Friction = "1.0
MaxHealth = "20"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
any help woulde be awesome if u need the exp or the unit odfs let me know please
thanks skelltor
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