Quote from: Led on June 18, 2018, 04:52:27 PM
The mod tools contain the stock map mission lua files. For the stock maps, they are grouped together in the game's mission.lvl file. You can make your own side mod and the then you make your own Addon mission.lvl file that goes in the map folder.
I won't say modding is easy to learn, but it's not impossible, and there are many modding tutorials here (mainly for SWBF1 but the ideas are similar) and at GameToast.com mainly for SWBF2.
SO lastly, in order to do this, do I need to go into a mission.lvl file and go through it, changing each unit to the unit given in my side mod files? For example, if my rep.lvl has the name rep_inf_ep3_assault instead of rep_inf_ep3_rifleman, would I change the latter to the first in the mission.lvl for my map?