[HELP] Strange crash

Started by Snake, December 01, 2011, 11:34:16 AM

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I was working on the mania mod (and this will spoil it some) and I was trying to change the geometry of the remote droid to a commander cody prop. It crashed when I tried to use the remote droid. Heres the .odf of the remotedroid:

[spoiler][WeaponClass]
ClassLabel          = "remote"

[Properties]
IconTexture         = "HUD_com_probedroid_health_icon"

MuzzleFlash         = "small_muzzle_flash"
Discharge         = "small_smoke_effect"

GeometryName          = "cody_prop_helmet"

RoundsPerClip          = "1"
ReloadTime          = "0.0"
LockOnRange         = "80.0"
LockTime          = "0.4"

ZoomMin            = "0.0"
ZoomMax            = "0.0"
ZoomRate         = "0.0"

AnimationBank         = "grenade"

SwitchImmediately       = "1"


TrackingSound             = ""

OrdnanceName        = "all_weap_inf_remotedroid_ord"

ShotDelay          = "1.4"
MinSpread         = "0.0"
MaxSpread         = "0.0"
AutoAimSize         = "1.0"

SalvoCount         = "1"
SalvoDelay         = "0.0"
InitialSalvoDelay      = "0.3"

FireSound           = "com_weap_inf_remotedroid_fire"
ReloadSound         = "all_weap_inf_equip_med"
ChangeModeSound       = "all_weap_inf_equip_med"
WeaponChangeSound   = "all_weap_inf_equip_med"





[/spoiler]

All I did was change the geometry names. Here's the ord file that I also changed the geometry names in:

[spoiler][GameObjectClass]
ClassLabel       = "droid"
GeometryName        "cody_prop_helmet.msh"

[Properties]
ImpactEffectWater    = "watersplash_ord"

FLYERSECTION       = "BODY"
VehicleType       = "light"

PilotType      = "remote"

MapTexture       = "troop_icon"
HealthTexture      = "HUD_com_probedroid_health_icon"
MapScale       = 1.0

ExplosionName      = "all_weap_inf_remotedroid_exp2"
GeometryName       = "cody_prop_helmet"
CollisionScale       = 10.0

MaxHealth       = 40.0
AddHealth      = 0.0

SetAltitude      = 1.75
GravityScale      = 1.0//2
LiftSpring      = 10.0  //10Lighter the veh the high the number
LiftDamp      = 3.0

ScanningRange      = 30.0
TransmitRange      = 300.0

Acceleration       = 2.0
Deceleration      = 6.0
Traction      = 22.0
ForwardSpeed      = 3.5
ReverseSpeed      = 2.0
StrafeSpeed      = 0.25

SpinRate      = 1.5
TurnRate      = 1.5
TurnFilter      = 5.0
PitchRate      = 2.0
PitchFilter      = 5.0
BankAngle      = 0.0
BankFilter      = 0

MoveTension      = "20.0"//how much swim the craft has from the center of the screen


LevelSpring      = 5.0
LevelDamp      = 3.0

EyePointOffset       = "0.0 0.5 0.0"
TrackOffset       = "0.0 -0.25 1.5"
TiltValue      = "5.0"

PitchLimits      = "-50.0 50.0"
YawLimits      = "-0.0 0.0"
AimerPitchLimits   = "-90 90"
AimerYawLimits      = "-90 90"

WEAPONSECTION   = 1
WeaponName      = "all_weap_inf_remotedroid_blaster"
WeaponAmmo      = 0
WeaponChannel      = 0

WEAPONSECTION   = 2
WeaponName      = "all_weap_inf_remotedroid_destruct"
WeaponAmmo      = 1
WeaponChannel      = 1

AmbientSound   = "remotedroid_engine_lp"
Ambient2Sound  = "remotedroid_radio"
HurtSound      = ""
DeathSound     = ""

AISizeType      = "SMALL"

\\\\\\\\\\\\ Collision \\\\\\\\\\\\\\

BuildingCollision      = "p_buildingsphere"
VehicleCollision      = "p_buildingsphere"
OrdnanceCollision      = "p_sphere"
SoldierCollision      = "p_sphere"
[/spoiler]

If anyone sees a problem let me know.
=AaTc= Forever

SALLY....

-Retired Modder

I haven't tested this but you labeled it :GeometryName          = "cody_prop_helmet": and then :GeometryName        "cody_prop_helmet.msh": it might be causing the game to crash

December 01, 2011, 11:41:34 AM #2 Last Edit: December 01, 2011, 12:10:07 PM by SnΛke
hmm I'll check the original remotedroid files for that

--EDIT

That wasn't the case, however I did try changing it back to com_weap_inf_grenadethermal_ord or whatever it was but it still crashed when only the ord file had any referance to cody_prop_helmet so I have no idea whats wrong.. Actually it might have something to do with the salvo...

--EDIT

Okay wow.. I replaced all the files related to the remotedroid with the stock Alliance files and it still crashes..!?!
=AaTc= Forever

SALLY....

-Retired Modder


Dont have it, nor do I know how to use it. But If all else fails I will just take the remotedroid out completely.  :confused:
=AaTc= Forever

SALLY....

-Retired Modder

It's possible the cody helmet mesh is damaged and that would cause a crash without any sptest error logs. You should test the mod with sptest anyway and see what the cause of crash is. I have attached sptest and battlebelk's sptest loader for you

sptest+sptestLoader.7z.
You cannot upload that type of file. The only allowed extensions are doc,gif,jpg,mpg,pdf,png,txt,zip,rar.

Thanks Phobos, I just took the remote droid out which may end up being better.
=AaTc= Forever

SALLY....

-Retired Modder