SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Led on December 31, 2011, 09:36:36 AM

Title: WIP TUTORIAL: Creating New Missions for existing maps
Post by: Led on December 31, 2011, 09:36:36 AM
This tutorial is a work in progress.  It contains items that I have found out by creating new mission files.



Existing Maps with Vehicle Spawns, assets not available:
These kinds of maps are typically downloadable content.

-In my opinion, releasing new missions in a separate release for these maps is fine.  Place a link in your documentation for the original author's map and instructions on how to install the new mission.

-some maps are set up for vehicles in one era.  The vehicles that spawn can determined by the name of the faction that controls the CP.  If you do a cross era mod, you name need to set the team name to match what is defined in the map.  For example:

-    Republic Stats
      SetTeamName(REP, "Empire");
      SetTeamIcon(REP, "rep_icon");
      AddUnitClass(REP, "rep_inf_clone_trooper",11)
      AddUnitClass(REP, "rep_inf_arc_trooper",5)
      AddUnitClass(REP, "rep_inf_clone_pilot",5)
      AddUnitClass(REP, "rep_inf_clone_sharpshooter",4)
      AddUnitClass(REP, "rep_inf_jet_trooper",3)
      SetHeroClass(REP, "rep_inf_macewindu")




EhPortal 1.34 © 2024, WebDev