SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on November 12, 2011, 04:50:15 PM

Title: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: Phobos on November 12, 2011, 04:50:15 PM
So the idea I have for one of my upcoming maps is to make alien unit meshes into stationary props. I want to make them a green laser hologram that you can walk through. Same size as regular units. I have a few ideas how to do this which way do you think would be the easiest?
Title: Re: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: SleepKiller on November 12, 2011, 06:12:20 PM
Greyscaling the texture and then just making a halo odf that uses the model and then attaching the holo odf to a prop odf of the Command Post.
Title: Re: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: Phobos on November 12, 2011, 06:30:21 PM
Quote from: SleepKiller on November 12, 2011, 06:12:20 PM
Greyscaling the texture and then just making a halo odf that uses the model and then attaching the holo odf to a prop odf of the Command Post.

Only problem with that is I might not want to use a command post mesh to project the holograms. It's an idea to experiment with though so thanks.
Title: Re: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: SleepKiller on November 12, 2011, 06:33:52 PM
Any mesh can be used.(I think.) It may need hp_hologram in it. (But you could just rename another bone via hex editing on the mesh you did want to use.)
Title: Re: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: Phobos on November 12, 2011, 06:47:31 PM
Quote from: SleepKiller on November 12, 2011, 06:33:52 PM
Any mesh can be used.(I think.) It may need hp_hologram in it. (But you could just rename another bone via hex editing on the mesh you did want to use.)
I have tried renaming unit mesh bones with hex editor before (like when I tried to remove Kit Fisto's bone_pelvis blackfoot) and it always results in instant game crash with no sptest logs.
Title: Re: Holographic Green Laser Alien Meshes You Can Walk Through
Post by: SleepKiller on November 12, 2011, 06:50:01 PM
Well that is due to animation issues. I've renamed bones in static props before to use them to shoot out a hologram.
EhPortal 1.34 © 2024, WebDev