SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Dark_Phantom on April 10, 2013, 07:30:37 AM

Title: Water question
Post by: Dark_Phantom on April 10, 2013, 07:30:37 AM
I have a question(s) about water for a level I'm doing:
Is there an .odf command for one unit to make the unit stay undamaged in water?  I know that there are commands for droideka to take a lot of damage (but I tried them and even tried without "upright" and such).  No, I don't want to use an AddHealth or Effect region if possible.
Also, is there any weapon that can fire underwater?  I know if the flamethrower glitches just right you can, but I don't know about melee weapons.
Title: Re: Water question
Post by: Sereja on April 10, 2013, 08:36:12 AM
Quote from: Dark_Phantom on April 10, 2013, 07:30:37 AM
No, I don't want to use an AddHealth or Effect region if possible.
Why not? Water damage takes about 10-20% of health per second (I never explore it carefully enough). So, all you have to do, it's add "vacuum" (damage) region, and correct adjust it to your water level. Set it's parameters, to add about 10-20% of health, so, it will neutralize all water damage.
Title: Re: Water question
Post by: Dark_Phantom on April 10, 2013, 09:28:20 AM
The reason I said no effect region is because I only wanted 1 unit to be able to survive (like a "Marine" unit for each team).  I am going to use an AddHealth though if nothing else works.
Title: Re: Water question
Post by: Sereja on April 10, 2013, 09:35:53 AM
Not a problem at all: you may set health type to your Marine, as droid or animal, and make damage region effect works, exactly for those health type.
Title: Re: Water question
Post by: Dark_Phantom on April 10, 2013, 09:36:50 AM
Ok, that should work quite well.
Thanks Sereja!
EhPortal 1.34 © 2024, WebDev