SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding Tutorials => Topic started by: Giftheck on September 16, 2015, 02:42:36 AM

Title: Custom FPS models
Post by: Giftheck on September 16, 2015, 02:42:36 AM
I am having trouble getting custom FPS models to work with SWBF. I have the model ready but when I munge and test, the model does not show up in FPS mode. There's no error log so I don't know what's going wrong.
Title: Re: Custom FPS models
Post by: Sereja on September 16, 2015, 03:04:27 AM
The custom model name, need to be in sides REQ file, like this:
[spoiler]ucft
{
REQN
{
"lvl"
"all_inf_heroes"
}
    REQN
    {
        "model"
        "imp_1st_bobafett"
        "cis_1st_jangofett"
    }
}
[/spoiler]
Title: Re: Custom FPS models
Post by: Giftheck on September 16, 2015, 05:52:42 AM
I've tried this, and it is still not showing up.
Title: Re: Custom FPS models
Post by: Sereja on September 16, 2015, 06:28:35 AM
Well, unit's odf should also have correct line. For example if your side folder named rep, the odf line should be like that:
FirstPerson         = "REP\repatxtp;rep_1st_cockpit_ATXT"
Also try to put 1st.msh right in your side msh folder, not in FPM folder.

If you try to add exactly human unit 1st.msh (hands), you need to check Export Animation, when export it with ZETools.
Title: Re: Custom FPS models
Post by: Giftheck on September 16, 2015, 07:35:51 AM
Ah, I see. That's probably where the screw-up is then: I exported it like I would a unit, without "Export animation" checked.
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