Hi all i have read all the other water tutorial and today i will give u a detailed water tutorial i have included all files u will need ok u can do they following steps on ur mod map
but i sugest making an example level just for this.
ok first go into bfbuilder or bfbuilder pro and make a new map
name it water. next open teh world req file
it should look like this
ucft
{
REQN
{
"config"
}
REQN
{
"class"
}
REQN
{
"texture"
"water_map"
}
REQN
{
"texture"
"platform=pc"
}
REQN
{
"path"
"water"
}
REQN
{
"congraph"
"water"
}
REQN
{
"envfx"
-- "water"
}
REQN
{
"world"
"water"
}
REQN
{
"prop"
-- "water"
}
REQN
{
"boundary"
"water"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}
}
ok u should see
REQN
{
"envfx"
-- "water"
}
take out the -- next to water
it should nwo look like this
REQN
{
"envfx"
"water"
}
after ur done with that save it
next we need to add water files
first go back to the req
ok in the req u will see
REQN
{
"texture"
"platform=pc"
}
u will put the following in after platform=pc this:
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}
so ur final req will look like this
ucft
{
REQN
{
"config"
}
REQN
{
"class"
}
REQN
{
"texture"
"water_map"
}
REQN
{
"texture"
"platform=pc"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}
}
REQN
{
"path"
"water"
}
REQN
{
"congraph"
"water"
}
REQN
{
"envfx"
"water"
}
REQN
{
"world"
"water"
}
REQN
{
"prop"
-- "water"
}
REQN
{
"boundary"
"water"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}
}
now we are done with that we need to add the files we stated
download the attached water.zip and put all those in the
DataWater/Worlds/Water/Effects folder
put all the water files in there
now we have 2 more steps
download the attached Water2.zip and inside it there will be a Water.fx file. Place that in ur World 1 folder
now for the last step
go into zeroeditor add ur water, save and munge ur map and u have water!
a more complicated tutorial about adding water will be added later
Moved to Tutorials Forum.