thank you for adding credits imo the clones were a bit to close to each other (how most of them had shot guns)
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#2
Star Wars Battlefront 2 (2005 Original) / Re: bigger unit??
March 25, 2010, 08:31:33 AM
oh ok thx i found a tut thogh but cant understand part of it
#3
Released Maps and Mods / Re: Battlefront Redemption Mod 2010 Out
March 24, 2010, 06:22:26 AM
where is gcw?
#4
Released Maps and Mods / Re: Battlefront Redemption Mod 2010 Out
March 19, 2010, 05:59:59 AM
um y is there no gcw downlode??
#5
Star Wars Battlefront (2004 Original) / Re: I sometimes wonder who is who
January 19, 2010, 03:53:51 PM
my name is like always skelltor
#6
Other Games / Re: "Moral" Issue
January 19, 2010, 03:46:06 PM
well the reson she bought it for u was to get u something u would enjoy playing i think that if u would never play it she would rather u use that money for something u would really like and enjoy in my opinion at least
#7
Star Wars Battlefront 2 (2005 Original) / Re: wepon help
January 18, 2010, 08:42:51 PM
i made copyed them from the det pack odfs and i had the ordinance velocity up a lot highter but it dident chang so i put it back down i got it to work but he is still holding the torpedo lancher by the but/stock any ideas??
#9
Star Wars Battlefront 2 (2005 Original) / wepon help
January 08, 2010, 01:18:12 PM
i am not quite sure how to make it do what i want it to
do i want it to look like a torpedo lancher and it dose
but the units holding it by the but of it and the barrols pointing straght down and i want it to fire det packs that move quit fast and have no gravity but right now they just slowly drop and flote down here are the odfs
rail det
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "hud_vehicle_torpedo"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
rail det ord
Hidden/Spoiler:
[WeaponClass]
[GameObjectClass]
ClassParent = "com_weap_inf_detpack_ord"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "2000.0"
Gravity = "0.2"
Rebound = "0.0
Friction = "0.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
det pack (parent odf)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "detonator"
[Properties]
HUDTag = "com_weap_inf_detpack"
RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
//AnimationBank = "grenade"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1.0"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "0"
det pack ord (parent ord)
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0
Friction = "1.0
MaxHealth = "20"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
any help woulde be awesome if u need the exp or the unit odfs let me know please
thanks skelltor
do i want it to look like a torpedo lancher and it dose
but the units holding it by the but of it and the barrols pointing straght down and i want it to fire det packs that move quit fast and have no gravity but right now they just slowly drop and flote down here are the odfs
rail det
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_detpack"
GeometryName = "com_weap_inf_torpedo.msh"
[Properties]
GeometryName = "com_weap_inf_torpedo"
HighResGeometry = "com_1st_weap_inf_torpedo"
HUDTag = "hud_vehicle_torpedo"
OrdnanceName = "imp_weap_inf_raildetonator_ord"
RoundsPerClip = "1"
ShotDelay = "0.1"
ReloadTime = "0.1"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
AnimationBank = "rifle"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ScopeTexture = "weapon_scope2"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 198 62"
FlashLength = "0.075"
FlashLightColor = "255 198 62 175"
FlashLightRadius = "5.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "imp_weap_inf_rocket_launcher_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_lg"
ChargeSound = "imp_weap_inf_rocket_launcher_tracking"
ChangeModeSound = "com_weap_inf_equip_lg"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"
rail det ord
Hidden/Spoiler:
[WeaponClass]
[GameObjectClass]
ClassParent = "com_weap_inf_detpack_ord"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "2000.0"
Gravity = "0.2"
Rebound = "0.0
Friction = "0.0
MaxHealth = "200"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
ExplosionTrigger = "imp_weap_inf_raildetonator_exp"
ExplosionExpire = "imp_weap_inf_detpack_destroyed_exp"
ExplosionDeath = "imp_weap_inf_detpack_destroyed_exp"
det pack (parent odf)
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "detonator"
[Properties]
HUDTag = "com_weap_inf_detpack"
RoundsPerClip = "1"
ShotDelay = "0.5"
ReloadTime = "3.0"
InitialSalvoDelay = "0.25"
TriggerAll = "1"
//AnimationBank = "grenade"
OffhandWeapon = 1
TrackingSound = ""
MaxItems = "1.0"
RefillFromItem = "0"
AutoAimSize = "1.0"
MaxPressedTime = "0.5"
MinStrength = "0.2"
MaxStrength = "1.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "0"
det pack ord (parent ord)
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "mine"
GeometryName = "com_weap_inf_detpack.msh"
[Properties]
TrailEffect = "com_sfx_mineblink_red"
LightColor = "250 50 50 150"
LightRadius = "3.0"
GeometryName = "com_weap_inf_detpack"
LifeSpan = "60.0"
NoLifeSpanDisplay = "1"
Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0
Friction = "1.0
MaxHealth = "20"
StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1
CollisionSound = "com_sticky_stick"
any help woulde be awesome if u need the exp or the unit odfs let me know please
thanks skelltor
Code Select
#11
Star Wars Battlefront 2 (2005 Original) / Re: bigger unit??
January 04, 2010, 08:55:00 AM
wich option file i found them but do i change
imp_inf_darktrooper.tga
imp_inf_darktrooper.msh
or a different one ??
imp_inf_darktrooper.tga
imp_inf_darktrooper.msh
or a different one ??
#12
Star Wars Battlefront 2 (2005 Original) / Re: bigger unit??
January 03, 2010, 08:30:25 PM
ummm i am not quite sure how this helps me there are no assests??
#13
Star Wars Battlefront 2 (2005 Original) / Re: bigger unit??
January 02, 2010, 10:01:26 PM
umm wampa beta??
#14
SWBF1 Modding / Re: Redemtion Mod Final 2010
January 02, 2010, 09:33:35 AM
cool maby change the
GlowLength = "0.75"
BlurLength = "0.75"
so that it looks more naturural
GlowLength = "0.75"
BlurLength = "0.75"
so that it looks more naturural
#15
SWBF1 Modding / Re: Redemtion Mod Final 2010
January 01, 2010, 09:59:31 PM
omg the old one was my fav swbf1 mod ever
ideas the jettrooper and geonosian seemed a bit over powerd and 4 some reson the basic clone troopers skin just dident look like it fit in
ideas the jettrooper and geonosian seemed a bit over powerd and 4 some reson the basic clone troopers skin just dident look like it fit in