SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Kit Fisto on April 07, 2013, 05:09:32 PM

Title: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 07, 2013, 05:09:32 PM
So as I was on YouTube I found that a couple PS2 SWBF gamers had found a way to bypass the Gamespy servers using something called OpenSpy. I'm not sure how it works but I think it is important to look into. Here is the site, I don't think it's been updated since SWBFI isn't on the list.     http://openspy.net/


And here is the video I saw: http://www.youtube.com/watch?v=YfCwGQcGiVI


My questions:

Will this work with the PC version of SWBF

Will this make it so that you don't have to download anything?

Will this work for people who weren't connected with this site, or anyone except through the servers?

If this was better than Tunngle would you guys switch to this method?



I really hope this works, please consider trying it out at least!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 07, 2013, 06:22:03 PM
interesting.  I will ask Bandit to check it out.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: {212th} Ldr. Norris on April 07, 2013, 06:50:13 PM
If it meant not having to open another program then I would switch, assuming it wasn't laggy and that people were active there. Good find :tu:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 07, 2013, 07:01:48 PM
It says to use it (for ps2) just set up a new network profile and give it their supplied dns addresses.

No information about how to set up dedicated servers or pc games with it though.

I'm guessing that it would require the same dns change to the pc network settings and their dns server would handle routing the gamespy stuff (being the dns and all.)

So they have gamespy masterserver software?
Legaly?
Thats interesting.

I'm going to play with the ps2 and pc side of it as well. (Not this moment though, as I am on the cusp of splitting SEGM's based on smoothing groups into their own discrete pieces.)
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Roxas on April 13, 2013, 10:09:32 PM
This sounds promising. To be honest, I've been less active in BF1. I find it a bother to turn Tunngle on now whenever I want to play online whereas I can just hop online in RC. Even then, lately there haven't been many people online or at all to play with (most likely due to my new timing of playing) and it is hard for me to aim without a level surface.

I'd give this thing a shot. Hopefully the connectivity will be the same for everyone if not better.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Carbon27 on April 14, 2013, 05:12:16 AM
If this isnt laggy or takes up to much of my PC's memory, Ill be playing SWBF again...         :mf:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 14, 2013, 12:25:54 PM
What are the results of looking into this? Is it possible to use for the PC version of SWBF? How would it work? Are we gonna try it?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Carbon27 on April 14, 2013, 02:18:59 PM
Quote from: Kit Fisto on April 14, 2013, 12:25:54 PM
What are the results of looking into this?

Well, if it does work for PC we would get more players, thus keeping BF alive  :)

Quote from: Kit Fisto on April 14, 2013, 12:25:54 PM
Is it possible to use for the PC version of SWBF?
Somebody should look into this

Quote from: Kit Fisto on April 14, 2013, 12:25:54 PM
How would it work?

Not sure if you mean by the technical stuff

Quote from: Kit Fisto on April 14, 2013, 12:25:54 PM

Are we gonna try it?

HECK YEAH!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 14, 2013, 02:32:27 PM
The thing is, we need support if we are going to try it. People who hold the community together. Once we have their support to try it out, many people will follow.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Carbon27 on April 14, 2013, 02:35:45 PM
If someone can figure it out, and it is little memory and little lag, I will download ASAP. I think a lot of others will too.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Unit 33 on April 14, 2013, 02:37:04 PM
Quote from: Kit Fisto on April 14, 2013, 02:32:27 PM
Once we have their support to try it out, many people will follow.

"If you build it, they will come."
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 14, 2013, 02:45:20 PM
The thing is, I have no idea how it works. I know there are people in this community who understand that kind of stuff. Once they explain it to a "leader" of the community and the "leader" try's it. It could bring the rest of the community back.

So the real question is, who wants to try and figure out how it works?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Unit 33 on April 14, 2013, 02:48:17 PM
Quote from: Kit Fisto on April 14, 2013, 02:45:20 PM
The thing is, I have no idea how it works. I know there are people in this community who understand that kind of stuff. Once they explain it to a "leader" of the community and the "leader" try's it. It could bring the rest of the community back.

So the real question is, who wants to try and figure out how it works?

Quote from: Buckler on April 07, 2013, 06:22:03 PM
interesting.  I will ask Bandit to check it out.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 14, 2013, 02:53:04 PM
Just curious, but who is Bandit? Is here active on this site? Does he have a different name?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Disciple on April 14, 2013, 05:09:05 PM
PLA Bandit i guess...
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Black Water on April 14, 2013, 05:34:50 PM
I don't think it would be a good idea relocating the small community again. Then even more people are left behind.... Even when I didn't have tunngle working I would tell people about it on GR. I would say around 50 players get on at one time at the peak, 1.0 and 1.2, since tunngle says 66 are on. But that's just my opinion.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 14, 2013, 05:39:25 PM
Quote from: {212th} AÐv | Märt¥ on April 14, 2013, 05:34:50 PM
I don't think it would be a good idea relocating the small community again. Then even more people are left behind.... Even when I didn't have tunngle working I would tell people about it on GR. I would say around 50 players get on at one time at the peak, 1.0 and 1.2, since tunngle says 66 are on. But that's just my opinion.

Yes, this is a big concern. 

There is also the matter of distribution of any new service, even if we could figure out how to do it.  I would really like to have a way to get our mac players back with us, but I think we need to find a solution that works with tunngle.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 14, 2013, 08:10:21 PM
I understand that we lose the community each time we switch a multiplayer option. But if this involves only downloading something, installing once and it working exactly like Gamespy did without having to launch anything I think it might do a lot better. And distributing the information wouldn't be hard at all. I can say that I could have distributed the Tunngle information all over the place, but since I can't play Tunngle I saw no motivation. If we switch to this I would personally distribute the information regarding how to play (and even make a video) and give it to every gaming site friendly to SWBFI.

So what do you say? Let's give it a shot? If it works, we can get started on slowly moving the community to openspy.
Quote from: Buckler on April 14, 2013, 05:39:25 PM
I would really like to have a way to get our mac players back with us, but I think we need to find a solution that works with tunngle.
You and I both have spent hours looking for a Mac VLAN option but to no avail...  :'(



Led, you know that if we have your backing on this new option it is likely to succeed. But we need you to help us! I hope you (and others) know what I mean.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: «ΙΞ¢KØ» on April 14, 2013, 10:00:59 PM
i thought game ranger allowed mac and pc to play together, or am i mistaken
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Joseph on April 14, 2013, 10:40:44 PM
Kit asked all the right questions in the OP, so if someone could answer them, the problem would be solved.

If openspy both (1) doesn't requires a new download and (2) is visible to new players who open up SWBF multiplayer for the first time, then it's clearly worth switching, because it allows for community growth.

Otherwise, forget about it.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Unit 33 on April 14, 2013, 11:15:44 PM
Quote from: «ΙΞ¢KØ» on April 14, 2013, 10:00:59 PM
i thought game ranger allowed mac and pc to play together, or am i mistaken
Nope. Both platforms can use it, but neither can join each others' games.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 15, 2013, 07:07:37 AM
Quote from: Joseph on April 14, 2013, 10:40:44 PM
Kit asked all the right questions in the OP, so if someone could answer them, the problem would be solved.

If openspy both (1) doesn't requires a new download and (2) is visible to new players who open up SWBF multiplayer for the first time, then it's clearly worth switching, because it allows for community growth.

Otherwise, forget about it.
Thanks You!

So would Bandit like to come forward? Or someone who understands how this thing works?  :D
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: deadmeow on April 15, 2013, 08:37:02 AM
Openspy cannot replace gamespy, as they do not have gamespys master server ip address.  What it does is serve as a replacement for gamespy, _after_ you edit your PS2 game's specific internet setting to look for the master server at a different IP address (openspy). 

For PC games you need a specific patch written for each specific game, to redirect  from the dead-gamespy to the openspy master server.

Unless SWBF is patched to work with openspy, the internet(gamespy) option will never work again.

At this point, tunngle is the best option still.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 15, 2013, 01:05:50 PM
Quote from: deadmeow on April 15, 2013, 08:37:02 AM
Openspy cannot replace gamespy, as they do not have gamespys master server ip address.  What it does is serve as a replacement for gamespy, _after_ you edit your PS2 game's specific internet setting to look for the master server at a different IP address (openspy). 

For PC games you need a specific patch written for each specific game, to redirect  from the dead-gamespy to the openspy master server.

Unless SWBF is patched to work with openspy, the internet(gamespy) option will never work again.

At this point, tunngle is the best option still.
what about hex editing the exe to call on another IP address?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 15, 2013, 01:32:20 PM
I do believe that is what he means.
But I think if we did, it would be as easy as hex editing it once (not really easy, I know), and then just putting up a download (assuming it was legal), then everyone that wants to play online again can just download it like a patch like NO-cd patch.

Sigh*, Sadly I doubt it will ever be possible legally...
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 02:41:17 PM
Quote from: Kit Fisto on April 14, 2013, 08:10:21 PM
I understand that we lose the community each time we switch a multiplayer option. But if this involves only downloading something, installing once and it working exactly like Gamespy did without having to launch anything I think it might do a lot better. And distributing the information wouldn't be hard at all. I can say that I could have distributed the Tunngle information all over the place, but since I can't play Tunngle I saw no motivation. If we switch to this I would personally distribute the information regarding how to play (and even make a video) and give it to every gaming site friendly to SWBFI.

So what do you say? Let's give it a shot? If it works, we can get started on slowly moving the community to openspy. You and I both have spent hours looking for a Mac VLAN option but to no avail...  :'(



Led, you know that if we have your backing on this new option it is likely to succeed. But we need you to help us! I hope you (and others) know what I mean.

I can't work magic.

Kit, you can do the investigation for us.  Please contact those guys and see if they can help us out.

Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Joseph on April 15, 2013, 02:52:39 PM
Quote from: Buckler on April 15, 2013, 02:41:17 PM
I can't work magic.
Wait, what?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 15, 2013, 04:07:16 PM
Quote from: Buckler on April 15, 2013, 02:41:17 PM
I can't work magic.
Wait..... What?  :'(


Quote from: Buckler on April 15, 2013, 02:41:17 PM
Kit, you can do the investigation for us.  Please contact those guys and see if they can help us out.
Do you want me to contact LucasArts and ask them if it is legal to edit the Battlefront.exe to "create" a new master server?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 15, 2013, 04:28:45 PM
Quote from: Kit Fisto on April 15, 2013, 04:07:16 PM
Do you want me to contact LucasArts and ask them if it is legal to edit the Battlefront.exe to "create" a new master server?
Lol, like you'd ever get a straight answer from that.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 04:32:09 PM
Quote from: Kit Fisto on April 15, 2013, 04:07:16 PM
Wait..... What?  :'(

Do you want me to contact LucasArts and ask them if it is legal to edit the Battlefront.exe to "create" a new master server?

Contact whoever has this new master server software.  See if we can get the software or see if we can use their service, and then tell us what IP to use if we use their service.

Ideally, we would have a solution that we can manage ourselves, otherwise we will eventually be back to where we are now.

Don't worry about LucasArt; we don't even know what we have to do yet.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 05:07:56 PM
Here is what I can tell you so far Kit:

changing my network DNS servers did not result in a change.  This was done through my network settings.  I don't if there are any settings inside the game that would need to be changed.

Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 15, 2013, 05:44:19 PM
It seems like they have some sort of generic protocol handler that can wrangle together servers and players.

I'm curious about how they do that without the gamespy player names database.
Special game exe patches to alter how the games deal with the protocol? (doesn't make sense for the ps2 titles.)

There were more than one kind of gamespy protocols. I found that out while looking for a way to poll ps2 servers for player and realtime score information (which never worked for me, btw).  They must be handling it in a generic way.

Unless Glu Mobile suddenly got generous and just gave master server software (that they were ready to charge a HUGE bill to LA for running) to random internet people, I don't see how this will work for us.


-edit
In fact, with no details on how they are doing this legaly (only a word war between devs on an obscure forum) I suspect it to be the front end of a DNS based DDoS network.

But I always supect the worst of random internet do-gooders.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 06:31:59 PM
Quote from: tirpider on April 15, 2013, 05:44:19 PM
It seems like they have some sort of generic protocol handler that can wrangle together servers and players.

I'm curious about how they do that without the gamespy player names database.
Special game exe patches to alter how the games deal with the protocol? (doesn't make sense for the ps2 titles.)

There were more than one kind of gamespy protocols. I found that out while looking for a way to poll ps2 servers for player and realtime score information (which never worked for me, btw).  They must be handling it in a generic way.

Unless Glu Mobile suddenly got generous and just gave master server software (that they were ready to charge a HUGE bill to LA for running) to random internet people, I don't see how this will work for us.


-edit
In fact, with no details on how they are doing this legaly (only a word war between devs on an obscure forum) I suspect it to be the front end of a DNS based DDoS network.

But I always supect the worst of random internet do-gooders.

the second of their DNS servers is an OpenDNS server.  I actually use OpenDNS and had that one already in as my primary. 

I think they must be running a DNS mapper that grabs any reference to gamespy.com and send it to their server.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 15, 2013, 06:36:53 PM
I traced it to OpenDNS as well but didn't start thinking it was shifty till I remembered how greedy Glu was.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 06:39:34 PM
Quote from: tirpider on April 15, 2013, 06:36:53 PM
I traced it to OpenDNS as well but didn't start thinking it was shifty till I remembered how greedy Glu was.

I just don't see how this thing would work unless they have a shadow master server set up for all games.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 15, 2013, 07:31:09 PM
The mentioned site seems to be focusing on the Tony Hawk games. 
All of them (except Tony Hawk's Underground 2) use the basic Gamespy protocol, where Battlefront uses the Gamespy II protocol.
(neato list of games and links to querry response stuff (http://int64.org/docs/gamestat-protocols/))

This may only be signifigant for polling servers for frag counts and such. It depends on how the master servers work. 

(sorry about all this.. i'm just rumminating into notes so I don't have to think about it again.. ever...)

Does every game have it's own set of proprietary master servers?
Or can a single type of server handle many different games, as long as they use the same protocol?

They don't have any "Sign-Up" stuff like gamespy did, so anything profile related would not work. So in-game, we would have to opt to not log into gamespy to search for servers.

So, on a pc with the DNS changed, a server needs to be set up as normal.
Then on another PC with the DNS changed, try to find it via the internet option.

If it sees it, then these guys are magic and the gamespy protocol is generic enough to work for a lot of games.

If it doesn't see it, then... back to Tunngle.

If this requires an exe patch, then there is more to the gamespy stuff than we understand.

Now I'm curious....  I don't feel like dragging the ps2 into this, so I'll try it on PC.
No exe hax, just the DNS change.
I'll post here when it's up if anyone wants to change their DNS and see if it's there.
(I honestly think it's all smoke, but I will give it an earnest try.)
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 15, 2013, 07:39:09 PM
Neat link.  The SWBF info though appears to be for SWBF2 though, unless we have a conquest mode that I am not aware of.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 15, 2013, 07:49:33 PM
If you looked at the information xFire displayed pre-Gamspy shutdown you would have seen that the gamemode SWBF returned was in fact conquest.

Perhaps more game modes were planned for SWBF1 but they simply ran out of time?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 15, 2013, 07:51:46 PM
That list is from an old game managment software, it's author seems to have moved on.  I couldn't tell you if it was BF1 or 2.

The task at hand:
I tried the dedicated server.. it's still hung up on the "loading..." message, so I am assuming it is dead.

Going to the Internet option still tries to log onto gamespy, so yeah, that hung up and I had to bypass it.
Looking for servers stays stuck at 0%.

And I tried just creating a game on this machine, and locked up beautifully on the load screen.

My assesment:  If this OpenSpy is going to work for SWBF, then it will need more than a simple DNS change.
As is, it don't work.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 15, 2013, 07:53:30 PM
Hmm, thats too bad.
Well, thanks for researching it Tirps, it uncovers more.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 15, 2013, 08:22:23 PM
This is fun...

The PS2 server seems to be running with no trouble.
I guess I will drag the PS2 into it.
It's "The_Shop" in North America, if anyone wants to try to log on.

-edit
bah.. can't see it from the console.
I'll leave it up and see if anyone joins.



-edit (again)
In the executable, there is a reference to "http://motd.gamespy.com/motd.asp" along with other asp stuff.
On the OpenSpy site, they have alternative motd servers listed.
It seems that this might be a problem if the game just waits for a motd that never arrives.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 15, 2013, 09:26:44 PM
Quote from: tirpider on April 15, 2013, 08:22:23 PM
This is fun...

The PS2 server seems to be running with no trouble.
I guess I will drag the PS2 into it.
It's "The_Shop" in North America, if anyone wants to try to log on.

-edit
bah.. can't see it from the console.
I'll leave it up and see if anyone joins.
I would try but I don't have a network adaptor for my PS2.  :slap:


It seems you guys have been trying to figure it out...[spoiler]:cheer:[/spoiler]

So, what would you guys like me to do? Keep in mind that I only have 1 e-mail account and I would rather not be e-mailing non-official companies. I don't mind e-mailing LucasArts for example but this OpenSpy site, I'm a little hesitant....


Overall I am happy that we are trying this out and huge thanks for Tirpider and Led for your (hopefully continued) support on this matter.  :)
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: deadmeow on April 15, 2013, 11:50:13 PM
The end result of all of this means that to play online with SWBF1, you will always have to install an extra piece of software, either Tunngle, GameRanger, or any future patch to allow a new master server.

Right now Tunngle is the best option, but perhaps if one day we had a new "1.5" patch with a new master server, this would be an easier option for a lot of people. 
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Anyder on April 16, 2013, 06:33:57 AM
a new game patch wont give u a master server
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: deadmeow on April 16, 2013, 07:02:08 AM
A new patch won't give you a new master server, but the only way for SWBF to recognize a potential new master server is to have a new patch.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Dark_Phantom on April 16, 2013, 07:28:47 AM
Quote from: tirpider on April 15, 2013, 08:22:23 PM
-edit (again)
In the executable, there is a reference to "http://motd.gamespy.com/motd.asp" along with other asp stuff.
On the OpenSpy site, they have alternative motd servers listed.
It seems that this might be a problem if the game just waits for a motd that never arrives.

This is interesting, maybe we should poke through to try to find most or all of these references.  No doubt some of them are encrypted in the exe, but finding a lot of them may help with finding a solution somewhere.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 16, 2013, 09:06:48 AM
Quote from: Dark_Phantom on April 16, 2013, 07:28:47 AM
This is interesting, maybe we should poke through to try to find most or all of these references.  No doubt some of them are encrypted in the exe, but finding a lot of them may help with finding a solution somewhere.

I've looked around in the exe too.  I don't think anything is encrypted. That said, I don't know how the gamespy stuff works.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Dark_Phantom on April 16, 2013, 09:47:50 AM
I've been researching and there is a possible solution that is quite interesting:
In Battlefield 2, someone (seems like a person who does a little bit of programming) tried to change the URL (like ours), with a failure.  BUT, he made a small program that seems to intercept the request for the BF2 Gamespy server and sends it to a local host.  Using a Gamespy login emulator, he was able to create a local network that still used his equivalent of an "Internet" button.
More here:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=16635 (http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=16635)

The only hitch is that it seemed like it was only for a local server.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 16, 2013, 05:03:28 PM
Quote from: Dark_Phantom on April 16, 2013, 09:47:50 AM
I've been researching and there is a possible solution that is quite interesting:
In Battlefield 2, someone (seems like a person who does a little bit of programming) tried to change the URL (like ours), with a failure.  BUT, he made a small program that seems to intercept the request for the BF2 Gamespy server and sends it to a local host.  Using a Gamespy login emulator, he was able to create a local network that still used his equivalent of an "Internet" button.
More here:
http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=16635 (http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=16635)

The only hitch is that it seemed like it was only for a local server.
This is interesting...
Very useful too! The best way to get back old players who never visited this site would be to have them download a patch and install it, then they would log in the same as they did before the "Server Purge."



EDIT: Is this something you guys are trying to achieve? I found it as the first result for the Google Search "emulate gamespy server."

http://www.nwnx.org/phpBB2/viewtopic.php?p=15985sid=a9b545efaa9142ed7afced3a1e5bbaa0
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Dark_Phantom on April 19, 2013, 06:58:00 AM
Actually what I was going to use was just a login emulator, I need to find the site for it again.  One person who knew a lot (maybe too much) about Gamespy created many tools for it, although I don't understand some of the language of it.
I'm trying to figure out the best way to send the Gamespy link to another url (probably IIS 8), but even then, what url would I use?  Probably another dead end...
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Dbiz on April 19, 2013, 08:43:28 AM
I found this.  Not sure if it helps.  is all in Spanish. 
http://www.youtube.com/watch?v=OetVScncGHo (http://www.youtube.com/watch?v=OetVScncGHo)
                               :shrug:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on April 25, 2013, 09:24:03 PM
Now when we were doing that updating website thing, someone made a post that explained how to bypass the master server by editing the .exe or something like that. I thought it would help out but the post is gone now. Could you (theWolf?) re-post what you said. I felt that it was a discovery worth noting. (I could be completely wrong)
So yea, could you re-post what you said, creating a new master server is, after all, the best way to bring back the SWBFI online players.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 25, 2013, 09:26:23 PM
I'm pretty sure it wasn't any new information. Otherwise I would remember what the post said :P

EDIT: Wait now I do, it was about the hosts file. Which we knew about anyway. Like I said no new information.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 27, 2013, 11:34:46 PM
xxx.xx.xx.xxx swbfrontpc.ms4.gamespy.com

xxx.xx.xx.xxx swbfrontpc.available.gamespy.com

xxx.xx.xx.xxx available.gamespy.com

xxx.xx.xx.xxx master.gamespy.com

xxx.xx.xx.xxx swbfrontpc.master.gamespy.com

xxx.xx.xx.xxx motd.gamespy.com

xxx.xx.xx.xxx key.gamespy.com

xxx.xx.xx.xxx gpsp.gamespy.com

xxx.xx.xx.xxx gpcm.gamespy.com

xxx.xx.xx.xxx  natneg1.gamespy.com

go to C:\Windows\System32\drivers\etc\hosts --open in a text editor

use the addresses replacing xxx.xx.xx.xxx with ip of new server

the protection used on original swbf exe is securom (5.xx.xxxx on 1.2 and 7.11.xxxx on 1.3 if i remember right)

there is no real protection on no cd

for openspy try these in your hosts

198.91.90.160 swbfrontpc.ms4.gamespy.com

198.91.90.160 swbfrontpc.available.gamespy.com

198.91.90.160 available.gamespy.com

198.91.90.160 master.gamespy.com

198.91.90.160 swbfrontpc.master.gamespy.com

198.91.90.48 motd.gamespy.com

198.91.90.160 key.gamespy.com

198.91.90.160 peerchat.gamespy.com

198.91.90.160 gpsp.gamespy.com

198.91.90.160 gpcm.gamespy.com

198.91.90.160 natneg1.gamespy.com

using those values i can verify i can host a internet game  but i don't have another computer with me atm to see if someone can join. i also apologize for the long post

Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 12:22:03 PM
Quote from: Dark_Phantom on April 19, 2013, 06:58:00 AM
Actually what I was going to use was just a login emulator, I need to find the site for it again.  One person who knew a lot (maybe too much) about Gamespy created many tools for it, although I don't understand some of the language of it.
I'm trying to figure out the best way to send the Gamespy link to another url (probably IIS 8), but even then, what url would I use?  Probably another dead end...

Hey guys,

I'm new here and today I was also looking around for a way to play SWBF online again without using Tunngle and Gameranger.

@Dark_Phantom I believe the site you were looking for was the following:

http://aluigi.altervista.org/papers.htm#distrust  8)

I found a couple of Tony Hawk PC version exe files that were modified to work with Openspy. I have hex edited the SWBF exe too, to make it look similar but it doesn't do anything in game. Although I didn't edit all the gamespy entries to Openspy, I'll still look into it.

What TheWolf found also looks interesting, I'm going to give it a shot and see what I can conjure up  :happy:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 12:50:44 PM
Great news guys, I got it working !

Ok, what I did was the following:

I added all the entries TheWolf supplied in my hosts file:

Quote198.91.90.160 swbfrontpc.ms4.gamespy.com

198.91.90.160 swbfrontpc.available.gamespy.com

198.91.90.160 available.gamespy.com

198.91.90.160 master.gamespy.com

198.91.90.160 swbfrontpc.master.gamespy.com

198.91.90.48 motd.gamespy.com

198.91.90.160 key.gamespy.com

198.91.90.160 peerchat.gamespy.com

198.91.90.160 gpsp.gamespy.com

198.91.90.160 gpcm.gamespy.com

198.91.90.160 natneg1.gamespy.com

I also forwarded ports 28910 (TCP & UDP) and 29900 (TCP) in my router.

Then, in game, I went to Internet, I chose join game. I then specified my Gamespy ID login details and remarkably it allowed me to login as if Gamespy was still working.

After that, I created an internet dedicated server on my PC, waited for it to finish loading, alt+tabbed back into the game and then I chose the "Join Game" option under "Internet" and low and behold, instead of being stuck on " Busy 0%" it said "Busy 100%" and after that it displayed my dedicated server in the Internet browser !  :cheer:

So I guess we finally found a way again to play the game online via the built in Internet browser. All it took was to modify the hosts file and in my case, needed to forward some ports on my router (but the ports I only really forwarded to host my server and for "gamespy"  communication)  8)

PS: It would be great if we can get more people to test this out. Even though I see my own server via the Internet Browser, I'm struggling to pick up a server that's not hosted on the same machine where I'm playing from... but at least it's a positive step in the right direction... I think my game client and dedi software can also be mismatched.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: -=(212) Nixo=- on April 28, 2013, 01:13:18 PM
But to play we need to do this? I think we might struggle to get many people to do this..
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 01:35:52 PM
Quote from: {212} Nixo on April 28, 2013, 01:13:18 PM
But to play we need to do this? I think we might struggle to get many people to do this..

Yeah well I mean, one modification to your hosts file once off, vs having to use a 3rd party app to play each time is a win in my book. But, like I said we need more people to test this first and see if anyone else also has success but it's working 100% on my side.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 28, 2013, 01:42:11 PM
i might make a patch for the exe in the future if this proves worth the time of making one.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Ltin on April 28, 2013, 02:00:07 PM
so this actually works?
sweet!
:moo:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: {PLA}gdh92 on April 28, 2013, 02:02:44 PM
I think this idea would be worth it if it could be a downloadable patch and it's good to see that we're slowly finding a way around the gamespy problem but port forwarding can be complicated especially if some people don't know their router details (although it's usually written on the bottom of the router).
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 02:07:06 PM
Quote from: TheWolf on April 28, 2013, 01:42:11 PM
i might make a patch for the exe in the future if this proves worth the time of making one.

I hex edited my exe just now and it's working without the need to modify the hosts file  8)

What version do you guys play ? Version 1.2 / 1.3 ?

Link me the exe you guys use and I'll modify it.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: -=(212) Nixo=- on April 28, 2013, 03:14:31 PM
Version 1.2 but it could be worth having a 1.0 version as well?
1.2 : http://www.lucasarts.com/support/update/Battlefront.html (in english
-- just say if you need it in another language --
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 03:32:15 PM
Quote from: StoneCold on April 28, 2013, 02:07:06 PM
I hex edited my exe just now and it's working without the need to modify the hosts file  8)

What version do you guys play ? Version 1.2 / 1.3 ?

Link me the exe you guys use and I'll modify it.
I need to modify 5 exes. The 1.0 1.2 and 1.3 client exe, and the 1.2 and 1.3 dedicated hosting exe. Can u help with those?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 04:00:07 PM
Yes I can, it's just a bit late here on my side, need to get some sleep and need to work tomorrow. BUT, put all of them in separate folders, rar them together in another folder and upload them on mediafire or any free file host. If you're not allowed to paste the link here, send it via PM to me :)
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 04:11:29 PM
Quote from: StoneCold on April 28, 2013, 04:00:07 PM
Yes I can, it's just a bit late here on my side, need to get some sleep and need to work tomorrow. BUT, put all of them in separate folders, rar them together in another folder and upload them on mediafire or any free file host. If you're not allowed to paste the link here, send it via PM to me :)
I got my client exe hex edited and I can now see your StoneCold dedi server on Internet MP (it just counts busy though, can't join), also the FC server isn't showing up yet even though I replaced hosts file. If Led is ok with this site hosting a patched 1.2 exe for internet support, I'll upload a modified battlefront.exe for people who can't hex edit. If not then, PM me and I'll send.

I think I have to port forward the NFO server somehow I'll let u know once I figure it out.

Quote from: AnyderI never booted u, I banned u for ignoring the server rules, too bad u dont know them.
You mean it's too bad you cant understand the server rules, as Led said its ok to AFK noname. Abuse of power much. Its ok since ur booted + banned from fc

Quote from: AnyderThe name of SWBFSpy was Wolf's and SleepKiller's idea (independently, though).
Actually this is false. The first time SWBFSpy was ever mentioned was in my post from Sep 2013. Wolf did not suggest the name either as u claim, I did.
Quote from: [FC]Rage on September 04, 2013, 03:48:00 PM
just as the SWBFSpy fix will be for FC to enjoy the game as it was meant to be played.
You're getting worse at copying all my creations btw  i have an even bigger compilation on u.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 04:15:52 PM
Quote from: Phobos on April 28, 2013, 04:11:29 PM
I got my client exe hex edited and I can now see your StoneCold dedi server on Internet MP (it just counts busy though, can't join), also the FC server isn't showing up yet even though I replaced hosts file. If Led is ok with this site hosting a patched 1.2 exe for internet support, I'll upload a modified battlefront.exe for people who can't hex edit. If not then, PM me and I'll send.

I think I have to port forward the NFO server somehow I'll let u know once I figure it out.

Well it's amazing that you could see my server via the Internet. The thing is, I'm using a router, thus behind a firewall. I did port forward a lot of ports, however, I read elsewhere on these forums that Gamespy didn't take too kindly to servers being hosted behind firewalls, therefore I have the 9999 ping bug and can't join my own server either.

So anyone not behing a firewall should be able to host a server and others then can hopefully join it. :)

PS: Hosting a server via Internet in game does work, so anyone should also be able to join via that as I'm currently playing.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 04:34:50 PM
I think we will figure it out soon. I PF the 3 ports u mentioned on the NFO firewall for inbound and outbound but the server still doesn't show up. I might have to completely disable the firewall as you say. I can see wolfs servers now but cant join yet. However it is showing KDR in the  server lobby again  :cheers:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 04:42:53 PM
Quote from: Phobos on April 28, 2013, 04:34:50 PM
I think we will figure it out soon. I PF the 3 ports u mentioned on the NFO firewall for inbound and outbound but the server still doesn't show up. I might have to completely disable the firewall as you say. I can see wolfs servers now but cant join yet. However it is showing KDR in the  server lobby again  :cheers:

Yeah, I can see Wolf's server as well, when I try to join it, my game freezes and I must close it via task manager. However, I believe were on the right track with this. Will do some more testing tomorrow, need to get some sleep now  :D
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 04:45:09 PM
Quote from: StoneCold on April 28, 2013, 04:42:53 PM
Yeah, I can see Wolf's server as well, when I try to join it, my game freezes and I must close it via task manager. However, I believe were on the right track with this. Will do some more testing tomorrow, need to get some sleep now  :D
I can't join his server either however my game doesn't freeze it just counts busy.  My game freezes (requiring task manager termination) on loading screen when I try to host, I have port forwarded on my PC firewall too so ya idk whats wrong yet.

Update: I tried hexing the server exe too and now it just freezes on "loading", server wont go up. And it stops responding when I click exit, forcing me to close the program. 
Then a random file called gstats.dat appeared in the same folder. I opened in notepad and it says this:
茯롤㩷烳ȁᔔట⼹଺ؗᄘ㔋⽕കᐌ᠟ܗᘂ圕䁑䍇届䅕茯롤㩷烳ȁᔔట⼹଺ؗᄘ㔋⽕കᐌ᠟ܗᘂ圕䁑䍇届䅕茯롤㩷烳ȁᔔట⼹଺ؗᄘ㔋⽕കᐌ᠟ܗᘂ圕䁑䍇届䅕
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 28, 2013, 06:08:11 PM
 :cheer: woot rage and i just played a little bit on new master server.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 28, 2013, 06:26:10 PM
No need to distribute a modified exe, just distribute an application that patches the exe for people.

I wouldn't rush into this guys. It should be approached thought out and with a plan. Why would you need a plan? So we don't lose even more players if we shift to this. I would suggest just talking to Led, I'm sure you guys together can get players over to it without losing too many.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 06:31:36 PM
EPIC BREAKTHROUGH!
I'm able to host [FC]Battlegrounds through internet now and join without lag (~80 ping)! The only thing I can't do yet is host regular PC servers (freezes on loading screen).

There's a few bugs still: when you click internet, it counts busy 100% for a while, KDR isn't showing for dedi servers, and there is 9999 ping, you have to join, wait for busy to count 5-10 seconds, cancel, then join again to get in the server. But its less laggy than Tunngle servers by far.

Wolf and I will do some more testing but here is a proof of concept screenshot.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F127981383-4.jpg&hash=dc03c203c7253ecd270659f0437872514437452c)

Anyway I'll look into uploading patched EXEs (if Led is okay with this), and posting a complete tutorial on how to play SWBF Multiplayer using internet mode again soon. - Apparently SleepKiller doesn't want this. We will wait and test things further before releasing anything.

Suffice to say it mostly works, and once we sort out all the bugs we'll look into releasing something. A patcher app might be more convenient than redistributing the exes, but there will need to be one for both server and client.

PM me if you want to see proof of concept video.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Ltin on April 28, 2013, 06:35:34 PM
Omg omg omg omg omg omg
:moo:  :D
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 06:40:23 PM
Kitfisto I think you and other mac players will finally be able to play in PC multiplayer servers again once this is finished.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Joseph on April 28, 2013, 06:54:34 PM
This is awesome guys! Outstanding work!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 28, 2013, 07:06:09 PM
I never said I was against a new exe being distributed. I was just saying a possibly slightly more "cover our backs from LucasArts and Disney" way.

Assuming the hosts lines Wolf posted are all that are needed for it to work. Which since I just tested it myself they appear to be. (Nice work btw the Wolf.) I have whipped up a little bat file that will edit your hosts file for you as long as you are running Windows XP and up. On Vista and up you will need to run it as a an administrator for it to work. You can download it here, DO NOT GET IT ANYWHERE ELSE. .BAT FILES CAN CAUSE SERIOUS HARM TO YOUR COMPUTER ONLY DOWNLOAD IT HERE! DO NOT RE-UPLOAD IT, LINK PEOPLE TO IT HERE.  http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=948 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=948).

Here is the contents of it to prove it isn't doing anything harmful.
rem Sets the directory to the location of hosts.
cd C:\Windows\System32\Drivers\etc
rem There can be an issue with the first entry appearing on the last commented line. This is to prevent that.
echo # >> hosts
echo 198.91.90.160 swbfrontpc.ms4.gamespy.com >> hosts
echo 198.91.90.160 swbfrontpc.available.gamespy.com >> hosts
echo 198.91.90.160 available.gamespy.com >> hosts
echo 198.91.90.160 master.gamespy.com >> hosts
echo 198.91.90.160 swbfrontpc.master.gamespy.com >> hosts
echo 198.91.90.48 motd.gamespy.com >> hosts
echo 198.91.90.160 key.gamespy.com >> hosts
echo 198.91.90.160 peerchat.gamespy.com >> hosts
echo 198.91.90.160 gpsp.gamespy.com >> hosts
echo 198.91.90.160 gpcm.gamespy.com >> hosts
echo 198.91.90.160 natneg1.gamespy.com >> hosts
rem This was here for testing purposes if you want it just uncomment.
rem pause
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Gold Man on April 28, 2013, 07:09:44 PM
Yay! A way we can finally access Internet servers again! Hopefully with some more work and configuration, it can be made into more of a patch-like addition, unless that's what SK's .bat file is.

Anyways, I think I will try this out though when a more "official" release/statement is given. Or until all the Tunngler's start moving over.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 28, 2013, 07:12:16 PM
The .bat file will add the lines to the hosts file for you needed for OpenSpy to work. So basically yes. Give it a go if you want to see for yourself.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 28, 2013, 07:20:50 PM
here are a few basic notes.
1. when you click join it when the progress reaches 100% you can click cancel and you still will have serverlist updated(the bug is it tries running the script where it tries to checks server list multiple times causing a up to 20 sec hang otherwise)
2. due to a malfunction (i think it is in natneg) to join, click on server you want, let it load to 10 then press cancel, click on server again and join. if you don't have ports forwarded you may have to do so


also i have a program from back when spanky was running openspy that can change the hosts for any game that uses gamespy all you need is gsid of game in this case swbfrontpc. if the admins would like i could link or upload it.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 07:21:14 PM
The batch file is just one of three ways to achieve the same thing. Wolf had sent the openspyhelper patch which does this automatically in the same fashion (and supports other games too).

An easier way than either of these methods though, is to just manually replace your HOSTS file.

Download this
http://www.speedyshare.com/SC9Ng/hosts

And paste it here, overwriting the old one
C:\Windows\System32\drivers\etc\

You still have to patch the exe and port forward after this though for it to work.


@wolf
1) If the LUA script is trying to check server list multiple times I might be able to fix it. If its exe scripted then no.
2) You only have to wait about 5 seconds usually for that trick to work.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Gold Man on April 28, 2013, 07:24:53 PM
Just curios, do you think it's possible that we could eventually make this so that the user doesn't need to port-forward to join servers? Or is the port-forwarding only to host servers like with Tunngle?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 07:27:29 PM
Quote from: {Alpha}Gold Man on April 28, 2013, 07:24:53 PM
Just curios, do you think it's possible that we could eventually make this so that the user doesn't need to port-forward to join servers? Or is the port-forwarding only to host servers like with Tunngle?
If wolf can script a patcher for windows firewall it might be possible, otherwise the most likely answer is no. You will have to manually port forward to join and host servers, but it isn't very difficult. I'm working on a tutorial right now actually.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 28, 2013, 07:30:20 PM
I tested it. I didn't have to port forward to join or find servers. I didn't have to patch my .exe to join servers.

I must say I don't see how replacing your hosts file is easier than letting a batch file do it for you. All you have to do is launch an application with a batch file. With replacing it, the average joe is probably going to have trouble. Of course it all comes down to personal preference, but if your not confident in your computer skills I would just use the .bat file. Either way it doesn't really matter how people chose to get it, as long as they get it.

EDIT: Wait, what port do you need to forward? 3658? if so I still have it forwarded from the Gamespy days which is possibly why it worked for me from the get go.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 28, 2013, 07:35:43 PM
Quote from: {Alpha}Gold Man on April 28, 2013, 07:24:53 PM
Just curios, do you think it's possible that we could eventually make this so that the user doesn't need to port-forward to join servers? Or is the port-forwarding only to host servers like with Tunngle?
yes, it is possible, it will take a while to debug the couple bugs in the server but this is still the best bet for new master server atm. the bug that requires port forwarding is natneg isn't doing it's job right
the delay for server list if it is a bug in the exe i might be able to fix it is in the lua I'll defer it to you(Phobos)
i don't think i'll get to finishing the patcher tonight, but i may hold off until i can include a couple bug fixes
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 07:39:47 PM
Quote from: SleepKiller on April 28, 2013, 07:30:20 PM
I tested it. I didn't have to port forward to join or find servers. I didn't have to patch my .exe to join servers.

I must say I don't see how replacing your hosts file is easier than letting a batch file do it for you. All you have to do is launch an application with a batch file. With replacing it, the average joe is probably going to have trouble. Of course it all comes down to personal preference, but if your not confident in your computer skills I would just use the .bat file. Either way it doesn't really matter how people chose to get it, as long as they get it.

EDIT: Wait, what port do you need to forward? 3658? if so I still have it forwarded from the Gamespy days which is possibly why it worked for me from the get go.

Easier for me to just replace the file because I don't like messing with batch files unless absolutely necessary. I'm sure both methods are relatively simple.

Not sure how u could join without editing the exe or port forwarding unless your firewall is disabled or every port open.

Ports 28910 TCP/UDP, and 29900 TCP.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 07:58:57 PM
Apparently elite got in the fc server without using a modified exe or port forwarding too. So maybe the hosts file is only thing that needs to be added for players to join the servers. But for hosting, I think all 3 processes must be implemented. The servers would not show in the lobby until I hex edited the server exe.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: SleepKiller on April 28, 2013, 08:25:44 PM
Well I got mine showing in the server lobby (For me at least.) and I only edited the hosts file.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 08:29:47 PM
Well the FC servers are up on Internet now, if anyone else can join them using only the modified HOSTS file let me know. There are currently no IP bans in place. If you can see them but not join, then try either PF or hex editing the EXE, or both. Let me know if you need help with these.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: tirpider on April 28, 2013, 09:26:47 PM
Well, I "Showed Up" and got "Merked". :P

I used SK's bat file, and had to try to join the GCW Battleground server twice, but there I was.

Neato.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 28, 2013, 09:36:40 PM
Wow, truely awesome that this actually works. It just seemed to good to be true!
You guys probably saved Battlefront from extinction for at least another year!
Anywho, screenshots using SK's batch file attached.

I can't seem to get on the servers, even after joining 2 or 3 times and letting it load for about 15 - 20 seconds.
That's probably just me though.

Again, ecstatic work people, very awesome!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 09:40:25 PM
I have port forwarded on the NFO server firewall, but pings are still 9999. Hosts and exe updated too.

Repcom, you can try the port forward to your firewall, it might let you join then.

Quote
Step 3)
- Open Windows Firewall with Advanced Security.
- Go to: Inbound Rules -> New Rule ->
- Paste these numbers into the port box: 28910, 29900
- Click TCP and next
- Allow connection for everything (as checkboxed by default), then name the rule SWBF1TCP
- Make another New Rule, this time only type the number 28910, and set this to UDP, then name it SWBF1UDP.
- Repeat the above steps for Outbound Rules as well.

When finished you should have port forwarded 28910 TCP and UDP, and 29900 TCP, for both inbound and outbound rules. See this image for reference: 
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 09:52:45 PM
Ok apparently I have to use the hex edited battlefront.exe or else it stays at 0% busy. If I hex gamespy.com to openspy.net then it goes up to 100% and shows the servers. IDK why this isn't  the case for other players though.

I thought maybe it was custom resolution launcher, but it's not. I am not sure what the cause is, but Wolf is working on a battlefront.exe patcher for clients who have the stuck on 0% busy problem.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 28, 2013, 10:08:31 PM
Thank you Phobos, that worked!

I'm getting a little hyper with all this, lol.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 10:10:25 PM
Quote from: Phobos on April 28, 2013, 09:52:45 PM
Ok apparently I have to use the hex edited battlefront.exe or else it stays at 0% busy. If I hex gamespy.com to openspy.net then it goes up to 100% and shows the servers. IDK why this isn't  the case for other players though.

I thought maybe it was custom resolution launcher, but it's not. I am not sure what the cause is, but Wolf is working on a battlefront.exe patcher for clients who have the stuck on 0% busy problem.

Mine goes to 100% using either the hosts file or hex edited exe method. Anyhow, it's really playable for me even though Starkiller and myself ping 250+ the hit registration still is good. Would still be awesome if we can get that 9999 ping to reflect an actual ping value. But I'm guessing it has to do with that fact that the servers can't ping the Openspy backend quick enough to show a ping value of sorts.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 10:36:46 PM
My tutorial is finished. Led or SK let me know if/when you want me to post it here. It contains download pack link to the updated client and server executables (no CD). I'll upload the fix pack here as well if that is convenient.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 28, 2013, 10:53:21 PM
I don't know if some of you are aware of the following setting, but if you edit your server .ini's APP_COMMAND_LINE_BASIC line to :

APP_COMMAND_LINE_BASIC=/win /norender /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30

then you turn off gamepad aim assist and to set a better framerate for players. I've tried it just now and my framerate was much more smoother when I played on my own server. The tps refers to the frame limit, although I haven't tried 60, but I don't think it will interpret anything higher than 30.

I read about it over here: http://forums.creativematrix.net/topic/1310-hosting-swbf-with-pc-dedicated-server-software-and-invincibility/
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 28, 2013, 10:58:29 PM
Quote from: StoneCold on April 28, 2013, 10:53:21 PM
I don't know if some of you are aware of the following setting, but if you edit your server .ini's APP_COMMAND_LINE_BASIC line to :

APP_COMMAND_LINE_BASIC=/win /norender /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30

then you turn off gamepad aim assist and to set a better framerate for players. I've tried it just now and my framerate was much more smoother when I played on my own server. The tps refers to the frame limit, although I haven't tried 60, but I don't think it will interpret anything higher than 30.

I read about it over here: http://forums.creativematrix.net/topic/1310-hosting-swbf-with-pc-dedicated-server-software-and-invincibility/

A few more I use

[CMD]
COMMAND_LINE=/nointro /nowait /nostartupmusic /nomovies /noframelock /showallsessions /showallservers /fixedfunction

[IN_GAME_RESOLUTION]
WIDTH=1920
HEIGHT=1080   

Also noframelock gives you more than 30 frames (smoother) but you might get black spike bugs in which case I don't recommend using it.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: {PLA}gdh92 on April 29, 2013, 10:13:52 AM
Thanks to everyone who's working on this it's good to see battlefront could get a new lease of life.  :cheers:
I've had a look around but can't get mine working yet (using Sleepkillers download and the ports Phobos said to forward as well as turning of my firewall), it just freezes on 0% trying to find servers.
I expect that I'm missing something obvious so hopefully some kind person will post a tutorial soon. :)
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 29, 2013, 10:26:02 AM
Quote from: {PLA}gdh92 on April 29, 2013, 10:13:52 AM
Thanks to everyone who's working on this it's good to see battlefront could get a new lease of life.  :cheers:
I've had a look around but can't get mine working yet (using Sleepkillers download and the ports Phobos said to forward as well as turning of my firewall), it just freezes on 0% trying to find servers.
I expect that I'm missing something obvious so hopefully some kind person will post a tutorial soon. :)
It's so strange, all of the sudden, it just stoped at 0%, I've already got it working before...
I wonder if I did something wrong.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: {PLA}gdh92 on April 29, 2013, 10:37:39 AM
Is this port forwarding done correctly? It's been a long time since I did any. They are disabled in the picture, I enable them to test. :)
[spoiler](//url=http://postimg.org/image/t4kkiqvqr/full/%5Dhttp://%5Bimg%20width=800%20height=351%5Dhttp://s13.postimg.org/s2ae07cxj/portforward.png)[/url]
how to take a screenshot on a pc (http://postimage.org/app.php)][/img][/spoiler]
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 29, 2013, 04:17:49 PM
Quote from: {PLA}gdh92 on April 29, 2013, 10:13:52 AM
Thanks to everyone who's working on this it's good to see battlefront could get a new lease of life.  :cheers:
I've had a look around but can't get mine working yet (using Sleepkillers download and the ports Phobos said to forward as well as turning of my firewall), it just freezes on 0% trying to find servers.
I expect that I'm missing something obvious so hopefully some kind person will post a tutorial soon. :)
Mine also freezes on 0% every time unless I am using the hex edited client EXE. I will post the tutorial soon as Led has given the ok.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on April 29, 2013, 04:19:50 PM
Quote from: Phobos on April 29, 2013, 04:17:49 PM
Mine also freezes on 0% every time unless I am using the hex edited client EXE. I will post the tutorial soon as Led has given the ok.
Okay, thanks Phobos.

I still wonder how it could work one second, and then not another..
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 29, 2013, 04:33:29 PM
My game occasionally freezes, randomly on the server lobby screen. Also the gamestats aren't showing, even server stats not showing.   

I'm going to try a few more hex edits before releasing the tutorial and patched executables.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 29, 2013, 04:41:25 PM
I was playing around with the BF2 Gamespy Login Emulator and found that it picks up any login attempts that I tried to make in SWBF. The reason why it didn't want to work, is because I don't have MySQL setup on my main PC, as it wants you to create a database into which it can store usernames and passwords. So, I'm almost convinced that OpenSpy.org works with something similar to this.

End of last year I was also playing around with the BF2142 server emulator and got that working. I don't have a lot of time on my hands now, but I'll see what I can get working in the next day or so.If anyone else wants to have  a crack at it, please feel free to drop me a pm  :D
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 29, 2013, 05:06:39 PM
Quote from: StoneCold on April 29, 2013, 04:41:25 PM
I was playing around with the BF2 Gamespy Login Emulator and found that it picks up any login attempts that I tried to make in SWBF. The reason why it didn't want to work, is because I don't have MySQL setup on my main PC, as it wants you to create a database into which it can store usernames and passwords. So, I'm almost convinced that OpenSpy.org works with something similar to this.

End of last year I was also playing around with the BF2142 server emulator and got that working. I don't have a lot of time on my hands now, but I'll see what I can get working in the next day or so.If anyone else wants to have  a crack at it, please feel free to drop me a pm  :D
Yes, I would like to have a link to the emulator you mention.  We have people that can help us set up the database server.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 29, 2013, 05:25:43 PM
Here you is an old version: http://www.unknowncheats.me/forum/downloads.php?do=file&id=5696

And here is a newer version, although, very little documentation exists for it:

https://code.google.com/p/gsloginserver/

I'll play around again with it tomorrow, see you guys later !

Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: TheWolf on April 29, 2013, 05:28:59 PM
i have finished a beta patcher for openspy, would it be ok to post a link here when i finish with testing.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 29, 2013, 05:30:51 PM
Quote from: StoneCold on April 29, 2013, 05:25:43 PM
Here you is an old version: http://www.unknowncheats.me/forum/downloads.php?do=file&id=5696

And here is a newer version, although, very little documentation exists for it:

https://code.google.com/p/gsloginserver/

I'll play around again with it tomorrow, see you guys later !

1st link doesn't work, second one did.

@Buckler u could try contacting openspy dev team and see if they could help you with setting up  our own master server.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 29, 2013, 05:41:03 PM
Quote from: Phobos on April 29, 2013, 05:30:51 PM
1st link doesn't work, second one did.

@Buckler u could try contacting openspy dev team and see if they could help you with setting up  our own master server.

The first link does work, you just need to register on the site to download it  ::)

BTW, I got it to redirect to emulator on my dedicated box, but it doesn't allow me to create a new account, but I guess the fields in the database just need to correspond with the data you're entering, then it might work, but alas lets see what we can find out about this.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 29, 2013, 05:47:41 PM
Quote from: StoneCold on April 29, 2013, 05:41:03 PM
The first link does work, you just need to register on the site to download it  ::)

BTW, I got it to redirect to emulator on my dedicated box, but it doesn't allow me to create a new account, but I guess the fields in the database just need to correspond with the data you're entering, then it might work, but alas lets see what we can find out about this.
Reupload it here?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 29, 2013, 10:28:22 PM
Ok, I attached the old version of the login emulator  8)

EDIT: Here is another site similar to that of Openspy.net:

http://bobzent.info/index.php

Seems to be a Brazilian or Argentinian site of sorts. Note, their DNS server IP's are also located at the top left.

They even have a list of all the Gamespy games, with relevant rooms etc, check BF1942 for example:

http://bobzent.info/gsstatusget.php?game=bfield1942d

And they even have an Openspy status page as well:

http://bobzent.info/osstatus.php  :ohmy:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on April 30, 2013, 07:13:49 AM
I've done a lot of digging today and found the core Openspy files on github. It appears to be all coded in C / C++, I have no idea how to execute any of it, but it's very interesting that's for sure.

Here is an extract of the openspy.cfg file

mysql_user = "openspy";
mysql_password = "P7LjdYy8HKY7CLtu";
mysql_server = "localhost";
mysql_database = "GameTracker";
modules {
peerchat {
database = "Matrix";
bindip = I"205.185.122.188";
queueip = I"127.0.0.1";
}
gskeyserv {
bindip = I"205.185.122.188";
}
playersearch {
bindip = I"205.185.122.188";
}
playerspy {
bindip = I"205.185.122.188";
}
serverbrowsing {
bindip = I"205.185.122.188";
}
qr {
bindip = I"205.185.122.188";
}
natneg {
numinstances = 3;
bindip1 = I"205.185.122.188";
bindip2 = I"209.141.49.170";
bindip3 = I"209.141.49.161";
probeip = I"209.141.49.161";
}
legacyms {
bindip = I"205.185.122.188";
}
legacystats {
bindip = I"209.141.49.170";
}
legacystatsprocessor {
webdir = "/home/openspy/gamestats";
}
}


Here is a link to the Openspy core files: https://github.com/sfcspanky/Openspy-Core


Like I said, I have no idea how it works, but I guess this might be a way to host your own Openspy type like server. Just a pity there isn't any documentation to go along with it  :(
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on April 30, 2013, 11:52:21 AM
nice find stonecold
this 30mb zip contains all the source file for openspy
https://github.com/sfcspanky/Openspy-Core/archive/master.zip

These are 2 files from the natneg folder

client.h
[spoiler]#ifndef NN_CLIENT_H
#define NN_CLIENT_H
#include "main.h"
#include "structs.h"
class Client {
public:
Client(int sd, struct sockaddr_in *peer, int instance);
~Client();
void handleIncoming(char *buff, int len);
struct sockaddr_in *getSockAddr();
gameInfo *getGameInfo();
uint16_t getPort();
uint32_t getAddress();
int getSocket();
int getCookie();
int getInstance();
int getIndex();
time_t getConnectTime();
time_t getLastPacket();
time_t getSendConnectTime();
bool getConnected();
bool getConnectedAck();
void sendDeadBeatNotice();
void trySendConnect(bool sendToOther = true);
private:
void handleInitPacket(NatNegPacket *packet);
void handleAddressCheck(NatNegPacket *packet);
void handleNatifyRequest(NatNegPacket *packet);
void handleReport(NatNegPacket *packet);
void SendERTReply(char type, NatNegPacket *packet);
void SendConnectPacket(Client *user, bool sendToOther = true);
int instance;
uint8_t version;
time_t connecttime;
time_t lastPacket;
time_t sentconnecttime;
int sd;
int cookie;
char cindex;
bool connected;
bool gotInit;
bool gotConnectAck;
gameInfo *game;
struct sockaddr_in sockinfo;
};
#endif
[/spoiler]

server.h
[spoiler]#ifndef _NN_SERVER_INC
#define _NN_SERVER_INC
#include "main.h"
#include "structs.h"
class Client;
typedef struct {
modLoadOptions *loadOptions;
std::list<Client *> client_list;
} serverInfo;
void deleteClient(Client *client);
Client *find_user(struct sockaddr_in *peer, int instance);
Client *find_user(uint32_t ip, uint16_t port, int instance);
Client *find_user_by_cookie(int cookie, int instance);
Client *find_user_by_cookie_index(int cookie, int instance, int index);
#endif
[/spoiler]

I think if someone knew how to edit those they could recompile a master server app with modified settings and then host it from your own site URL. Maybe some of the bugs with using swbf internet through openspy are caused because the master server scripts gamespy used for swbf1 were slightly different?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on April 30, 2013, 07:42:36 PM
I would like to try to compile this server software.  So, if you don't mind, let's test the openspy for direct connection servers and macs and by then maybe I can see if I can get our own operational.

If it works out well, I bet we could run our own stats server.

I would also like to try to get the SWBF2 master server working for us as well, as they are probably only a short while from being shut down too.

How about testing until about the end of May?  and then move the community to one place or another depending on the results?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: StoneCold on May 01, 2013, 12:42:50 AM
Quote from: Buckler on April 30, 2013, 07:42:36 PM
I would like to try to compile this server software.  So, if you don't mind, let's test the openspy for direct connection servers and macs and by then maybe I can see if I can get our own operational.

If it works out well, I bet we could run our own stats server.

I would also like to try to get the SWBF2 master server working for us as well, as they are probably only a short while from being shut down too.

How about testing until about the end of May?  and then move the community to one place or another depending on the results?

Sounds good. For the direction connection option, does it allow you to directly connect to a dedicated server or to an internet game that somebody is hosting (almost like a listen server) ?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Anyder on May 01, 2013, 03:38:33 AM
Actually there has been  no problem with gamespy of swbf2
But ill ask ace if we can host a server warning of a possible shutdown, and tell them to come to this site
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Dark_Phantom on May 01, 2013, 07:27:14 AM
There will be no warning if SWBF2 shuts down.  Gamespy reserved the right to shutdown their service at any time (regardless of what third party GLU does).  We played the day before and the next it was gone.

Anyway, if we could figure out how to compile and optimize the Openspy source, it would probably be nicer than Gamespy, and definitely better than Tunngle (which I have so many problems with on dialup...)

I didn't try to join yet (I haven't been home much), but when I did check, I could see the FC server, so I'm excited.  If I would have known the batch files I've been messing with could do all of this, I could have helped. :)

8)

Stonecold:  Direct Connect allows connection through an IP address to someone else hosting using the Direct Connect option.  It goes through Gamespy which is why it was left unoperational after the shutdown.

Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Unit 33 on May 01, 2013, 08:00:41 AM
Quote from: Buckler on April 30, 2013, 07:42:36 PM
I would like to try to compile this server software.  So, if you don't mind, let's test the openspy for direct connection servers and macs and by then maybe I can see if I can get our own operational.
Wooo Macs! Don't forgot about the 5 or so of us that still play SWBF on them...
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on May 01, 2013, 08:08:33 AM
Quote from: UNIT 33 on May 01, 2013, 08:00:41 AM
Wooo Macs! Don't forgot about the 5 or so of us that still play SWBF on them...

Heh, at this point, everyone counts!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on May 02, 2013, 10:04:13 PM
You Can Thank Me Now! (http://www.youtube.com/watch?v=WSKndXpLM3Y)

Just kidding. So this works huh! Great! I guess being so bored that I look up random Battlefront gameplays isn't a waste after all!
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on May 17, 2013, 04:32:06 PM
So, with the whole Openspy ordeal, it popped into my head (and probably not just mine, I imagine), that we could do an OpenSpy like setup, but direct it to Tunngle instead of OpenSpy? I have no idea how it works, but I am almost certain that OpenSpy will go down far before Tunngle does. Tunngle is a company after all.

So my question is; Can we make a patch like Openspy, but for Tunngle?
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on May 17, 2013, 05:00:36 PM
Quote from: -RepublicCommando- on May 17, 2013, 04:32:06 PM
So, with the whole Openspy ordeal, it popped into my head (and probably not just mine, I imagine), that we could do an OpenSpy like setup, but direct it to Tunngle instead of OpenSpy? I have no idea how it works, but I am almost certain that OpenSpy will go down far before Tunngle does. Tunngle is a company after all.

So my question is; Can we make a patch like Openspy, but for Tunngle?

No.   Tunngle does not run any master server software.  It uses LAN mode via a Virtual LAN configuration.  No master server is required for LAN mode.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Eyes{VA}Only on May 21, 2013, 07:29:23 AM
Quote from: Buckler on April 30, 2013, 07:42:36 PM
I would like to try to compile this server software.  So, if you don't mind, let's test the openspy for direct connection servers and macs and by then maybe I can see if I can get our own operational.

If it works out well, I bet we could run our own stats server.

I would also like to try to get the SWBF2 master server working for us as well, as they are probably only a short while from being shut down too.

How about testing until about the end of May?  and then move the community to one place or another depending on the results?

Hello, I am a research and development entity primarily on swbfront2. I would like to start a collaborative project in order to get this working. Swbfront2 will be in the same boat as you guys are currently. Openspy server works great right now, but the fact is, openspy will get a CaD sooner or later, we need to get some code running ourselves before that happens.

The windows port is broken currently due to winsock issues. We have the server compiled and running on linux, but we had to reverse engineer the databases from code and logs since there was no actual sql file to create them. Just one that creates functions in the tables. We must have missed something since upon playing around with the server I created, I can connect to it but no servers actually show up. I think this is a field or table issue. I would like to start a collaborative effort on the project.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on May 21, 2013, 08:24:21 AM
Quote from: Eyes{VA}Only on May 21, 2013, 07:29:23 AM
Hello, I am a research and development entity primarily on swbfront2. I would like to start a collaborative project in order to get this working. Swbfront2 will be in the same boat as you guys are currently. Openspy server works great right now, but the fact is, openspy will get a CaD sooner or later, we need to get some code running ourselves before that happens.

The windows port is broken currently due to winsock issues. We have the server compiled and running on linux, but we had to reverse engineer the databases from code and logs since there was no actual sql file to create them. Just one that creates functions in the tables. We must have missed something since upon playing around with the server I created, I can connect to it but no servers actually show up. I think this is a field or table issue. I would like to start a collaborative effort on the project.

We got it to compile on Ubuntu, but are missing the gamesmaster.games list or some such.  It sounds like we are in a similar spot.  It would be great to help each other out.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Kit Fisto on June 08, 2013, 06:32:29 PM
Just wondering, did we give up on Openspy?

If so and there is really no other practical way to play SWBFI online I could ask Gamertag Towellie to make a video explaining how to play online using tunngle.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Led on June 08, 2013, 06:49:09 PM
Openspy is too unreliable in its present form.  The EyesOnly guy couldn't figure out how to log into my Linux server, and he doesn't seem to be interested in giving me his mySQL database.  So, I think that effort it dead.

That means tunngle and gameranger are our options, with perhaps the occasional DC when openspy works.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Roxas on June 14, 2013, 08:19:04 AM
Just to confirm, there are no servers being hosted on OpenSpy? Actually, does it even still work? After applying the patch again it worked once but no one was online. Now it just stays on 0%.
I'm going to have to download Tunngle again aren't I? :slap:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Phobos on June 14, 2013, 08:32:04 AM
Quote from: Roxas on June 14, 2013, 08:19:04 AM
Just to confirm, there are no servers being hosted on OpenSpy? Actually, does it even still work? After applying the patch again it worked once but no one was online. Now it just stays on 0%.
I'm going to have to download Tunngle again aren't I? :slap:
openspy no longer works for FC servers. i can't speak for other clans but we are forced to use tunngle only currently (tunngle sucks i know).
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: RepComm on June 14, 2013, 09:23:32 AM
OpenSpy seems to turn off after around 8:00pm for me, and doesnt do any thing some days.
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: Carbon27 on June 14, 2013, 09:26:53 AM
OpenSpy doesn't always seems to work for me, too. I fear I'm done with SWBF online...   :'(    At least I still am in love with SP. :happy:
Title: Re: New way to play SWBFI online? (not Tunngle)
Post by: «ΙΞ¢KØ» on June 14, 2013, 09:31:16 AM
ya ive moved back to tunngle
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