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Messages - MissingTexture

#16
That would be great! Thanks
#17
I know there is Battlefront Legacy working on one, but what about Cato Neimoidia?
#18
So is it only weapons that are available or are there some player models that were not released that you have found?
#19
Why is there a WiiMote and Knunchuck  :P
#20
I would love to get the ship interiors with textures please!  :o
#21
Quote from: Led on December 30, 2016, 09:05:26 PM
The dark ones are, well, pretty dark...but keep up with good work  :cheers:

Definitely going to lighten up the texture a tad! :) I don't know why in mshViewer it appears much darker, but in XSI it's fairly bright
#22
SWBF2 Modding / Star Wars: Rogue One Player Models [WIP]
December 30, 2016, 09:03:56 PM
Hey everyone,

I haven't watched Rogue One just yet but I have used GGCTUK's TFU Stormtroopers as a base and used assets from DICE's Battlefront games and made these palyer models!

These are my first kitbashed units ever, they aren't as 100% as I would like them to be, but I am still very proud of them! I'd take in-game screenshots, but my laptop won't do it for some reason... BUT I can guarantee they do work

[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler] [/spoiler]

I'm planning on releasing them later in the 2017 year, once I finish a Scarif map.
There's still quite a bit to do on these and please leave any feedback!
#23
Does this one contain everything from this map? Like the AT-AT prop and sides?
#24
Released Assets / Re: BX-Commando droid model
November 05, 2015, 04:14:44 PM
Can you post a pic? I downloaded Kinetos' Commando Droid, I just want to see if this one is different.
#25
Awesome! :tu: Will the assets be released eventually? :)
#26
Requests / Help getting new units into BFII
September 15, 2015, 03:53:40 PM
I need anybody's help who knows how to rig a player model for Battlefront II. I tried doing it myself, but every time I try to start trying, my XSI always crashes.  :( So please, if anybody can help me out with rigging a few player models, I would be really grateful  :)
#27
SWBF1 Modding / Re: [WIP] Umbara: Shadow Forest
July 31, 2015, 08:35:48 PM
This is exciting! Will you be releasing the models used for the map alongside the release?
#28
SWBF2 Modding / Re: Sereja's Assets Question
July 22, 2015, 12:30:24 PM
Yeah it isn't there for me so I suppose I did it wrong :dry: Any ideas?
#29
SWBF2 Modding / Re: Sereja's Assets Question
July 21, 2015, 09:13:28 PM
Where exactly would I find the ZEtools button? I followed the steps provided, but I don't believe I did it correctly. Is there some sort of video tutorial on proper installation? I am more of a visual learner as opposed to following a bunch of words
#30
SWBF2 Modding / Re: Sereja's Assets Question
July 15, 2015, 09:06:35 AM
How would I import them and then how would I export them again? I've never used modtools before.