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Messages - Aradam☑

#16
Quote from: Shaking_Sniper on June 05, 2017, 06:10:11 AM
Have a suggestion though.For quick messages, can you code a command circle that is activated by say,key "Q"?Like in Battlefield 2 ?
Pic here http://thefort2.net/IMG/png/BF2.[/color]
I can't do it, because i dont know how add my GUI interface into the game. Maybe in future I can do it, but not now.

I don't have any new ideas for this launcher. It is mean that versions 0.8 - 0.9 will contain only bugfixes, languages and addons. If you have new real ideas write me it.
#17
The_Sith_Launcher_RELEASE
New version 0.7 BETA came out.
☑ Fixed some old bugs.
☑ You can change any quick messages (F5-F12).
☑ You can change game resolution.
☑ Fixed some bugs.
☒ Can be some bugs.
☒ It has error when vidmode.ini does not exist.

You can download it in the pinned (first) post.
I use adf.ly for small earnings. I think you can understand that you wait only 10 seconds, but i spend whole weeks for coding this launcher.
#18
The_Sith_Launcher_NEWS
Added new option for changing quick messages for your team. You can send quick messages using buttons (F5..F12). I think it is very important thing for team, clan or other game.

#19
Quote from: Led on May 28, 2017, 08:13:23 PM
I have just enable PHP 5.4, and upgraded our SMF forum software to 2.0.14.

Things seem a bit speedier already.  Let me know if there are any issues   :cheers:

PHP 7 is more fast. I lead a some game servers writen on PHP. Updating to PHP7 accelerated them in 2-3 times.
#20
General / Re: What is your native language7
May 31, 2017, 01:49:07 AM
I think that this topic is superfluous now, because anybody can translate this game on his favourite language. A link to the instructions and examples you can find there click
#21
The_Sith_Launcher_RELEASE
New version 0.6 BETA came out.
☑ Fixed runtime errors on the many devices.
☑ Added multilanguage support (English and Russian only now).
☑ Added support for my new development Zip addons.
☑ Fixed some bugs.
☑ Added notifications about the lack of game files and addons files.
☒ Can be some bugs.

You can download it in the pinned (first) post.
Also anybody can translate this game on his favourite language. All instructions here - GitHub
#22
The_Sith_Launcher_RELEASE
New version 0.5 BETA came out.
☑ All project rewrited on C++.
☑ You can сhange the game version to any.
☒ 1 language (English) only.
☒ Can be some bugs.

You can download it in the pinned (first) post.
#23
I started to rewrite all project to c++, because i want to make it as open source. The old versions was maked on a quick hand using Delphi. The new github repository is https://github.com/Foxente/SWBF-I-The-Sith-Launcher .
#24
I will upload version 0.5 of launcher for public on 29.05.2017.
(I changed from 28.05.2017 to 29.05.2017 because I did not have time to do everything what i want in launcher)
#25
Quote from: Led on May 23, 2017, 06:29:18 AM
City has never worked for me with the dedicated software.  I don't know why.  Most other mod maps will work though.

If the FPS is an issue, you can also use the player command /noframelock.  Use the search function option for the site (or use Google) on that term to learn how to apply it.    It will uncap the player FPS.

All maps by Seraja's crashes in multiplayer too.
#27
The_Sith_Launcher_NEWS
I will change all fonts in the game to "Noto Sans", because this font support 583 languages.


Edit:
The_Sith_Launcher_NEWS
Multilanguage system created. Now is available only Russian and English.
#29
Star Wars Battlefront (2004 Original) / SWBF font
May 19, 2017, 10:28:14 AM
Who knows what font (for menu and other labels) was used in this game7
#30
How to decompile .font into .fff and .texture into .tga .loc into .cfg and etc 7