SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Delta327 on October 04, 2014, 02:24:26 PM

Title: BF2_modtools will not run
Post by: Delta327 on October 04, 2014, 02:24:26 PM
It says please insert CD1
Title: Re: BF2_modtools will not run
Post by: RepComm on October 04, 2014, 03:27:22 PM
If you are running OS Windows 7, make sure to get the vista-munge-fix (I think you can find it on filefront and gametoast), and install it so you can munge on that platform.

Go into data template project, locate build pc, then find visualmunge.exe and use it to create a new project.
Then go to the data project folder, locate build pc folder, and if you run visualmunge.exe in that directory, you can munge your project.

Make sure that you select "Munge Everything" so your map munges fully and includes all LVL file compilations.
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 04, 2014, 07:17:29 PM
Ok thanks
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 04, 2014, 07:22:47 PM
Do u mean swbf or swbf2
Title: Re: BF2_modtools will not run
Post by: RepComm on October 04, 2014, 08:44:59 PM
Battlefront 2

Battlefront 1 doesn't have a visualmunge.exe.
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 05, 2014, 07:03:20 AM
Quote from: -RepublicCommando- on October 04, 2014, 03:27:22 PM
If you are running OS Windows 7, make sure to get the vista-munge-fix (I think you can find it on filefront and gametoast), and install it so you can munge on that platform.

Go into data template project, locate build pc, then find visualmunge.exe and use it to create a new project.
Then go to the data project folder, locate build pc folder, and if you run visualmunge.exe in that directory, you can munge your project.

Make sure that you select "Munge Everything" so your map munges fully and includes all LVL file compilations.
well my template progect dosent have a biuld_pc or a visual munge in the folder
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 05, 2014, 06:24:06 PM
Can some on please attach the file Biuld_Pc for me on your next post
Title: Re: BF2_modtools will not run
Post by: Norwood on October 05, 2014, 06:37:39 PM
"build pc" is going to be a folder, not a program or file, just create it.

Make sure you name it exactly like this:

build pc

The visualmunge.exe will be located elsewhere, in another folder.

(Someone correct me if I have this wrong.)
Title: Re: BF2_modtools will not run
Post by: RepComm on October 05, 2014, 09:02:56 PM
I thought for sure it was in Build_PC_ folder.. I recently uninstalled the bf2 mod tools on this PC, so I don't recall where visualmunge.exe is located.

However, I found this link on gametoast.com for a noDVD version of BF2_ModTools.exe, which should fix the problem by replacing the executable.
http://gametoast.com/viewtopic.php?f=27&t=13806
dl link from the topic: https://dl.dropbox.com/u/38430663/SWBF2/BF2_modtools_NoDVD.exe
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 06, 2014, 05:51:32 AM
And will it mess up my world or delete them
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 06, 2014, 06:01:30 AM
Now its haft blue on my screen
Title: Re: BF2_modtools will not run
Post by: Ltin on October 06, 2014, 04:44:21 PM
What do you mean by "blue on your screen"?
some thing like this?: (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F3%2F3b%2FWindows_9X_BSOD.png&hash=f5eb97037cd0382db4455b01da9450d3328a3e78)
Or just in the mod tools?
Title: Re: BF2_modtools will not run
Post by: Delta327 on October 09, 2014, 06:27:50 AM
No it works just haft of the screen is a sky blue color
Title: Re: BF2_modtools will not run
Post by: fabbrik on July 26, 2017, 03:06:03 PM
Quote from: RepComm on October 04, 2014, 03:27:22 PM
If you are running OS Windows 7, make sure to get the vista-munge-fix (I think you can find it on filefront and gametoast), and install it so you can munge on that platform.

Go into data template project, locate build pc, then find visualmunge.exe and use it to create a new project.
Then go to the data project folder, locate build pc folder, and if you run visualmunge.exe in that directory, you can munge your project.

Make sure that you select "Munge Everything" so your map munges fully and includes all LVL file compilations.
But how do you apply the fix to the Bf2 tools.
Title: Re: BF2_modtools will not run
Post by: Delta327 on July 26, 2017, 05:25:50 PM
Quote from: fabbrik on July 26, 2017, 03:06:03 PM
But how do you apply the fix to the Bf2 tools.

I think thats how its supposed to work i still use it
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