Everything except below this line was written by Snake.
The SWBF1 Museum is here!!!!
WIP Thread (http://www.swbfgamers.com/index.php?topic=6438.0)
Good grief.. SO many people help it's hard to name them all.
The main modders involved were myself, SK, Unit 33, Sereja, and RC. A lot of thanks to Sereja and RC, who did a ton of modeling. This took, what, two years(?) to make.. It's definitely been a long road for all of us.
The great thing is I can credit the whole community on this. With all the info on the walls of the Museum, everyone is involved. It is not as complete as I would like but putting so much info on the walls was amazingly difficult and time consuming. Thanks to everyone who contributed. It's a great monument to SWBF1.
What to do in the Museum
There is a lot to do besides look at the Museum. There's paintball, laser tag, a deathmatch arena, Noobs to fight, and cars to race. Not to mention the hidden world underneath. (If you can find the holographic doorway) So I hope you all enjoy the thrills and sadness of the map. Remember all that SWBF has meant to us. There's been rivalries and arguments but in the end we all share a common bond, because of how few of us there are. Hopefully that will carry over to SWBF3. (I may see you guys there!)
DOWNLOAD (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1163)
DOWNLOAD (MediaFire) (http://www.mediafire.com/download/9fi6ywp6js6s34k/swbf4ever.zip)
Well.. I guess this is it. I leave for college Saturday morning.. I'll be packing non-stop 'til then. Goodbye guys! God bless. :bye:
I'll definitely play this often!
Just checked it out, really nice job.
Great map guys! lots of memories in this map!
Is there an alternate link? From my experience it had taken at least 2 hours to download a 87.3mb file and when it finally downloaded....lol, the file was corrupted for some reason.
Maybe a mediafire link if possible? (This would be greatly appreciated if someone could do this).
Ouch, sorry about the download. I'll try to have a media fire link by tomorrow.
Quote from: 411Remnant on August 07, 2014, 09:26:40 PM
Maybe a mediafire link if possible? (This would be greatly appreciated if someone could do this).
Done. See the original post.
:o Amazing, just wow. I love it! :cheer: There is so much to love about this map!!! It definitely is geared for a game of multiplayer, and I am just itching to race someone around the map... :tu:
I'm testing the multiplayer with the museum and so far everything is working and as it should be on the map, you guys can join me if you want.
Oh, I forgot to mention that Sleepkiller added a fun easter egg. Try making a user called IWANTZOMBIES and play the map. ;)
K, I tested the map and the only major thing I saw was that the CP's in the Museum didn't have the emblems. If we want to do a server, everything should be good.
EDIT: In light of this zombie easter egg, I need someone to make a server WITH THEIR NORMAL NAME and i'll come in with the IWANTZOMBIES name and see how that will work.
Quote from: {TCE}Call-of-Duty on August 08, 2014, 10:37:48 AM
EDIT: In light of this zombie easter egg, I need someone to make a server WITH THEIR NORMAL NAME and i'll come in with the IWANTZOMBIES name and see how that will work.
I think it should work in MP but the server and the client must set ForceCheat to IWANTZOMBIES in their config file. So just open up config.cfg and put this at the end of the file. (It must be on it's own line.)
ForceCheat=IWANTZOMBIES;
So your file should, unless you've changed something in it would look like this.
AICountTeam1=16;
AICountTeam2=16;
AICountLocals1=20;
AICountLocals2=4;
AICountLocals3=30;
ReinforcementsTeam1=250;
ReinforcementsTeam2=250;
RespawnDelay=10.0;
RandomClassMethod=full;
ForceCheat=IWANTZOMBIES;
Save that and you would be good to go. But be warned it wasn't designed to work in MP, I'm just saying it shouldn't crash in MP. Your mileage may vary. Also for more information on the config file double click on ReadME.html.
Just got a chance to play this and, as expected, it's brilliantly made. I like the attention to detail over the whole map and the glitch door is a nice feature.
Thanks to Snake and everyone who helped with the map, I hope we'll take a look at it again a few years from now and remember the old players who left and hopefully be playing it with some of the players that are still here. :)
For some reason i crash 10 secounds afther the game starts and its only when certian classes are there (like Shazam etc) but i dont know whats causing it and it happens when the AI spawn about a slit secound afther they spawn the game freezes is it just my old PC or is anyone else gotten this?
Hm, it must be a problem with the scripting. I'll ask SK about it.
Quote from: D4R|< $1D3 on August 09, 2014, 08:53:30 AM
For some reason i crash 10 secounds afther the game starts and its only when certian classes are there (like Shazam etc) but i dont know whats causing it and it happens when the AI spawn about a slit secound afther they spawn the game freezes is it just my old PC or is anyone else gotten this?
Quote from: Snake on August 15, 2014, 05:45:55 PM
Hm, it must be a problem with the scripting. I'll ask SK about it.
It should be crashing during map load if the scripting is at fault, sounds like your computer doesn't like some of the classes for some reason. Since you say it's only when there are certain classes you can try to disable the random class selection and force it to pick only classes your game doesn't crash with.
First go into your Addon folder (the place you put the map), then go into swbf4ever and finally double click on config.cfg. It'll ask you what you want to open the file with, just pick plain ol' Notepad. Then find this line in the file.
RandomClassMethod=full;
Change it to,
RandomClassMethod=none;
Your entire file should (unless you've modified it in some other way before this) now look like this.
AICountTeam1=16;
AICountTeam2=16;
AICountLocals1=20;
AICountLocals2=4;
AICountLocals3=30;
ReinforcementsTeam1=250;
ReinforcementsTeam2=250;
RespawnDelay=10.0;
RandomClassMethod=none;
In the folder IOFiles in swbf4ever you'll find a file called fixedclasses.txt. This file let's you define what classes you want to play with. For more information on how to edit this file go back into swbf4ever and double click on ReadME.htm. Go down to RandomClassMethod in that and look for the sub-section about no random class selection.
Hope this helps you get it sorted out if some of the classes are indeed causing problems.
I'm having this problem, too. Does anyone know what the safe classes are?
Scratching that off of my list for retirement :P
I can't believe it's already been two years..
Do I need a certain setting to read the walls better? I can read the posters and stuff but the walls in the museum are tough to read.
Other than that, great job everyone! This map was a pleasure to play and kill noobs and see all the hard work that was put into it.
It crashed after about 30 secs :/
EDIT: I saw SK's post above
here is the log:
[spoiler]Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6287)
Soldier "rep_inf_macewindu" weapon 1 "rep_weap_lightsaber" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier all_inf_musketir has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.gun.weap.inf_pistol' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (4f800a84)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "gam_weap_inf_axe2" missing fire point "hp_fire_lightsabre"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "all_weap_inf_poisonthrower_exp" missing effect "com_sfx_inf_damage_poison"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier rep_inf_arctrooper has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (d3adfe11)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier kot_inf_hk47 has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_fusioncutter" missing high res geometry "imp_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: 9a85d915
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_torpedo_luncher" missing high res geometry "rep_1st_weap_inf_launcher"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier Rep_inf_ep3heavy has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "all_weap_inf_fusioncutter" missing geometry "all_weap_inf_fusioncutter"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "all_weap_inf_fusioncutter" missing high res geometry "all_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_fusioncutter" missing fire point "hp_fire"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_szshotgun" missing high res geometry "all_1st_weap_inf_seeker"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "snk_prop_hoverchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_museumdroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_oddbot1" missing destroyed geometry "com_mediumchunk"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "edsat_prop_armchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_securitydroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_banner" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP6Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP5Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP4Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP14Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP14Spawn"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP13Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP13Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP16Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP16Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP17Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP17Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP9Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP9Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 25
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 73
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 74
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 75
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 13
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 26
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 76
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 77
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 78
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PowerupStation.cpp(363)
Powerup station missing region[/spoiler]
I'm pretty sure having heroes on crashes because he forgot to include mace's stuff.
edit- Woah. Not cool.
I never play with heroes on, I forgot about that.
This is epic, just spent a few hours looking around the map. Everyone involved did a really good job. Maybe someone should host a server of this. :tu:
Yea, I am also getting a crash, even with no ai and heroes off
Quote from: D4R|< $1D3 on August 09, 2014, 08:53:30 AM
For some reason i crash 10 secounds afther the game starts and its only when certian classes are there (like Shazam etc) but i dont know whats causing it and it happens when the AI spawn about a slit secound afther they spawn the game freezes is it just my old PC or is anyone else gotten this?
Same here. It crashed right after I try to start it.
Sorry about it taking so long for me to reply, my computer unexpectedly ran into problems last week.
Well the heroes are never even added to the map in the script, so I don't see how they would be causing the crash. Anyone got anything to report about if fixed classes solved anything?
I guess try uploading the old version and call it v.5 for those who are still having issues and see if that helps them.
does anyone have this file?
com_sfx_inf_damage_poison.fx
that is reported in milehighguy's crashlog as a level 3 error.
in the polar express assets there is a file called com_sfx_inf_damage_fire.fx, but not one for poison.
edit:
poisonsplash_md.fx by sereja works well in place of this file, try renaming it and remunging.
Pretty late, but this is incredible. It's very unfortunate that I've never been involved in this and never heard of it, nor do I see my name anywhere, but oh well. >:(
Quote from: zap on December 05, 2014, 09:15:30 PM
Pretty late, but this is incredible. It's very unfortunate that I've never been involved in this and never heard of it, nor do I see my name anywhere, but oh well. >:(
Don't worry dude, there's bound to be quite a few who didn't make it in. You're not a minority. ;)
I know this is incredibly long after the fact, but in light of the upcoming AaTc Clan Night I figured I would solve the crashing problem.
I believe this is the original earliest version of the SWBF Museum: http://www.mediafire.com/download/vkivvs42otl349n/SWBF_Museum_Unfinished.rar
This was before Sleepkiller's modifications, which apparently causes some to crash. It causes me no such problems but hopefully this will solve the issue. Keep in mind that this doesn't have any of the cool stuff SK added. I don't have SWBF to test if this is indeed the original, but I'm 90% sure that is it. So those of you having issues with the map, please try this and see if it helps. We may be using this version in the AaTc Clan Night because of the crashing. Everyone is invited to attend, so make sure you have this version if you'd like to participate.
Let me know if this stops the crashing.
---
The actual original finished version (before Sleepkiller's edits) will be uploaded soon. I will link it here.