SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Red04SWBF on August 18, 2017, 03:35:36 AM

Title: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Red04SWBF on August 18, 2017, 03:35:36 AM
I'm still working on my map conversions from SWBF2 to SWBF1. When I tested the Dagobah map yesterday, two things happened:

-There was no water on the ground. I know there are files related to the map water but I don't know if they are well placed in the BFBuilder project file.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frvqb3hW.png&hash=cb6773e61471e0c4f176fbe04beb3a987f310029)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FecLCmnN.png&hash=722aad9a1622f53719ac026c4dfff3f6173320cd)

-Do you know the area where there's a cave and inside it a CP? Well, it is covered by the same ground. I've already reviewed the MSH of the cave and I don't know why it doesn't work, apparently has the terrain cutter to produce the necessary hole.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDQIWt2f.png&hash=89836fb7d694d9cc44acd88ac169aed3c227c58e)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVjREALC.png&hash=d4275dce68b329cd0f30975016ee6b6a20151f34)

Any way to fix it?
Title: Re: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Giftheck on August 18, 2017, 12:48:23 PM
Water on a converted map has to be replaced manually.

As for the other issue with regards to the terrain cutter, does the terrain cutter show up in ZeroEditor?
Title: Re: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Sereja on August 19, 2017, 04:55:39 AM
To make terrain cutter work you need to save your map at least once.
Title: Re: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Red04SWBF on August 19, 2017, 05:10:47 AM
Solved both issues!!! :cheer:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWcI03q8.png&hash=4b3f2cfcf215a2d91f17fb17ccf271744f7eb8c2)

To solve the water issue I only had to move some files to the correct folder, edit the Dag1.req file and copy and paste the dag1.fx file obtained from the SWBF2 assets.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpIZP1hb.png&hash=82d5263edb4e3b90bd85c482c4c1b394c8a70bfb)

For the terrain cutter I re-saved the map once, just as Sereja said now. ;)

The map now looks a lot better, however I have discovered that it lacks a detail. It's the following:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgXbS0xF.png&hash=db961fb69b4053f3b6e653b70d80ac706e80a993)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuQsuC0p.png&hash=14ba39e05b3fcb890577c704c4752d1dc0801181)

It's assumed that there is a natural barrier that represents the boundary of the map. Could it be placed/solved?
Title: Re: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Sereja on August 19, 2017, 06:03:09 AM
Those "details" calls a foliage. It's in .prp file and all of the textures/models it may requested. Also you need to use foliage brush in ZE.
Title: Re: Conversion from SWBF2 to 1 Map - Water dissapeared + No hole
Post by: Red04SWBF on August 19, 2017, 06:59:33 AM
Quote from: Sereja on August 19, 2017, 06:03:09 AM
Those "details" calls a foliage. It's in .prp file and all of the textures/models it may requested. Also you need to use foliage brush in ZE.

I just did it and it works! Thanks a lot, I've finished the map. :cheers:
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