SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: aeria. on November 13, 2012, 06:41:16 PM

Title: Suggestion: multiplatform VPN
Post by: aeria. on November 13, 2012, 06:41:16 PM
While Tunngle has been working, there's two flaws to the program.

- First is that it's a Windows only program, leaving the mac minority (which was the origin of this forum in the first place) in the dust.

- Second, people are having random connection issues to the point of not using Tunngle.


My suggestion: Find/create (why not make one if we can't find a decent free one) a multiplatform VPN solution so that players can connect via the lan function.

Mac and PC players can play together under vlan. We can finally bridge mac and pc players which can help the player population as a whole.

While gameranger is relatively easy to use, it separates Mac and PC users. This mishap can be an opportunity to bridge them together.
Title: Re: Suggestion: multiplatform VPN
Post by: Phobos on November 13, 2012, 06:43:09 PM
is anyone capable of and willing to do this? i would be certainly be supportive of our own VPN for swbf. eventually swbf2 pc gamespy master servers will be also shut down and we might want some sort of cohesive solution for both games

if it was like its own program with a gui we might even be able to distribute it on this website as a sort of required patch/vna to play swbf online
Title: Re: Suggestion: multiplatform VPN
Post by: Gold Man on November 13, 2012, 06:45:13 PM
I am all for this solution if it happens. I'm not stating I can code or do programming, but I strongly support this idea. If this was made, this would get me back to SWBF.

By the way, found a tutorial about it by doing a quick google search. Dunno if it will help much tho:

http://etutorials.org/Networking/network+security+hacks/Chapter+6.+Secure+Tunnels/Hack+80+Create+a+Cross-Platform+VPN/

Also some more info if needed:

http://www.techradar.com/news/computing/pc/how-to-create-a-vpn-for-faster-gaming-1055032
Title: Re: Suggestion: multiplatform VPN
Post by: aeria. on November 13, 2012, 06:56:49 PM
OpenVPN seems like a good tool. Now it's a matter of testing it out.
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 07:06:38 PM
The only down side I can see with OpenVPN is managing the exposure of everyone's computers while connected.

We would need a relativly easy way to secure network shares and such.  At least easy enough that it could be setup by the end players.

-edit...

ok, that and its in Greek..

QuoteOpenVPN's lightweight design sheds many of the complexities that characterize other VPN implementations. The OpenVPN security model is based on SSL, the industry standard for secure communications via the internet. OpenVPN implements OSI layer 2 or 3 secure network extension using the SSL/TLS protocol, supports flexible client authentication methods based on certificates, smart cards, and/or 2-factor authentication, and allows user or group-specific access control policies using firewall rules applied to the VPN virtual interface. OpenVPN is not a web application proxy and does not operate through a web browser.

-edit 2
Ok.. digging around, it's default setup is to allow clients to see the server only.
To allow clients to see each other requires a setting change on the server side.
Title: Re: Suggestion: multiplatform VPN
Post by: RepComm on November 13, 2012, 07:16:04 PM
I don't know much about heavy connection application, but I am all for this, and will help in (almost) any way I can!
I think if I work on my GML scripting, I could create a.... Uhm, I am beginning to ramble xD   But yea, I'll help in anyone possible!

FOR NARINA! SWBF!
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 07:31:07 PM
Man.. OpenVPN might be a great solution.

Anyone know how to do the network stuff?
I get the gist of it, but I still have questions after poking around thier site and forum.

Does OpenVPN have a population cap on network members?
Can it play nice with the existing servers, or will someone need to rent one?
- (Will the existing Game server hosts get upset if it's installed along with the SWBF servers?)
Can it handle the volume of multiplayer traffic without introducing latency?
Title: Re: Suggestion: multiplatform VPN
Post by: Led on November 13, 2012, 07:34:13 PM
PLA would probably have a server we could use, as long as its not a huge security risk/spam center.
Title: Re: Suggestion: multiplatform VPN
Post by: Kit Fisto on November 13, 2012, 07:35:08 PM
Quote from: Buckler on November 13, 2012, 07:34:13 PM
PLA would probably have a server we could use, as long as its not a huge security risk/spam center.
That shouldn't be a problem since the only people who could play on it would have to have a 8 year old game.
Title: Re: Suggestion: multiplatform VPN
Post by: Helios on November 13, 2012, 07:39:41 PM
This would be very awesome if it were able to happen.
Title: Re: Suggestion: multiplatform VPN
Post by: Gold Man on November 13, 2012, 07:42:55 PM
Quote from: Kit Fisto on November 13, 2012, 07:35:08 PM
That shouldn't be a problem since the only people who could play on it would have to have a 8 year old game.

By saying "8 year old game", you mean the game itself, or the copy of it has to be 8 years old??  :wacko:
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 07:44:52 PM
Well, nothing to do but read up on it then.

Here is a link to their site.
http://openvpn.net/index.php/open-source.html (http://openvpn.net/index.php/open-source.html)

Documentation, FAQ's, a forum and some example configuration files.

I still don't know if it's appropriate for video game traffic or not. 

Networking and protocols is my weakest math.

I'll start looking into how it deals with the adapter (TAP, I think they are calling it)


Title: Re: Suggestion: multiplatform VPN
Post by: Helios on November 13, 2012, 07:45:44 PM
Quote from: {Alpha}Gold Man on November 13, 2012, 07:42:55 PM
By saying "8 year old game", you mean the game itself, or the copy of it has to be 8 years old??  :wacko:
The game itself.
Title: Re: Suggestion: multiplatform VPN
Post by: Gold Man on November 13, 2012, 07:46:45 PM
Quote from: ComSharpshot on November 13, 2012, 07:45:44 PM
The game itself.

Ah, thanks for the clarification, Sharpshot. :P
Title: Re: Suggestion: multiplatform VPN
Post by: Helios on November 13, 2012, 07:48:24 PM
Quote from: {Alpha}Gold Man on November 13, 2012, 07:46:45 PM
Ah, thanks for the clarification, Sharpshot. :P
Anytime Gold Digger, I mean Gold Man jks :P
Title: Re: Suggestion: multiplatform VPN
Post by: Kit Fisto on November 13, 2012, 07:53:42 PM
Quote from: ComSharpshot on November 13, 2012, 07:48:24 PM
Anytime Gold Digger, I mean Gold Man jks :P
LOL! http://www.youtube.com/watch?v=6vwNcNOTVzY
Title: Re: Suggestion: multiplatform VPN
Post by: Gold Man on November 13, 2012, 07:54:51 PM
Quote from: Kit Fisto on November 13, 2012, 07:53:42 PM
LOL! http://www.youtube.com/watch?v=6vwNcNOTVzY

Hahaha, nice one Kit Fisto.  :rofl:
Title: Re: Suggestion: multiplatform VPN
Post by: SleepKiller on November 13, 2012, 07:55:18 PM
Quote from: Kit Fisto on November 13, 2012, 07:35:08 PM
That shouldn't be a problem since the only people who could play on it would have to have a 8 year old game.
You didn't play online much did you?
Title: Re: Suggestion: multiplatform VPN
Post by: Helios on November 13, 2012, 07:58:42 PM
Quote from: SleepKiller on November 13, 2012, 07:55:18 PM
You didn't play online much did you?
Lol ya there were quite a few Newbs, there was this one named geno(random numbers here) he kept saying he's better than me then we dueled and I came out Victorious with 94 Kills and 15 deaths, he rage quitted before we could get to 100 tickets. :td:
Title: Re: Suggestion: multiplatform VPN
Post by: Gold Man on November 13, 2012, 08:00:11 PM
Quote from: ComSharpshot on November 13, 2012, 07:58:42 PM
Lol ya there were quite a few Newbs, there was this one named geno(random numbers here) he kept saying he's better than me then we dueled and I came out Victorious with 94 Kills and 15 deaths, he rage quitted before we could get to 100 tickets. :td:

Well, it sounds like you kicked his butt tho.  :XD:
Title: Re: Suggestion: multiplatform VPN
Post by: Kit Fisto on November 13, 2012, 08:02:16 PM
Quote from: SleepKiller on November 13, 2012, 07:55:18 PM
You didn't play online much did you?
Lol. Uh yea. I had a total of like 3 weeks playing online.  :rofl:
Title: Re: Suggestion: multiplatform VPN
Post by: Helios on November 13, 2012, 08:05:19 PM
Quote from: {Alpha}Gold Man on November 13, 2012, 08:00:11 PM
Well, it sounds liek you kicked his butt tho.  :XD:
I opened a can of whoop a** on him, but I shouldn't be the 1 to brag there are players far more skilled then me.
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 08:07:10 PM
Here is something:

From the How To section:
Determining whether to use a routed or bridged VPN (http://openvpn.net/index.php/open-source/documentation/howto.html#vpntype)
QuoteI would recommend using routing unless you need a specific feature which requires bridging, such as:

■the VPN needs to be able to handle non-IP protocols such as IPX,
you are running applications over the VPN which rely on network broadcasts (such as LAN games), or
■you would like to allow browsing of Windows file shares across the VPN without setting up a Samba or WINS server.

So now we know it can deal with game traffic, and needs a bridged(not routed) setup to do so.
Title: Re: Suggestion: multiplatform VPN
Post by: SleepKiller on November 13, 2012, 08:07:52 PM
Also while I hate to be the bad idea person. This is kind of a bad idea, people have started using Tunngle, I really don't think OS X users would see many PC players using it.

Another thing how do we even know that the LAN coding in SWBF PC is the same as it is on OS X? That could be what kills this idea in the end.
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 08:20:15 PM
I'm with you on this, SK.

A lot of the configuring of OpenVPN is pretty invasive.

We could use NSIS to make an installer (they have an exaple script for that) and automate some of them, but we would still need to figure out a lot of non admin workarounds for some players in the end. (We already have that issue now.)
Title: Re: Suggestion: multiplatform VPN
Post by: SleepKiller on November 13, 2012, 08:39:05 PM
Another thing. Hamachi pretty much removes the need for user configurations I have a mesh network setup on it. https://secure.logmein.com/hamachi/ih1.asp?lang=uk&c=7eat24zv6kjxe4wuiy6bqy0ymjgkosx40c014oqj (https://secure.logmein.com/hamachi/ih1.asp?lang=uk&c=7eat24zv6kjxe4wuiy6bqy0ymjgkosx40c014oqj) Download this and install it to see what I mean. You download, it installs, you start it up and are all good to go. I stuffed up when installing and trying to test it out the other day. But you get the idea of how much easier it is to use. Only thing is it comes with a yearly fee if you want more than five clients.
Title: Re: Suggestion: multiplatform VPN
Post by: Joseph on November 13, 2012, 08:43:57 PM
I would never use the VPN
Title: Re: Suggestion: multiplatform VPN
Post by: {TcF}Dr.Penguin on November 13, 2012, 09:00:44 PM
Great idea, then we won't be separated between Game Ranger and Tunngle :D

Quote from: SleepKiller on November 13, 2012, 08:39:05 PM
Another thing. Hamachi pretty much removes the need for user configurations I have a mesh network setup on it. https://secure.logmein.com/hamachi/ih1.asp?lang=uk&c=7eat24zv6kjxe4wuiy6bqy0ymjgkosx40c014oqj (https://secure.logmein.com/hamachi/ih1.asp?lang=uk&c=7eat24zv6kjxe4wuiy6bqy0ymjgkosx40c014oqj) Download this and install it to see what I mean. You download, it installs, you start it up and are all good to go. I stuffed up when installing and trying to test it out the other day. But you get the idea of how much easier it is to use. Only thing is it comes with a yearly fee if you want more than five clients.

Can you host like Tunngle?
Title: Re: Suggestion: multiplatform VPN
Post by: aeria. on November 13, 2012, 09:17:07 PM
Quote from: SleepKiller on November 13, 2012, 08:07:52 PM

Another thing how do we even know that the LAN coding in SWBF PC is the same as it is on OS X? That could be what kills this idea in the end.


It does.

Also I'm Hamachi user myself. :)
Title: Re: Suggestion: multiplatform VPN
Post by: aeria. on November 13, 2012, 09:17:31 PM
Quote from: Joseph on November 13, 2012, 08:43:57 PM
I would never use the VPN
Why?
Title: Re: Suggestion: multiplatform VPN
Post by: Joseph on November 13, 2012, 09:51:13 PM
Quote from: aeria. on November 13, 2012, 09:17:31 PM
Why?
Security, could just be my ignorance speaking though. I would have to research it more carefully if it were seriously considered as an alternative (don't see the point)
Title: Re: Suggestion: multiplatform VPN
Post by: SleepKiller on November 13, 2012, 09:55:01 PM
What do you think Tunngle is exactly? It is a VPN.
Title: Re: Suggestion: multiplatform VPN
Post by: Joseph on November 13, 2012, 09:56:52 PM
Quote from: SleepKiller on November 13, 2012, 09:55:01 PM
What do you think Tunngle is exactly? It is a VPN.
point?
Title: Re: Suggestion: multiplatform VPN
Post by: SleepKiller on November 13, 2012, 10:06:50 PM
Well I presume you have been using Tunngle to play with your clan mates. You haven't thought about the security concerns of Tunngle?
Title: Re: Suggestion: multiplatform VPN
Post by: Joseph on November 13, 2012, 10:15:48 PM
Quote from: SleepKiller on November 13, 2012, 10:06:50 PM
Well I presume you have been using Tunngle to play with your clan mates. You haven't thought about the security concerns of Tunngle?
Not much. My concerns (which could be completely irrelevant) about openvpn were purely predicated on tirpider's remarks about invasiveness above.
Title: Re: Suggestion: multiplatform VPN
Post by: tirpider on November 13, 2012, 10:24:38 PM
Tunngle doesn't seem any less secure than any of the other options.

They have all the lower ports blocked, so no fundamental windows services are exposed, and clients never even see each other unless you setup a share withing the tunngle client. (I'm still not sure how that part works.)

(see also their wiki)http://www.tunngle.net/wiki/Mini_Firewall (http://www.tunngle.net/wiki/Mini_Firewall)
(and an interesting disscusion about Tunngle security in general on their forum)
http://www.tunngle.net/community/topic/12461-gameranger-scott-kevills-thoughts-about-tunngle/ (http://www.tunngle.net/community/topic/12461-gameranger-scott-kevills-thoughts-about-tunngle/)
There is some unrelated conversation about GameRanger/Tunngle comparrison sprinkled in that thread, so you have to read between them, but they cover the risks of leaving the high ports open and how it's not a severe concern for most folks.
(I just noticed it ends with a bit of drama, but the points are still valid.)

The only possible hazzard I see with it is trusting the tunngle people and their client.

Same as with any application with access to the network (browsers, games, flash based online poker applicatins with special dialers that use the modem to connect to bermuda...  you know.. normal stuff.)

Such is the nature of dealing with the internets.

Quote from: Joseph on November 13, 2012, 10:15:48 PM
Not much. My concerns (which could be completely irrelevant) about openvpn were purely predicated on tirpider's remarks about invasiveness above.

I could have used the term, inconvienient.  It requires some special editing of network details, that while not so much a security risk, are easy to fumble, and require troubleshooting as you go to get it right.


-edit... added a supporting link
Title: Re: Suggestion: multiplatform VPN
Post by: Anyder on November 14, 2012, 12:09:49 AM
Can Kit play this way ?? :'(
:O Led Has a pic ! im by broadcasting this ! (jk xD)
Title: Re: Suggestion: multiplatform VPN
Post by: aeria. on November 14, 2012, 06:54:03 PM
Well I've given Tunngle a try and it's very, very easy to use. I didn't have any problems connecting to Led's servers and playing last night.

While it continues to leave mac players in the dust, I wouldn't find this suggestion so urgent anymore unless we begin to have glitches/issues with Tunngle.
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