It does indeed work, the bots even use it properly!
[spoiler]
I was just wondering within the realms of possibility and I thought...
How about a healing gun?
I have two suggestions for how it might work:
1.Works like the health/ammo dispenser but doesn't drop in an arc so it can be fired over a distance, it would also have a different model than the health kit... I guess?
It would fire one shot at a time, like a sniper launcher... with a lot less ammo.
2.Other-wise is there a way of in-cooperating the healing abilities of the Medical Droid into a weapon; it would appear like the beam-cannon?
This would amount to an improved "Medic Unit" replacing Pilots on maps where there are no vehicles.
[spoiler]
Code Select
[WeaponClass]
ClassLabel = "repair"
[Properties]
IconTexture = "IMP_fusioncutter_icon"
MuzzleFlashEffect = "repairkit"
Discharge = "small_smoke_effect"
GeometryName = "imp_weap_inf_fusioncutter"
HighResGeometry = "imp_1st_weap_inf_fusioncutter"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"
AnimationBank = "tool"
FirePointName = "hp_fire"
WEAPONSECTION = 1
ModeTexture = "HUD_weap_repair"
//ModeTextureColor = "42 235 42 100"
//ReticuleTexture = "reticule_00"
ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"
TargetEnemy = "0"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
LockOnRange = 3.0
LockOnAngle = 30.0
PersonHealth = 60
VehicleHealth = 60
BuildingHealth = 60
BuildingBuild = 30
BuildingRebuild = 20
DroidHealth = 20
//RecoilLengthLight = "0.15"
//RecoilLengthHeavy = "0.1"
//RecoilStrengthLight = "1"
//RecoilStrengthHeavy = "1"
FireSound = ""
//FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChargeSound = ""
//ChangeModeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
WeaponChangeSound = "imp_weap_inf_equip_sm"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_pistol_mvt_jump"
LandSound = "imp_weap_inf_pistol_mvt_land"
RollSound = "imp_weap_inf_pistol_mvt_roll"
ProneSound = "imp_weap_inf_pistol_mvt_squat"
SquatSound = "imp_weap_inf_pistol_mvt_lie"
StandSound = "imp_weap_inf_pistol_mvt_getup"
[/spoiler]I was just wondering within the realms of possibility and I thought...
How about a healing gun?
I have two suggestions for how it might work:
1.Works like the health/ammo dispenser but doesn't drop in an arc so it can be fired over a distance, it would also have a different model than the health kit... I guess?
It would fire one shot at a time, like a sniper launcher... with a lot less ammo.
2.Other-wise is there a way of in-cooperating the healing abilities of the Medical Droid into a weapon; it would appear like the beam-cannon?
This would amount to an improved "Medic Unit" replacing Pilots on maps where there are no vehicles.