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Topics - [FC]Target

#1
SWBF1 Modding / Target's Model Request Thread
August 10, 2012, 02:50:48 PM
Hey I just got into modeling, if anyone needs some models built I can give it a shot, please be aware that I am not able to model people, however I am quite good at modeling weapons and props.

So Please leave your request, as well as a picture (or several) of the item you wish to have modeled.
#2
Released Assets / AA-12 Shotgun Model
August 08, 2012, 11:08:50 AM
Hello, I have recently gotten back into modeling through blender,  So here is some pics of the AA-12 i made,

http://www.mediafire.com/?dkuu2w2iflwg93p  is the download link, feel free to use this model in any mods, but please credit me. There is not currently an odf file with this model, so you will need to make one. 

If anyone has any models they want made, please post a picture and any necessary details,
#3
Released Assets / Native Side Builders
April 18, 2012, 03:48:39 PM
After looking at the updated Modders Toolbox  I noticed it did not have all of the Native Side Builders, ...That has changed..I decided to Make the rest of them  :cheer: . http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=539 ... Includes the Native side builders of EWK, GAM, GAR, GEO, and GUN .... Enjoy.
#4
SWBF1 Modding / .script files?
November 28, 2011, 12:38:30 PM
Can .script files be converted into Lua /?
#5
SWBF1 Modding / Assists
November 24, 2011, 09:14:14 PM
Is it possible to make an Assist system like partial credit for wounding a dude and your partner finishing him? if so it would be nice to add to our " massive update"
#7
Released Assets / New Shotgun
November 16, 2011, 12:06:52 PM
I have decided to start releasing some of my assets so here ya go

please use these for whatever you want but please credit me

cis_weap_inf_shotgun.odf
[weaponClass]
ClassLabel              = "cannon"

[Properties]
AnimationBank           = "bdroid"
GeometryName            = ""cis_weap_inf_rifle"
HighResGeometry         = "cis_1st_weap_inf_rifle"

//***********************************************
//************* TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "0"
OptimalRange = "32"
MaxRange = "78"

LockOnRange             = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"

ZoomMin = "3.5"
ZoomMax = "3.5"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

SpreadPerShot = "0.1"
SpreadRecoverRate = "0.8"
SpreadThreshold = "0.6"
SpreadLimit = "3.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "70"
ReloadTime = "0.5"
ShotDelay = "0.2"
TriggerSingle = "1"

SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

SalvoCount = "1"

ShotsPerSalvo = "10"
ShotPatternCount = "10"
ShotPatternPitchYaw = "0.1 0.2"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.2 0.1"
ShotPatternPitchYaw = "0.0 0.5"
ShotPatternPitchYaw = "0.0 0.7"
ShotPatternPitchYaw = "0.3 0.6"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.4 0.3"
ShotPatternPitchYaw = "0.0 0.4"
ShotPatternPitchYaw = "0.1 0.6"

OrdnanceName = "cis_weap_inf_wrist_blaster_ord"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture = "IMP_blasterrifle_icon"
//ModeTexture = "HUD_weap_fullauto"
ReticuleTexture = "reticule_charger"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

RecoilLengthLight       = "0.0"
RecoilLengthHeavy       = "0.0"
RecoilStrengthLight     = "0.0"
RecoilStrengthHeavy     = "0.0"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"

//************************************************
//*******************   SOUND    *****************
//************************************************

FireSound        = "cis_weap_inf_wrist_shrapnel"
OverheatSound     = "com_weap_energy_depleted"
OverheatSoundPitch  = "0.5"
OverheatStopSound   = "com_weap_energy_refilled"
ChangeModeSound = "cis_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "cis_weap_inf_equip_med"


cis_weap_inf_shotgun_ord.odf
[OrdnanceClass]
ClassLabel      = "bolt"

[Properties]
ImpactEffectWater   = "watersplash_ord"

LaserTexture        = "redlaser_D"
LaserGlowColor      = "253 43 43 100"

LightColor              = "253 43 43 150"
LightRadius             = "4.0"

LaserLength     = "3.0"
LaserWidth      = "0.1"
GlowLength      = "5"
BlurLength      = "6"

ImpactEffectSoft    = "ord_explosion"
ImpactEffectRigid   = "ord_explosion"
ImpactEffectStatic  = "ord_explosion"
ImpactEffectTerrain = "ord_explosion"
ImpactEffectWater   = "watersplash_ord"
ImpactEffectShield  = "ord_explosion"

ExpireEffect        = "ord_explosion"

LifeSpan = "3.8"
Velocity = "500.0"
Gravity         = "1.0"
Rebound         = "0.0"

MaxDamage       = "350.0"
VehicleScale        = "0.0"
ShieldScale     = "1.0"
PersonScale     = "1.0"
DroidScale      = "1.0"
BuildingScale       = "0.1"

OrdnanceSound       = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"

creates a 10 shot spread pretty good shotgun odfs are above
#8
Released Maps and Mods / All.lvl side mod
November 13, 2011, 06:12:44 AM
All.lvl side mod

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=390

A side lvl mod all units are pretty much pver powered read the readme (requires 7z)
#9
SWBF1 Modding / White Courtyard
November 02, 2011, 05:54:28 PM
I created a custom crosshair it works great except when you look at the Courtyard of CC it turns white any ideas on how to fix it ?
#10
Target's Custom Sniper Crosshair

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=351

Edited Common lvl file to change the machine gun trooper's sight to sniper

To install first backup your common lvl file in case you wish to change back to the stock file. Now go to gamedata/data/_LVL_PC/Common/Eng/ then replace the file

.Target
#11
General / New Game
March 29, 2011, 05:08:52 AM
Hi im in the process fo making a 3rd/ 1st person shooter in a program called blender what are some cool features you would like to see in a game ( it can be anythin) im already working on a stop time feature like in prince of persia post your ideas here ( not 100% if this is the right place to post this)
#12
Requests / Modded server
February 16, 2011, 07:12:23 AM
Hi i posted this in a different part of the forum now realized it should be here. Anyway my request is a dedicated server mod where only a headshot from a sniper will kill you bamour achieved this by making the units regenerate health so only a headshot which is a one hit k o will kill also it if posible should not require a download from the rest of the players in the server and the cps would be non capturable.

so please if you can make this it would be wonderfull or if you could derect me to make one myself it would be fine too.
#13
Star Wars Battlefront (2004 Original) / Hs modded server
February 15, 2011, 01:06:22 PM
Hi im new to modding how do you make a server where the only hit that counts is a sniper headshots