SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Giftheck on April 16, 2009, 01:20:50 PM

Title: BF Main Play Mod Final
Post by: Giftheck on April 16, 2009, 01:20:50 PM
GT topic: http://www.gametoast.com/forums/viewtop ... =1&t=17098 (http://www.gametoast.com/forums/viewtopic.php?f=1&t=17098)

So, I'm working on the absolute final version before I betray you all and start looking to buy Battlefront II. But before I do... any thoughts on what I should incorporate in this final version?

New features:

-Swapped weapons for the Heavy Troopers and Pilots - now the Clone Pilot will use the Commando Pistol before the ARC Caster.
-Separating the "Prototype" Stormtroopers, adding the Imperial 501st seen at the beginning of TFU to Kashyyyk only.
-Various other minute changes

After the final version:

-Complete assets release. You get EVERYTHING inside my sides folders. You CAN NOT, however, use them to continue the mod as I will be using them in the BF2 Main Play Mod.

Anything else to add?
Title: Re: BF Main Play Mod Final
Post by: Unit 33 on April 16, 2009, 02:37:11 PM
Hmm I couldn't find much fault really,
how about Missiles for the tie fighter, just to balance the GCW air-fights?
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 16, 2009, 02:50:15 PM
I went for continuity over sheer balance with the fighters, hence why the TIEs are faster than X-Wings, and take more of the X-Wing's fire than the X-Wing can the TIE's fire.

I think perhaps lowering the transport health might do as well. In BF2 it's understandable to have tons of health for transports, but in BF1 it makes fighting them tedious and dragged out.
Title: Re: BF Main Play Mod Final
Post by: Unit 33 on April 16, 2009, 03:02:15 PM
Actually I did notice that trying to take down a droid gun-ship with a star-fighter I had to follow it for such a long time.
And the Jedi star fighter is over-powered for strafing-runs. (Although the bots never do this anyway)
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 17, 2009, 04:28:55 AM
Yeah, I accidentally left in the "Explosion" lines, I will take them out.
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 19, 2009, 12:39:09 PM
Oh, here's the "beta" jet Trooper appearing in the mod:

(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0026.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0027.jpg)

And did you notice you could walk the AT-RT into Yavin IV Arena via the side entrances?

(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0028-1.jpg)
Title: Re: BF Main Play Mod Final
Post by: Unit 33 on April 19, 2009, 01:02:01 PM
Yeh I was going to tell you that, but I thought I might get told off...
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 19, 2009, 01:33:48 PM
It didn't seem to glitch out, and besides, only the players could ride it in there, the AI doesn't do that, it seems.
Title: Re: BF Main Play Mod Final
Post by: Unit 33 on April 20, 2009, 02:02:21 AM
I Noticed that AI uses the AT-RT as if it were infantry, they attempt to 'walk' through low doors and such.
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 20, 2009, 07:26:06 AM
I wouldn't know why - I copied and modified the AT-ST ODF file.

Just finishing the touches to the sides now, I have given the CIS more variation as well. I've also given the Dark Trooper a white skin and also given the snow Incinerator a new skin too (kinda reminds me of the Galactic Marines, but it wasn't intended that way at first. Then I stuck with it)
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 21, 2009, 11:52:13 AM
The final is uploading now. 313 MB I tell ya!

I got some screens to share with you while we wait:

(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0036-1.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0041.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0033.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0034-1.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0035.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0038-1.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0039.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0040-1.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0042-1.jpg)
(//http://i23.photobucket.com/albums/b356/ggctuk/screenshot_0043.jpg)

EDIT: It's here: Temp link: http://files.filefront.com/Main+Play+Mo ... einfo.html (http://files.filefront.com/Main+Play+Mod+6rar/;13635552;/fileinfo.html)
Title: Re: BF Main Play Mod Final
Post by: Unit 33 on April 21, 2009, 02:58:43 PM
Hey you finally fixed the Dark Trooper !
And look an Imperial Engineer.... :panic:  Wooo, yeah great stuff !
Thanks, most moders don't put as much effort into the Empire, it brings tears to my eyes.
Title: Re: BF Main Play Mod Final
Post by: Giftheck on April 21, 2009, 03:07:26 PM
Imperial Engineer's not available on all planets, mind. And that Galactic-Marine looking (sort-of) unit is the Incinerator's snow gear... he was going to be red but I left in the blue by mistake, tweaked it a bit and hey-presto. The black Clone Sniper is from the beta screnshots of Battlefront.

I'm uploading it to OPS also so we can have it on SWBF Files. Then I'll release the assets sometime tomorrow.
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