{SWC} StarWars Competition ! -1st Part-

Started by ~PFE~ Sam / Ply1, January 12, 2015, 08:55:16 PM

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so many players signed up for this 1st event part we have to find a solution
here is the link :
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=661

January 18, 2015, 02:03:40 AM #61 Last Edit: January 18, 2015, 02:11:55 AM by Phobos
well i can try to fix some of them, but the ones that can't be fixed will have to be replaced with other mod maps. ill test the kamino map now.


edit
from the readme, it's obvious these sides and mission won't work online because of 5 weapons. if i have time i will rebuild the mission LUA from scratch for this map to use stock sides. the common.lvl does not need to be replaced, the turret is stored properly in the world LVL it seems.

QuoteKAMINO: CLONING FACILITY.
README:
Features:
1. Fixed collision.
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon.
3. Decreased weapon impact effects.
4. 5th weapon added.
5. Secondary locals added.
6. New props added.

yes.  that will be great and very cool if you can fix some of them. !

Quote from: ROYAL on January 18, 2015, 01:53:49 AM

I wonder where is the logic to take longtime for making a no multiplayers map ..

He is pushing the limits of the game engine.

What is the logic for putting together maps for MP that you have not tested in MP?
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

I didn't know that some moders will create modmaps for what ? for playing in single . wow. what fun !


January 18, 2015, 03:02:36 AM #65 Last Edit: January 18, 2015, 03:04:56 AM by Phobos
Quote from: ROYAL on January 18, 2015, 02:18:46 AM
yes.  that will be great and very cool if you can fix some of them. !
Well, I tried to fix the map by adding stock units and everything works fine in SP, but it crashes MP ingame and on the root server. The map might have to be replaced with another, there are some severe bugs noted in BFront.log that are most likely causing the crash.

I've attached the modmap + LUA source here if anyone else wants to try patching it. The LUA builders can also be used as a template to patch other mod maps accordingly. I've run out of ideas to fix this map and don't have time to test any others today. But as Led says, it will be much easier just to add replacement maps that already work online, unless Dark Phantom or another modder finds some other patch solution I might have missed.

BFront.log Errors
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Application\RedPath.cpp(103)
This path has zero points.

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.com.weap.bldg_gunturret2' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_02_dest]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_02_dest]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.com.weap.bldg_gunturret3' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "Slave_prop" unknown vehicle collision "Collision"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(813)
Entity "Slave_prop" unknown soldier collision "Collision"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(821)
Entity "Slave_prop" unknown ordnance collision "Collision"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(386)
kam_bldg_central_chamber_reflect-too many collision primitives max=32

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_01_dest]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [kam_bldg_podroom_console_01_dest]

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(428)
Command Post missing spawn path "Clone4"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "rep_walk_atrt"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "rep_walk_atrt"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "rep_walk_atrt"

Quote from: ROYAL on January 18, 2015, 02:52:06 AM
I didn't know that some moders will create modmaps for what ? for playing in single . wow. what fun !



You already said that.  Now think about my question.

There is life in this game other than MP.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet


Majesty,
Unless some major breakthrough comes up, some of those maps by Sereja will not work in Multiplayer.  This is not only due to the Sides (which we can change, but then some of the excitement is lost), but some things from Battlefront 2 objects may be causing crashes in MP, along with some effects and other things we probably will never find the issues with.  It could just be an overload of the engine.  I tried a while back with Nar Shaddaa and an old version of Otoh Gunga and couldn't get either to work.  If I get time, I will try again.

Nevertheless, I will reiterate what Led said.  These maps are absolutely amazing.  I do not appreciate your negative comments about it.  Sereja spent a ton of time on them to be played in SP, without some of the limits of MP.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

January 19, 2015, 02:44:49 AM #69 Last Edit: January 19, 2015, 02:54:23 AM by SAMoWAR
Good work in MP LAN mode mod-map Monastery. Me and Majesty playing on this map in MP mode. It was working good!

But other present here maps for event don't work good in MP mode.
(020) OTOH GUNGA is don't loading.
(018) NAR SHADAA is loading but crash when I starting a game.
(010) DEATH STAR is loading but crash when I choose type of warrior.

January 19, 2015, 04:53:56 AM #70 Last Edit: January 19, 2015, 04:55:57 AM by Led
You should try Sleepkiller's ports:

-kamino
-degobah
-deathstar
and others
http://www.swbfgamers.com/index.php?action=downloads;cat=13



all work in MP
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet


May be include to Map pack for event Monastery map - http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=10 and DEATHSTAR: INTERIOR Conversion By SleepkIller - http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=543

They both working good in Multiplayer LAN mode. I have tested it.

January 19, 2015, 09:29:42 AM #73 Last Edit: January 19, 2015, 10:01:59 AM by Led
SAMoWAR, :-)) my friend !  :)

I added you on the list my friend John boy !!  :moo:

Edit by led: Edit your post instead of double posting, please.