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Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: JazzMaster on May 11, 2014, 12:10:37 PM

Title: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 11, 2014, 12:10:37 PM
Hello everyone :D

I am new here and have come in the wake of gametoast going down.

Certain textures on a model ive been working on converting to swbf2 (ForceMaster from GT's amazing venator) Look fine and are repeating in xsi but when i export them the textures are all stretched out and ugly. I've tried to get them to export probably but it hasnt worked out.

Here is how it looks in XSI:
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fortr2c.jpg&hash=0d00485bc753675f95dab9666717e7bf85e00284)[/spoiler]

And Here it is in game:
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F6o2wqt.jpg&hash=27475e92e530f90e64227de8d868173209700d4b)[/spoiler]

Any help is greatly appreciated, i am new to xsi and modeling in general.

Title: Re: Texture not repeating after Exporting from xsi
Post by: Ultimo on May 11, 2014, 01:39:55 PM
Welcome to SWBFGamers! :cheers:

I personally haven't done any modeling myself, but if you look at it, it only looks to me like a sizing issue with the whole ship in general. First, try even dumbing down the texture really far and see if it's size causes the stretch in game to shrink into what you want.

However, I am probably making a fool of myself because I have no idea what I'm talking about. :tu:

Sorry I'm not so much a big help myself, but if all else fails, I think that means our resident Sally is back...
Title: Re: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 11, 2014, 02:08:45 PM
Scaling down the texture will only cause it look even more blurry since it wants to stretch the single instance of the texture across the polygon cluster, instead of tiling the texture across like how it looks in XSI and what i would intend it to do.

The same texture and others will tile the texture just fine on other polygon clusters. I cant seem to figure out why the changes dont stick after exporting from xsi. A bit frustrating!
Title: Re: Texture not repeating after Exporting from xsi
Post by: Snake on May 11, 2014, 02:20:24 PM
I have this problem in sketchup too. I haven't found a solution to it yet.. I think some programs are just weird. Have you tried exporting with a different program?
Title: Re: Texture not repeating after Exporting from xsi
Post by: MileHighGuy on May 11, 2014, 02:21:29 PM
tirpider would probably know how to help you, or you could email ANDEWEGET.  ZEtools site http://schlechtwetterfront.github.io/xsizetools/index.html (http://schlechtwetterfront.github.io/xsizetools/index.html)

his contacts page:

http://schlechtwetterfront.github.io/

sorry I am only a novice modeler myself, but it looks like something wrong with the uvs. Does checksel tell you anything?
Title: Re: Texture not repeating after Exporting from xsi
Post by: RepComm on May 11, 2014, 03:30:21 PM
I don't think it applies outside the editor, but my "Wrap in U" and "Wrap in V" are always on in Texture Editor for XSI. I think I ran into something in MSH that controls whether uvs wrap or not, can't remember. Again, Tirpider would be the biggest help here, unless we can actually see whats going on first hand.
Title: Re: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 11, 2014, 04:37:01 PM
I have not exported it with a different program, i have only used ZE Tools to export. and i do not know how to access the checksel could someone help me with that?


My "wrap in U" and "wrap in V" are always on as well. does it have to do with the UVs on the polygon themselves?
What i dont understand is how the texture will tile its self on other polygons but not the ones with the stretching problem even when i set all the texture projection properties to be similar.

Title: Re: Texture not repeating after Exporting from xsi
Post by: MileHighGuy on May 11, 2014, 04:55:37 PM
check sel is a button you can press on zetools export
Title: Re: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 11, 2014, 05:25:38 PM
Here it is:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F1686fkz.jpg&hash=de1ff54695f6544889f2166f2c63ec6b44292d73)[/spoiler]
Title: Re: Texture not repeating after Exporting from xsi
Post by: MileHighGuy on May 11, 2014, 05:34:00 PM
I don't know what that means, but it might be your problem. andeweget would know.
Title: Re: Texture not repeating after Exporting from xsi
Post by: Sereja on May 11, 2014, 06:21:58 PM
This mean, if it's uses "first UV", there is should be a second one ;)
Usualy, models, may support only one of them, so some bug may happens. Possible solvation: you may discard existed textures, and retexture the model parts by yourself.

- Edit:

Here the some trick: create a some primitive, like a cube, and make for it some suitable texture projection, with the same texture, from the bug venator. Merge them both. Delete cube. Edit the model, with texture manager, and overwrite old texture, by new one, you just made. After this, it may works fine.
Title: Re: Texture not repeating after Exporting from xsi
Post by: RepComm on May 11, 2014, 07:17:54 PM
Well if it looks fine in XSI, you might try exporting to something like OBJ (I think I posted a link to the plugin in 3d-Modeling subforum), then reimporting to see if it re formats the model structure to a usable state and then exporting to MSH and testing.

If it ends up to where you need to redo the uvmap like Sereja suggests, I may offer my service there, as I'm quite familiar with the XSI Texture Editor.
[spoiler=Wrap UV Option rambling]
And the wrap in U-v option essentially tiles the image over and over infinitely. It's just so the modeller doesn't have to place triangles or islands over eachother (what if you'd want to modify the map? Overlapping polygons can be confusing to work with for an inexperienced modeller), but rather can do it off the grid somewhere and not have a big mess on their hands, while retaining the projection as desired. I don't use this method, just because i find it easier to redo a map if need be.

I seriously doubt it effects the model in any way, I think most render-ers including battlfront's will tile material textures automatically. I would have to agree with Sereja and MileHighGuy, I think that thing CheckSelection form is displaying the issue [/spoiler]
Title: Re: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 11, 2014, 09:09:36 PM
Well i was getting the Cheksel issue because i was trying to add another texture projection just for the bad polygons and scale down that texture projection ( which has the same sort of tiling effect as entering in a number in the texture repeats) but of course that didn't work.

Sereja, i did exactly what you said with merging a simple cube primitive with the model and it had no effect :confused:

RC, i exported it as a obj and re imported it like you said. no dice.  :( I may take you up on the offer to redo the UVs though if you're available to do so.  That would seriously rock.  All this UV stuff is about to make my head explode :slap:
Title: Re: Texture not repeating after Exporting from xsi
Post by: RepComm on May 11, 2014, 09:23:02 PM
Alrighty, I'll getter working. Just send me a pm with link I suppose.
Title: Re: Texture not repeating after Exporting from xsi
Post by: RepComm on May 11, 2014, 11:14:36 PM
I sent you a pm with fixed model.

I thought I should let you know that your lowrez is just a copy-paste of the model itself.. Which is weird :P

So well.. Suck it sally!

edit- I just realized i dped.. Terribly sorry about that!
Title: Re: Texture not repeating after Exporting from xsi
Post by: JazzMaster on May 12, 2014, 12:17:28 AM
haha yeah i haven't gotten around to making proper lowrez meshes for it :P the game still recognizes it as a lowrez mesh! the transition is kind of funky but it works!
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