Hi! Can you please give me a tutorial link or some explanation? I can assign textures but I dont know how to make them reflectant or trasparent.
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#31
3D-Modeling, Animation and Texturing / How do I make a reflecting material
January 02, 2018, 12:17:44 PM #32
Released Assets / i2Bros' First Order Officers (Sergeants and Captains) 3.0
December 31, 2017, 03:36:58 AM
i2Bros' First Order Officers (Sergeants and Captains) 3.0
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1453
Futher improved First Order Officers. Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
Changes:
- tridimensional keys on uniform added
- texture and color fixed
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1453
Futher improved First Order Officers. Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
Changes:
- tridimensional keys on uniform added
- texture and color fixed
#33
Released Assets / Re: i2Bros' First Order Assets
December 29, 2017, 03:15:03 PMQuote from: Anyder on December 29, 2017, 12:47:02 PMIt would be nice if someone helped me with making Phasma's cape. My attempts in making cloths failed miserably, I can't set correct collisions. When I tried putting it in game basically there was a huge ginormous cape floating above the models... it was ridiculous xD
Approved the Download!
Taken care of it
#34
Released Assets / Re: i2Bros' First Order Assets
December 29, 2017, 10:52:27 AM
I've been working on this Phasma skin.
But I can't make the cape work, so I'll release it so some of you guys can hopefully fix it.
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1452
Plus I fixed a thing or two on First Order Officers. Take a look.
[spoiler]
[/spoiler]
But I can't make the cape work, so I'll release it so some of you guys can hopefully fix it.
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1452
Plus I fixed a thing or two on First Order Officers. Take a look.
[spoiler]
[/spoiler]
#35
Released Assets / Re: i2Bros' First Order Assets
December 25, 2017, 03:30:34 PMQuote from: ImperialShadowTrooper360 on December 25, 2017, 01:25:35 PMthey have a really minor role in the film, they are just cool toys. They just execute people, why should they engage battle?
No Executioner stormtroopers?
#36
Released Assets / Re: i2Bros' First Order Assets
December 25, 2017, 11:21:06 AM
Merry Christmas!
Finally I finished making those First Order TIE Fighters models and I can upload them.
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1450
DOWNLOAD: https://www.dropbox.com/s/ct8osuv9d7bkjxc/i2Bros_FO_Tie_Fighters.rar?dl=0
Finally I finished making those First Order TIE Fighters models and I can upload them.
DOWNLOAD: http://www.swbfgamers.com/index.php?action=downloads;sa=downfile&id=1450
DOWNLOAD: https://www.dropbox.com/s/ct8osuv9d7bkjxc/i2Bros_FO_Tie_Fighters.rar?dl=0
#37
3D-Modeling, Animation and Texturing / Collisions not working on TIE SILENCER
December 24, 2017, 11:34:36 AM
I am making a TIE Silencer msh but collisions don't work. The vehicle can't land, can't crash and can't be hit. Here it is a dropbox link if you wanna check it: https://www.dropbox.com/s/btp06pysrl35uu3/TIE%20Silencer.rar?dl=0
Alternative link: https://cdn.discordapp.com/attachments/388495181361709057/394573807865561089/TIE_Silencer.rar
Alternative link: https://cdn.discordapp.com/attachments/388495181361709057/394573807865561089/TIE_Silencer.rar
#38
Released Assets / Re: i2Bros' First Order Assets
December 23, 2017, 03:02:32 PMQuote from: Commander Cody on December 23, 2017, 09:17:55 AMI am sorry Cody but I don't make assets for the rebel scum! Jokes apart, I am too busy, if I had a counterpart making resistence assets only, that would be nuts.
These are some great models you've got there
Is the Resistance getting some love too?
a little teaser
Oh and merry xmas
#39
SWBF2 Modding / How do I add space battles?
December 23, 2017, 09:36:50 AM
I know it looks like a dumb question, but I can't seem to be able to add them in my mod, check this
[spoiler]
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
--add my modes to the singleplayer map selection screen
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("tan1","tan1x_con",4)
AddDownloadableContent("spa","spa1x_ass",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TLJ\\data\\_LVL_PC\\core.lvl")[/spoiler]
What am I doing wrong?
[spoiler]
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
--add my modes to the singleplayer map selection screen
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_x = 1, mode_con_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_x = 1, mode_ass_x = 1, change = { era_x = { name="Sequel Trilogy"},},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("tan1","tan1x_con",4)
AddDownloadableContent("spa","spa1x_ass",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TLJ\\data\\_LVL_PC\\core.lvl")[/spoiler]
What am I doing wrong?
#40
Released Assets / i2Bros' First Order Z6 Riot Trooper Baton
December 22, 2017, 03:56:57 PM
i2Bros' First Order Z6 Riot Trooper Baton
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449
//////////////////////////////////
First Order Z6 Riot Baton 2.0 by i2Bros
//////////////////////////////////
////CREDITS/////
-Pandemic Studios for the mod tools.
-LucasArts for some texture parts.
-Hoffy for Z6 baton model and textures.
-ANDEWEGET for the ZETools.
IN-GAME PICTURE:
[spoiler]
[/spoiler]
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449
//////////////////////////////////
First Order Z6 Riot Baton 2.0 by i2Bros
//////////////////////////////////
////CREDITS/////
-Pandemic Studios for the mod tools.
-LucasArts for some texture parts.
-Hoffy for Z6 baton model and textures.
-ANDEWEGET for the ZETools.
IN-GAME PICTURE:
[spoiler]
[/spoiler]
#41
Released Assets / Re: i2Bros' First Order Assets
December 22, 2017, 03:45:12 PMQuote from: Gistech on December 22, 2017, 10:53:42 AMHe ripped them from a Star Wars flipper game.
Yeah, but what I'm saying is I know I built the Heavy Trooper gear pack, and Anakin made the Stormtrooper, but I don't know where Corra_Ashu ripped the Riot Trooper gear from. That appears to be the sticking point here, why it's not been approved yet. Are they ripped from the new Battlefront? Force Arena? Rivals?
#42
Released Assets / Re: i2Bros' First Order Assets
December 22, 2017, 09:36:05 AM
I wrote it in the readme. Take a look
#43
SWBF2 Modding / Re: Floating issues never go away!
December 22, 2017, 06:59:36 AM
Nice thanks for the advice.
#44
Released Assets / Re: i2Bros' First Order Assets
December 22, 2017, 01:13:06 AM
I dont know what is happening but here there are dropbox links for you to download:
Stormtroopers: https://www.dropbox.com/s/6oc38sx9aw71gec/i2Bros_FO_Stormtroopers.rar?dl=0
Officers: https://www.dropbox.com/s/mitkv2brjxsp2o0/i2Bros_FO_Officers_2.0.rar?dl=0
Z6 Baton: https://www.dropbox.com/s/o7106zqr2whsog1/i2Bros_Z6_Riot_Trooper_Baton.rar?dl=0
Plus I have uploaded Riot Troopers batons, following a request by Litfam:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449
[spoiler]
[/spoiler]
Stormtroopers: https://www.dropbox.com/s/6oc38sx9aw71gec/i2Bros_FO_Stormtroopers.rar?dl=0
Officers: https://www.dropbox.com/s/mitkv2brjxsp2o0/i2Bros_FO_Officers_2.0.rar?dl=0
Z6 Baton: https://www.dropbox.com/s/o7106zqr2whsog1/i2Bros_Z6_Riot_Trooper_Baton.rar?dl=0
Plus I have uploaded Riot Troopers batons, following a request by Litfam:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449
[spoiler]
[/spoiler]
#45
Released Assets / i2Bros' First Order Officers (Sergeants and Captains) 2.0
December 21, 2017, 12:25:33 PM
i2Bros' First Order Officers (Sergeants and Captains) 2.0
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1447
First Order Seargent and Captain skin. Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
P.S. Please admin, remove "i2Bros' First Order Officers (Sergeants and Captains)", since I updated the pack with this download.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1447
First Order Seargent and Captain skin. Feel free to use, but please credit me. All rights reserved to Panademic, Lucasarts and Disney.
P.S. Please admin, remove "i2Bros' First Order Officers (Sergeants and Captains)", since I updated the pack with this download.