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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Triops on March 31, 2017, 02:25:30 PM

Title: Hoth shield generator moving
Post by: Triops on March 31, 2017, 02:25:30 PM
Hi, Does anybody know, why the inner parts of the shield generator on Hoth are moving in the Zeroeditor and in the (stock) game they aren't.
Here a short video, I made (sorry for bad quality)

https://youtu.be/ArMtFin1SJo (https://youtu.be/ArMtFin1SJo)
Title: Re: Hoth shield generator moving
Post by: Giftheck on April 01, 2017, 07:03:47 AM
Unfortunately, SWBF doesn't support scrolling texture animations. That's why.
Title: Re: Hoth shield generator moving
Post by: Ginev on April 01, 2017, 07:33:13 AM
Actually Gistech you are wrong.Battlefront 1 support scrolling textures.Sereja told me they work so i tested them and its true.Here check my video.Look the waterfall moving texture.This is in Battlefront 1.

https://www.youtube.com/watch?v=e6wE9PCSjo0

(I dont know why the camera is so shaky.Thats from Youtube)
Title: Re: Hoth shield generator moving
Post by: Giftheck on April 01, 2017, 07:48:57 AM
I phrased that wrong - I meant tiling animated textures. Like the kind you see in SWBF3 Legacy on the FPS weapon displays.
Title: Re: Hoth shield generator moving
Post by: Ginev on April 01, 2017, 09:25:41 AM
Ohh...now i understand you  :slap:
Title: Re: Hoth shield generator moving
Post by: oldsnake on April 01, 2017, 09:54:05 AM
it moves on the ps2 version
https://youtu.be/TF5avgstN6g
Title: Re: Hoth shield generator moving
Post by: Giftheck on April 01, 2017, 10:13:01 AM
Quote from: oldsnake on April 01, 2017, 09:54:05 AM
it moves on the ps2 version
https://youtu.be/TF5avgstN6g

Probably code that was removed for the PC version.
Title: Re: Hoth shield generator moving
Post by: Sereja on April 01, 2017, 12:35:05 PM
The problem with Hoth generator is obviosly simple: SWBF1 can't mix scroll and bump render effects at the same texture. To make it work, you need to delete this line from msh.option file: -bump HOTH_Shield_Generator. In this case, you loose bump render effects ofcourse. If you realy need to have both effects, you need to copy HOTH_Shield_Generator.tga texture, and rename at least one letter in it like H1TH_Shield_Generator.tga or something. Then edit the hoth_bldg_shieldgenerator.msh with HEX editor, to add new name of the texture to the model.
Title: Re: Hoth shield generator moving
Post by: Led on April 01, 2017, 01:08:21 PM
Thanks for the good explanation.  I will move this over to tutorials in a couple of days.    :cheers:
Title: Re: Hoth shield generator moving
Post by: Triops on April 10, 2017, 11:57:36 AM
Thank you all for your commentaries- especially to Sereja, who shows again that he is a true specialist of SWBF1. :tu:
Best wishes Triops
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