New Crosshair by editing .odf

Started by 21 | Reacter, August 05, 2012, 04:35:39 AM

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August 05, 2012, 04:35:39 AM Last Edit: August 05, 2012, 04:37:10 AM by [TWA] Scàrecròw
Hey everyone,
I had edited a little bit the odf files.

In the allianz vanguard launcher.odf I found these lines:

LockOnRange      = "175.0"
LockOnAngle      = "6.0"
LockOffAngle      = "10.0"
LockTime       = "1.0"


I changed them to:

LockOnRange      = "0.1"
LockOnAngle      = "0.1"
LockOffAngle      = "0.1"
LockTime       = "0.5"


... Ingame, i get a new Crosshair?!
(so far as i know its multiplayer compatible)


That sounds interresting
Yeah a Screenhsot please
Yoda ;)
My Released Mods

Crazy Black & White Cloud City: http://www.mediafire.com/?e8iz6tqht4udfk4

i discovered this a long time ago. when you don't call on a reticuletexture the game loads some magical alternative crosshair that i can't find a tga for anywhere. it must be stored in the exe i think. this crosshair will change shape and stuff  ::)

Yes, Phobos, it is the same like some vehicles?

Here is a Screenshot:


yes. i tried for so long to find the stock speederbike xhair, but the tga is nowhere to be found. I think the exe might apply these secret xhairs depending on classlabel but not sure.

Hm does there exist any other known Values for other reticules?