i need one for sound effects and sound streams.
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#33
SWBF1 Modding / Re: [SOLVED]Texture Problem
April 05, 2010, 05:13:12 PM
thanks for the link maveritchell. Sorry that i didnt think of checking gametoast. this topic can be locked or whatever ya'll do to topics.
#34
SWBF1 Modding / Re: [HELP]Custom Sounds?
April 05, 2010, 03:59:40 PM
well i followed the tutorial but i cant hear my sound. My munge log says this:
Code Select
Opened logfile BFront.log 2010-04-05 1854
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:sound\SFX.lvl;SFXcw
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(372)
Planetary Bonus voice over not found: listener team 1, event team 1, bonus 3
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\PlanetaryBonus.cpp(372)
Planetary Bonus voice over not found: listener team 1, event team 2, bonus 3
#35
SWBF1 Modding / Re: I'm going to make a map you vote which one
April 05, 2010, 02:40:17 PM
now that'd be cool to make the nazi zombies from COD WaW for swbf1
#36
SWBF1 Modding / Re: [WIP] Phobos Project
April 05, 2010, 02:37:03 PMQuoteand turning water into lava and putting it on the map.cool! i guess you will use a bunch of death regions for lava?
#37
SWBF1 Modding Tutorials / Re: Snake's Tutorial on editing weapon .odf's, ord's and animations
April 05, 2010, 04:16:21 AM
You forgot to list the pistol animation
#38
SWBF1 Modding / Re: [WIP] Phobos Project
April 05, 2010, 04:13:19 AM
sorry, but i havent. Thats what ive been attempting to do for the past few days though, so hopefully today i will figure it out since i have Easter break this whole week
#39
SWBF1 Modding / Re: [HELP] How to stop CP bleed
April 05, 2010, 04:11:24 AM
Make sure that you dont have these lines for both teams
Code Select
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)
#40
SWBF1 Modding / Re: [HELP] I forgot, a little help please.
April 04, 2010, 04:36:24 PM
Make sure that you have this
Code Select
SetNumBirdTypes(1);
SetBirdType(0,1.0,"bird");
SetBirdFlockMinHeight(-28.0);
in your lua file
#41
SWBF1 Modding / Zero Editor Crash
April 03, 2010, 07:11:07 AM
How come zero editor crashes when i change the terrain size to 8 by 8?
#42
SWBF1 Modding / Re: Texture Problem
April 02, 2010, 11:34:08 PM
that works great, except it takes away all of the color. How can i have several units with the same msh file, but each one having a different texture?
#43
SWBF1 Modding / [SOLVED]Texture Problem
April 02, 2010, 06:48:23 PM
I use GIMP to make all my skins and usually works great, but some of the skins when i open them have transparency over the skin, and when i remove the transparency the normal color is gone. What should i do? I dont see how the transparency doesnt show up ingame. I guess i could just edit it with the transparency, although it would be harder to see what it looks like. I tried to have differnet colored mandolorians by putting in a line in the soldier odfs such as OverrideTexture = "green_mando", but nothing changed.
#44
SWBF1 Modding / Re: Modding Retirement
April 02, 2010, 03:54:23 PM
:oWe'll all miss you BD. Maybe someday you will come back Awhile back i had quit modding swbf, but then about 2 months ago i came back to it
#45
SWBF1 Modding / Re: [WIP] New Clone Campaign
April 01, 2010, 06:51:18 PM
thanks for the encouragement I intend on having a few cp's in the cis cruiser that the clones have to capture. There wont just be battles in space. i have a question: If i change the value bleed line in a cp from 10 to 100 would that make it to where if its captured/ destroyed then the game will end really soon?