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Messages - swgaming1015

#61
Is this only for Battlefront 1 or would mods and maps for Battlefront 2 be considered?

Also, what constitutes a "Christmas" themed map? Could someone be able to make a Hoth map but with Christmas trees all over it? Or does the map have to be completely Christmassy in nature?
#62
Seeing as the game launched today, I thought we should have a thread to discuss the new Battlefront. I'll start.

- The game is much better than EA BF1.
- The Clone Wars TV series inspired elements of the game are great.
- Starfighter assault and Blast are fun.
- Heroes vs Villains is alright but I preferred the BF1 mode instead of this "target" system.
- Galactic Assault is by far the best mode.
- It's a shame that DICE didn't carry over maps and modes from the last game. I'd love to try the old maps with the new gameplay and heroes.
- It's annoying that you can't yet select which map you want to play on.
- Sadly, the controversy about the loot boxes and the paywall seems to have detracted from an otherwise pretty good game. Hopefully EA will learn their lesson and keep them out of Battlefront III.

Overall, much better than the first one. I'd say it's a 7/10 game.


#63
Would you say the full game is better or worse than the 2015 Battlefront? Is the controversy about EA paywall as bad as everyone makes it sound? Also, I thought the game released worldwide on the 17th. Did you get earlier?
#64
Congratulations Gistech!  :cheers:
#65
SWBF2 Modding / How to create custom voiceovers?
October 16, 2017, 09:03:19 AM
I can add new custom sounds easily but when I use the same method to add voiceovers I don't have the same success. Here's how I'm trying to change the republic death voiceover.

1. Put clonedeath.wav in "effects".

2. Put "effects\clonedeath.wav    -resample xbox 22050 pc 22050" in my .asfx.

3. Put this in my .snd:

SoundProperties()
{
    Name("clonedeath");
    Group("rep_vo");
    Inherit("pain_chatter_template");
    PlayInterval(0.0);
    PlayIntervalDev(0.0);
    PlayProbability(1.0);
    SampleList()
    {
        Sample("clonedeath", 1.0);
       
    }
}

4. And lastly reference "clonedeath" in rep_inf_default:

[Properties]

HurtSound                  = "rep_inf_com_chatter_wound"
DeathSound                 = "clonedeath"


This method doesn't seem to work for me. Am I supposed to change voiceovers through a different method to how I change sound effects?

Thanks.
#66
Requests / Republic Y-Wing?
October 13, 2017, 02:41:37 PM
Has anybody released assets containing a Republic Y-Wing model? I've seen it appear in some maps and I know several people have different versions of the model but have any ever been released for public use?


Thanks.
#67
Do you mean Bespin: Cloud City or Bespin: Platforms? Both maps are part of the conversion pack for Battlefront 2:

http://www.moddb.com/mods/star-wars-battlefront-conversion-pack
#68
Quote from: Idren on October 04, 2017, 08:52:56 PM
Would anyone be able to take screenshots of the following for me?
Here's a image of the castle's surroundings. I'll try and get some flag images next.


Another thing I've noticed about this Beta is that the Clones have been reskinned since the Alpha. They used to be plain phase II clones and now they're 501st troopers. Maybe EA are trying to make the game appear more like the 2005 Battlefront 2.
#69
I think it's definitely an improvement over the last game as people are saying but that's mainly to do with the additional content and eras in my opinion. I don't see much of a difference in actual gameplay.

I'm happy they changed the star cards system and added the class system but the controls feel exactly the same as the 2015 game to me.

I'd prefer the 3rd person view to be more centred rather than over a shoulder.

Starfighter assault is much better but I'd rather the player could actually get in the ships and take off.

I can't stand the cross-era heroes. It looks ridiculous to see Rey and Han Solo fighting Darth Maul on Naboo during the Clone Wars.

Other than that it looks promising and I'll probably be getting it at launch. I'd rate the Beta about 7/10.
#70
Quote from: Davenport on October 04, 2017, 11:51:29 AM
But I thought this was the Closed Beta currently, the Open Beta doesn't start until October 6th...

It's open to people who preordered the game from the 4th.
#71
Oh, I just realised I gave you the wrong patch. I said you needed the 1.3 patch but in fact you need the 1.1 patch. I think that should fix the name.

http://www.moddb.com/games/star-wars-battlefront-ii/downloads?filter=t&kw=official&category=4

Sorry about that.
#72
I'm not sure why it crashed but I think the reason the name doesn't read right has something to do with not having the 1.3 patch. Get the 1.3 patch and the name should appear fine.
http://www.moddb.com/games/star-wars-battlefront-ii/downloads/the-unofficial-v13-patch-revision-129-final

Also even if you haven't put anything in Zeroeditor yet, the map should absolutely work. I'm not sure why it can't read the mission.lvl.
#73
Quote from: Led on September 28, 2017, 03:41:12 PM

The someone (you) comes along, rips out their assets, and beats them to the punch on making a new map.

Do you think that is a good thing to do or not?

No, as I said in my post I wouldn't steal assets because that's a little different. I'm referring to something like the Battlefront 2 Ultimate pack mod which simply rereleases those maps and gives credit to the original creators. Something like that seems like a positive to me as it means more people will play and enjoy these maps that've been around for many years.
#74
I've never really understood the aspect of modding ettiequte. I'd never take assets without permission but I don't see the problem with something like the Battlefront 2 Ultimate Pack. Nobody really owns these mods and maps. They're all based off the Star Wars IP and are created solely for people to enjoy. If someone includes the maps or assets with credit in another mod I don't see the problem. The reason people create maps for this game is for everyone to share and enjoy them and a new mod containing the maps will only result in more people playing them.
#75
The Empire at War model could probably be converted so that would be the msh. The odf could easily be made. The hard/time consuming part would be the animations. But I think it's a good idea.