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Messages - swgaming1015

#166
Requests / Re: Star Wars: Rogue One Troopers?
September 09, 2016, 04:09:39 AM
Great skin i2Bros. Do you have a download link for anyone who wants to use it?
#167
Requests / Re: Star Wars: Rogue One Troopers?
September 08, 2016, 04:57:57 PM
That looks great i2Bros, thanks so much. Anyone making maps based on Rouge One must use that skin. I do have one question though. Is this Battlefront 1 compatible? I've been meaning to look up tutorials on how to use Battlefront 2 skins in Battlefront 1. I think I just need to edit the BF1 unit's ODF for it to work.
#168
Requests / Re: Star Wars: Rogue One Troopers?
September 08, 2016, 01:59:25 PM
Thanks Unit 33 and i2Bros. I'm sure once the film is released many modders would find those skins useful.
#169
Requests / Star Wars: Rogue One Troopers?
September 08, 2016, 09:01:37 AM
Did anyone ever make or release Rebel or Imperial troopers featured in Rouge One like these?

Rebels:
[spoiler][/spoiler]

http://conversationsabouther.net/wp-content/uploads/2015/09/2C56491800000578-3236030-Rogue_one_Filming_at_the_legendary_Pinewood_studios_Felicity_Jon-a-93_1442358110266.jpg

Empire:
[spoiler][/spoiler]
[spoiler][/spoiler]
#170
Requests / Re: How do I properly set up a custom map?
September 07, 2016, 02:02:02 PM
You don't need Zeroeditor to edit sides. If you wanted to view a Battlefront 1 map's LUA you would have to go into Scripts/025 and use a program like notepad to open up the LUAs. You can then add your new units details to the LUA.


There are several tutorials on sides for Battlefront 1 maps on this website:

http://www.swbfgamers.com/index.php?board=49.0

I'd also recommend the Gametoast forums:

http://www.gametoast.com
#171
Requests / Re: How do I properly set up a custom map?
September 07, 2016, 01:31:38 PM
I think Delta327 is right about converting the maps to BF2. Also, I think you have to edit the world LUA if you're adding brand new units to a map.
#172
General / Re: Second galactic civil war
September 02, 2016, 09:19:06 AM
If you mean the second Galactic Civil War in Episode 7 then the good side was called "The Resistance."

If you mean the non-cannon second Galactic Civil War then I believe the good side was called the New Jedi Order.
#173
I'd say the main mod to get for Battlefront 2 would be the Conversion Pack. It adds all BF1 maps and new modes and eras among other things.

Here's the link: http://www.moddb.com/mods/star-wars-battlefront-conversion-pack


#174


If you're looking for guides, this video teaches pathing for Battlefront 2 but I've found the Zeroeditor tools are basically the same for both games when it comes to pathing.
#175
General / Re: Star Wars TV Series in the talks
August 04, 2016, 02:18:20 PM
Quote from: Darth Nyx on August 04, 2016, 12:33:19 PM
I'm hoping for a Clone Wars live action series!

I also doubt they'll do a live action Clone Wars show. Disney were the ones who originally canceled The Clone Wars and they've been cutting back on Clone Wars related products and merchandise ever since. I think they're trying to distance themselves from the prequels. I also remember that Lucasfilm was working on a TV show called Star Wars: Underworld at one point so maybe they'll adapt that.
#176
SWBF1 Modding / Re: "Access Denied" While Munging
August 03, 2016, 09:30:24 AM
Thanks very much Led! I tried again in an administrator account and I can create new maps and munge old maps with no problem now. I'm still not sure how one failed munge caused this problem in the first place but at least if I want to mod now I can do so in another account. Thanks again.
#177
SWBF1 Modding / Re: "Access Denied" While Munging
August 02, 2016, 04:35:53 PM
1. As I mentioned in my last post, I have never had any problem munging maps. I have munged many maps before which all worked. The map I get now if broken and appears blacked out.

2. Windows 7 on a 64 bit PC.

3. I clean every map before I munge it and this has done no good here.

I'm pretty sure this problem has something to do with "Permission Denied" aspect. I think it might be my firewall or something like that. It never used to ask me for administrative permission like this. Luckily I saved my data before this error happened so my map is safe, I just can't munge it right now. I suppose I'll just have to take down my firewall, uninstall all the mod tools and Battlefront and see what happens.
#178
SWBF1 Modding / "Access Denied" While Munging
August 02, 2016, 03:30:07 PM
After 1 failed attempt to munge my map ( it was munging fine up until that point ) my BFBuilder folder seems to have broken. If I attempt to put any data or maps in the folder it will ask me for administrative permission ( it never used to do this and I believe this is the cause of the problem. )  When I try to create a new map, I get a script error that tells me "Permission Denied" and "An error has occurred in the script on this page." When I try to munge already existing maps it says "Access Denied" after every line in the munge log and the munge fails to produce a working map. I've tried uninstalling Battlefront and re-downloading BFBuilder but for some reason it still fails to work. Is there an easy fix to this issue? Any ideas would be appreciated.  :)
#179
Released Maps and Mods / Re: 1.2 stock shell.lvl
June 27, 2016, 04:03:17 AM
Thanks very much for uploading this shell.lvl. Sadly it hasn't really worked for me. Now when I click on multiplayer it shows "Busy 92%" and then crashes. I should mention I'm playing on a Mac ( through Kit Fisto's method ) and I think it may have something to do with that. My copy of the game is not illegal, it's the classic PC CD-ROM version installed through a Mac wrapper.
#180
SWBF 1 and 2 Tournaments / Re: ICW6 Week 1
June 26, 2016, 02:05:12 PM
I'm actually still having some trouble joining. I'm getting met with this message upon clicking on the arena:

https://www.flickr.com/photos/144142316@N07/27844653571/in/dateposted-public/

I've checked my version and apparently I am using version 1.2

https://www.flickr.com/photos/144142316@N07/27887100416/in/dateposted-public/

Is there any way I can fix this?