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Messages - Gogie

#1
Quote from: Giftheck on July 14, 2019, 04:15:53 AM
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.

Or you could just call a different model in the first line of the prop odf since that's the model ze uses and keep the geometry name the same since that's what bf2 uses.

Re: starter kit I abandoned it because it's overall popularity was not enough to justify continuing it as a project plus the fact that i lost that comp shortly into it. I may come back to it after I patch scarif and make it work again but I'm also looking to do some graphics overhauling make it look prettier. For now I have documented most of my model projects and written a few tuts over at my blog at swbfmodelling.home.blog

#2
This is the complete source files to both of the scarif maps I made 2 years ago, as of the multiplayer update to steam and gog both maps are no longer functional with those versions, while I create a patch for this I decided to release the full assets to both maps, note this was a last back up before I stopped working on them for a while so I'm not sure if they still run as maps. The assets should mostly work in ze (be careful when loading bridges they only like to load on windows 7 or older)

Hopefully you all find something interesting or useful :)

Link: https://drive.google.com/file/d/1m794jgU-If_Ehbz6Fmcz8NdShzbMzJie/view
#3
Welcome Center / Good morning
July 13, 2019, 11:55:13 AM
I mean techinically I joined a long time ago but... I dont think I ever actually used my account here though...