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Messages - Sereja

#1261
Yes, the quality of effects and models will be high, but gamplay sitll need need to be fixed. I must complete the circle of bars.
Now, about nocd sofware: it is a 2 .bat files, already patched to level 1.1, and they are do not want to be patched twice. Possible solution: you must do everything in drder: install the game, upgrade it by patch, named Tatooine3_Update_Eng to level 1.1, and only after that, put in your game folder nocd software. Also, you must remember: nocd is not compatable with more higher upgrade to level 1.11 and 1.2.
The global web shop system, is very useful thing, but probably it works not for all countrys... At least me, or any people, I know, never use it. I buy my disc, in local city web shop, and I pay for it in post office: 100$. Anyway, I am lucky, this problem is not worry me anymore!
#1262
Great work! Thank's.
Here a link to a new heads pack, I just finished:
http://www.swbfgamers.com/index.php?&action=downloads;sa=view;down=560
Well, actualy it is a head addons:
1. Imperial NAVY trooper helmet. Must be connected to luke body.
2. Bando Gora priest mask, and Bando Gora warrior eye's.
Basic Bando Gora model: SWBF2 Palpatine head and SWBF1 Luke body.
(actualy those eye's may be used fore some sith model. They have separate .tga, so, anyone can easy, with HEX editor make them to be light.)
3. SnAke request: sith hair ponitail. Must be connected to Mace Windu head. Not sure about body...
#1263
Oh, my... How you can sleep after this?...
#1264
Actualy, I am overload by new ideas, that's why I am always starting new project, without finishing old one. The only thing I am realy miss, it's time, to finish all of them.
But you shold not be sorry about missing time, it's not a big problem. The real important thing, for each beginner modder, it is original SWBF1 game disc. It is out of sale, rare, and almost illusive thing, carried for now, only by few choosen ones...
#1265
SWBF1 Modding / Re: SWBFII Conversion Pack[WIP]
May 01, 2012, 05:33:04 PM
Yes, the explosions will look's perfect there.
Also, if you figure out, how to make rumble regions get to work, the conversion of Mustafar will be look's nice.
#1266
SWBF1 Modding / Re: SWBFII Conversion Pack[WIP]
May 01, 2012, 05:12:59 PM
When I try convert Mustafar, I am using invisible auto turrets for lava explosions...
#1267
SWBF1 Modding / Re: SWBFII Conversion Pack[WIP]
May 01, 2012, 07:02:12 AM
The conversion look's perfect, but what about fake explosions on Geonosis?
#1268
Thank's, after 4 year of modding, I am gain some experience, but still exist lot of things, I need to learn.
I hope finish this map as soon, as possible, but after 1 year of work I still need some time, to improve few things...
#1269
SWBF1 Modding / Re: Question: .option files
May 01, 2012, 06:34:08 AM
No, the .msh.option files usualy care information about size, collision, and bumpmap.
To change .tga names, you need to edit .msh with HEX editor.
#1270
My congratulations! This is a realy unexpected success!
But I think fixing lowrez is realy impossible. SWBF1 don't like the lowrez sceleton. Hmm... I just wonder, what hapens, if you do with lowrez sceleton, the same, thing, you do with normal sceleton and Interface Tool?...
#1271
Thank's, if I made some new heads, I let you know.
Well, as I sow from "Clone Wars" series, talz can comunicate, by "hands free" way, so those one, from Mos Eisley cantina, probably vose just drunk, and can't say nothing, whithout helping himself by hands...
#1272
Well, I make, and upload talz head:
http://www.swbfgamers.com/index.php?&action=downloads;sa=view;down=555
You may try to connected it, with wampa body, and  you probably need change wampa hands to some wookie hands, or they looks unrealistic with weapons.
Also, I am add a girl head, from my Nar Shaddaa dancer girl assets. Well, if you reduce it's quality, you may use it for some female model.
#1273
Hi, tripider, I have a question: is it possible for you to connect custom maded head, with real exist body? For example, if I made a head with ModTool, as simple prop?
#1274
SWBF1 Modding / Re: [WIP] Nar Shaddaa: Virtical City
April 29, 2012, 11:18:25 PM
I am a school teacher of biology. I have few hours at school, and lot's of time for hobby modding.
#1275
SWBF1 Modding / Re: [WIP] Nar Shaddaa: Virtical City
April 29, 2012, 08:25:47 PM
That's funny (I have collage teacher education). Well if someday I need to find new job, vent in other travel (not again!), or some armageddon hapens, I am sure you, I release all I have...
SnAke, you mean "static dummy" locals? No, I need angry "bar scum", they will guard CP's, appear from unexpected places, have some addons, and fancy weapons (well, not fancy beyond the logic). You probably may hard to survive in there... Sorry about that...