Something really weird..

Started by Snake, April 27, 2013, 11:48:18 AM

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So, in my little Bespin cantina I placed this bar booth from the DMI Prefab Pack and thought it was just a prop. Turns out, it is a ship. But it makes no sense because it worked by just placing it in ZE, not via vehicle spawn. Is this possible? I remember trying to simply place vehicles in ZE when I first started mapping but it never worked, so I assumed it was impossible..

Here's the .odf for those interested:
[spoiler][GameObjectClass]      

ClassLabel          = "flyer"
GeometryName   =   "dmi_prop_bar_booth.msh"


[Properties]      
FLYERSECTION            = "BODY"

GeometryName   =   "dmi_prop_bar_booth"
FirstPersonFOV          = "60"
CockpitTension              = "12"
ThirdPersonFOV          = "55"

CollisionScale          = "2.5"
CollisionThreshold      = "5.0"

CollisionInflict = "0.1"

MaxHealth           = 999999.0

//PassengerSlots          = "6"
//PassengerEyePoint       = "hp_passenger1"

ForceMode           = 1
ThirdPersonFOV          = 59.5
PitchRate           = 0.8
PitchFilter         = 2.75
TurnRate            = 1.3
TurnFilter          = 2.75

YawLimits           = "-95 -60"
PitchLimits         = "-10.0 20.0"

PCPitchTurnFactor   = "20.0"
PCYawTurnFactor     = "20.0"

PitchTurnFactor     = "1.0"
YawTurnFactor       = "1.0"

EyePointOffset      = "0.0 2.0 0.0"
//MountPos        = "1.5 -0.75 1.75"
TrackCenter     = "0.0 0.0 0.0"
TrackOffset     = "0.0 0.0 0.0"

//ControlsUnit = "1"
PilotPosition       = "hp_active"
PilotAnimation      = "drive"

VehiclePosition     = "common.vehiclepositions.pilot"

[/spoiler]
=AaTc= Forever

SALLY....

-Retired Modder

If you place vehicles in zeroeditor they will only spawn once. To get them to respawn, you have to use the com_inf_vehiclespawn and properly configure it.

Oohh.. that makes sense..
=AaTc= Forever

SALLY....

-Retired Modder