Mapping :D

Started by 21 | Reacter, September 23, 2011, 08:35:27 AM

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Hey all :D
For a few seconds, i have made my first mapping attempt.
http://www.uploadagent.de/show-177891-1316791830.html
:D :D :D
:tu:
Well^^
But now i want to learn how i can edit the Map like this:
   (at the sixt second)  (Video by: Deagle)
How i can make that?
I want to lern that :D
Pls can anybody help me =)

The text on the building is an After Effect added to the video, not on the map, so basically, you cant put a text on this building ONLY.
You can edit the tga file for buildings but EVERY buildings will show the text.

Check this : http://www.swbfgamers.com/index.php?topic=3509.0

I think it will be useful ;)

i think, this is not correct...
I have a konversation with deagle for a few weeks ago.
And he said, it was "mapped"
...and why he should lie?
im sorry if im wrong but i think it works.
but thx for the answer.

i havent watched the video but i presume he added text to a prop tga

Okay so you want to add it to one building while leavng the others alone? (I know how I just want to make sure this is what you want before I explain it.)

xD  thx, deagle has explained to me, i hopei can do it now, too^^
If i have problems, i write to u  thx

don't forget to share your knowledge!

get something, then give something back   ;)
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Of course! (=
if i learned it, i want to make a tutorial ;)
But at the moment, I cant explain something about that!... xD
because i dont know much about it^^
tomorrow i will find out all about it^^
Buckler, do u want to help me-tutorial-?
because of my english sucks^^

do your best, and i will edit it, no problem

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet


I'd be glad to learn how to edit just one building too :)

Basicicly you need to know how to edit a .msh file to point to a differant texture file.

September 24, 2011, 03:40:41 AM #12 Last Edit: December 17, 2011, 06:41:38 AM by DEAGLE
I used some assets from the shipped rhen var world. download

Just put the odf file in the odf folder of your world, and the others in the msh folder. As you see I edited the Rhn_bldg_outsidedetails_01.tga completely transparent. You can put your text in the Rhn_basebrick_8.tga.
For sure you can mess with the names, but be sure to check if you changed them in the odf and msh file, and ofc the textures.

You just need to select the odf in ze and put your object in the map. Note that you can only see your texture if the object is in front of you, you've to change the camera angle or to turn the object to see it. Ingame you can see it from both sides, only that it's inverted if you look from behind.