Music munging

Started by 1ИCΘ6И17Θ, July 30, 2018, 03:14:32 AM

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Hey, so I resumed my work on my mod, and everything's getting quite near the final release milestone, one of my last obstacles is munging music, sounds represent no problems, as I somehow managed to put together a sound effect munger, but Music remain an unbreached obstacle...

I have tried to put PsychoFred and Vyse's knowledge to the play but it won't work, it stops while munging a .stm file.
My main goal now is munging my mod's effects and music together in a big file that I'll be able to forcibly hexedit in mod maps to make em compatible with my mod.

So yeah, a bit of help is needed now, because I know that it won't munge on X64 systems and that it won't allow me to work by trial and error as I usually do...
Also, check out my total conversion for BF1: Ferocious Battlefront
http://www.moddb.com/mods/ferocious-battlefront

RELEASE INCOMING

Quote from: 1ИC06И170 on July 30, 2018, 03:14:32 AM
So yeah, a bit of help is needed now, because I know that it won't munge on X64 systems and that it won't allow me to work by trial and error as I usually do...

But you can munge sound and music on 64-bit systems if you've got the fixed and improved munge files:

http://www.gametoast.com/viewtopic.php?f=64&t=30415

But this is for Swbf2 isn't it ?
Also, check out my total conversion for BF1: Ferocious Battlefront
http://www.moddb.com/mods/ferocious-battlefront

RELEASE INCOMING

Quote from: 1ИC06И170 on July 30, 2018, 08:31:43 AM
But this is for Swbf2 isn't it ?

I'm pretty sure you can munge a sound.lvl that will work in a Battlefront 1 map using the Battlefront 2 mod tools. You can certainly used the Battlefront 1 tools to make a sound.lvl that works in Battlefront 2 so I assumed it worked the same the other way around.