SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: jdee-barc on August 27, 2012, 07:29:27 PM

Title: Localizing via LUA
Post by: jdee-barc on August 27, 2012, 07:29:27 PM
I just need to know if there's a way to localize things (like weapons and entities) through lua coding. Does anyone know?
Title: Re: Localizing via LUA
Post by: SleepKiller on August 27, 2012, 07:30:48 PM
I don't think so not with weapons and units.
Title: Re: Localizing via LUA
Post by: jdee-barc on August 27, 2012, 07:39:29 PM
Darn. Alright. and what about loading custom core.lvls? (since I know you can load custom commons)
Title: Re: Localizing via LUA
Post by: Phobos on August 27, 2012, 10:11:23 PM
Quote from: jdee-barc on August 27, 2012, 07:39:29 PM
Darn. Alright. and what about loading custom core.lvls? (since I know you can load custom commons)
I know you can have a custom core.lvl in a corresponding addon folder to localize unit and weapon information for that specific mod map but I'm not sure how/if you can call on a custom core for other circumstances.
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