Need some help guys ^^
i try it thousand of times... but it didnt work....
that is the only what i changed (bes1r-script)
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- REP Attacking (attacker is always #1)
local GEO = 1 <-----------New
local CIS = 2
-- These variables do not change
local ATT = 1
local DEF = 2
AddMissionObjective(CIS, "orange", "level.bes1.objectives.1");
-- AddMissionObjective(CIS, "red", "level.bes1.objectives.2");
-- AddMissionObjective(CIS, "red", "level.bes1.objectives.3");
AddMissionObjective(REP, "orange", "level.bes1.objectives.1");
-- AddMissionObjective(REP, "red", "level.bes1.objectives.2");
-- AddMissionObjective(REP, "red", "level.bes1.objectives.3");
SetTeamAggressiveness(GEO, 1.0) <---------------------New
SetTeamAggressiveness(CIS, 1.0)
ReadDataFile("sound\\bes.lvl;bes1cw");
ReadDataFile("SIDE\\cis.lvl",
"cis_fly_maf",
"cis_fly_droidfighter",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_inf_droideka");
ReadDataFile("SIDE\\geo.lvl", <------------------------New
"geo_inf_geonosian");
-- Geonosian Stats <------- Complete new, Geonosians.... (the heros, should not play)
SetTeamName(GEO, "Geonosian");
SetTeamIcon(GEO, "geo_icon");
AddUnitClass(GEO, "geo_inf_geonosian")
AddUnitClass(GEO, "geo_inf_geonosian")
AddUnitClass(GEO, "geo_inf_geonosian")
AddUnitClass(GEO, "geo_inf_geonosian")
AddUnitClass(GEO, "geo_inf_geonosian")
SetHeroClass(REP, "rep_inf_macewindu") <---------------------- Heros are not playing at this
(Or is this IMPORTANT?^^)
-- CIS Stats
SetTeamName(CIS, "CIS");
SetTeamIcon(CIS, "cis_icon");
AddUnitClass(CIS, "cis_inf_assault",5) <---------------Super Battle Droid = Rocket
AddUnitClass(CIS, "cis_inf_assault",5)
AddUnitClass(CIS, "cis_inf_pilotdroid",5)
AddUnitClass(CIS, "cis_inf_assassindroid",4)
AddUnitClass(CIS, "cis_inf_assassindroid",4) <-------- Droideka/ Destroyer = Sniper
SetHeroClass(CIS, "cis_inf_countdooku")
Thats all what i change!
but the game crashed every time :(
can anyone help me......?
(I searched a long time in web....but its too specife)
Ok, i've done this mistake so many times :P
First step: get rid of the lua you posted.
step 2: take the bes1r.lua (the lua you used to make this), only do this
add only the following to your lua. if you want the republic vehicles out also, comment out each line with --
ReadDataFile("SIDE\\geo.lvl",
"geo_inf_geonosian")
and at the addunit class thingy. only add this
AddUnitClass(REP, "geo_inf_geonosian",[Insert number])
And this should work
jdee you forgot to mention that he must comment out all the other addunit class lines or the game will crash. Also make sure the numbers all add up to what the previous ones added up to, else the game starts to complain and in some cases crash.
You may also find these tutorials helpful:
http://www.swbfgamers.com/index.php?topic=3641.0
http://www.swbfgamers.com/index.php?topic=979.0
Ok, ThX to all ;)
have a new video:
http://www.youtube.com/watch?v=CNbWQld4zAA&feature=channel_video_title
Its a Weapon mod for the Assassin-Droid
xD its a new Topic.... but i only need a link
>Mapping<
Yea, i can edit "everything" on battlefront... now its time for Mapping
Can anyone help me? a link to a tutorial :D
(have a look on my videos, i want to have some orders for mods :D)
Weapon, Units, Example: Imp Vs Clones etc
or unlimeted jetpack or Have the geonosian wings at every person (Not Droideka)
:D
I will be very thanksfull ;)
look at this forum
http://www.swbfgamers.com/index.php?board=49.0
Many links there refer to zero editor (the map editor for SWBF). There is also a good deal of informaiton
in the documentation of the mod tools that you downloaded.
Here are some other useful sites:
http://gametoast.com/forums/viewforum.php?f=1&sid=135530d6b0d30811eb7e4a63500125a5
http://www.secretsociety.com/forum/display_forum.asp
When you figure things out, please make your own tutorial for us, if it is not already covered!
:cheers:
:D
Thank you Led =)
:tu:
hmmm.. sorry dont found the correct...