SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: PhilMitchell6 on August 13, 2020, 01:30:42 PM

Title: Sound munge
Post by: PhilMitchell6 on August 13, 2020, 01:30:42 PM
Hi all, could anyone please help me out with munging sound, firstly I tried to munge sound on a 64 bit PC however, I soon found it is impossible to do so on x64 architecture. So I attempted to munge on an XP pro 32bit PC, this also didn't work, therefore I assumed it was a fault of my own. Later on I had another go at munging a released data file on the 32 bit system and discovered that it also hadn't munged the sound and the vehicles were mute. Could any of you please help me, it'd make my day and would be much appreciated. 
Title: Re: Sound munge
Post by: Napseeker on August 14, 2020, 12:13:09 PM
Try taking a look at the Chain Isle  ("Datachainisle") project as that is small SWBF1 project that demonstrates how to add custom sound and music to your map.

https://www.swbfgamers.com/index.php?topic=7378.0

The sound stuff is tricky, I don't entirely understand all of it myself either but this project gives you an idea of what files you have to set up. 
Title: Re: Sound munge
Post by: Unit 33 on August 14, 2020, 12:21:15 PM
off topic-  but that's a great username lad Hahah
Title: Re: Sound munge
Post by: PhilMitchell6 on August 14, 2020, 12:41:55 PM
Quote from: Napseeker on August 14, 2020, 12:13:09 PM
Try taking a look at the Chain Isle  ("Datachainisle") project as that is small SWBF1 project that demonstrates how to add custom sound and music to your map.

https://www.swbfgamers.com/index.php?topic=7378.0

The sound stuff is tricky, I don't entirely understand all of it myself either but this project gives you an idea of what files you have to set up. 

Thanks for the suggestion, interestingly enough custom sounds munge on my machine
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