Helicopter

Started by Phobos, August 15, 2011, 03:13:13 PM

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November 03, 2011, 08:48:05 PM #15 Last Edit: November 03, 2011, 09:29:08 PM by Phobos Developer
Quote from: Nikoli on November 03, 2011, 06:39:35 PM
It's real nice of you to point fingers and send hate mail and all that. Perhaps you should take some time to consider that perhaps I'm not hoarding, and that perhaps I just haven't had any time to spend on a very old video game due to how busy I've been with my real life.  And then I'm not sure I even have it any more after updating my computer.

There is also the part where it's in general poor taste to demand someone give you something for free that they've spent a lot of time working on.   :td:
If perhaps you try asking nicely and trying to have a little bit of understanding when thinking these things over, I'm sure you'll get a much better response.
I went out of my way to munge a special modded clone side for you (which u rated lame), and offered extensive help with your vietnan map projects (read the chat log i attached). You refused to share any assets despite my willing assistance for your mod projects. Calling you ungrateful for this is hate mail?

I'm not demanding anything from you, I'm just stating you and TcF. Rick need to stop acting like you are special because you have helicopter assets you don't want to share. You're saying I should have asked nicely for the assets? Read this because I think you took a lot for granted:


[16:33] n1kol1: *haven't released any assets from my real life mod
[16:33] Phobos Developer: y not? a humvee woudl be fun to put on maps
[16:33] Phobos Developer: u would get alot of recognition
[16:34] n1kol1: well I would like to have exclusive models and stuff for my mod when it comes out
[16:34] Phobos Developer: ok
[16:34] n1kol1: then afterwords I would release them
[16:34] Phobos Developer: nice
[16:35] n1kol1: before I release the mod though I need to know how to change sound effects and finish a few textures
[16:35] Phobos Developer: sound effects
[16:36] Phobos Developer: i can help you with sound
[16:36] n1kol1: the guns noises
[16:36] Phobos Developer: also
[16:36] n1kol1: I have all the sounds, I just don't know how to add them in
[16:36] Phobos Developer: alot of your models look really good for the world war 2 map shroom me and some other praxeum members were considering making
[16:36] Phobos Developer: well
[16:37] Phobos Developer: you have to do some odf work
[16:37] n1kol1: they're not exactly WW2 weapons and stuff
[16:37] Phobos Developer: and alot of sound work
[16:37] Phobos Developer: and some mission stuff
[16:37] n1kol1: see I need to have the sounds work on all the levels
[16:37] Phobos Developer: well they are still realistic enough to just retexture and put in a map
[16:37] Phobos Developer: sound is complicated
[16:37] Phobos Developer: theres 2 types
[16:37] Phobos Developer: background music and effect sound
[16:37] n1kol1: I just need to change the sound effects
[16:37] Phobos Developer: i also want sound effects on phobos
[16:38] Phobos Developer: like when yoda uses his force push i want it to play the sound file that says "use the force" in yodas voice
[16:38] Phobos Developer: i figured out background music now all thats left is sound effects
[16:38] Phobos Developer: have you tried any tutotirals
[16:38] Phobos Developer: tutoraisl
[16:38] n1kol1: yeah
[16:39] n1kol1: but they all focus on changing either the music or the sound for just one map
[16:39] Phobos Developer: how many wav files do you have for effects
[16:39] n1kol1: I'm probably going to just mix the current sounds togetehr
[16:39] n1kol1: *together
[16:39] Phobos Developer: as long as you have them referenced in the ODF you could just send me hte wav files and your LUA script and i could try to munge a phobos.lvl for sound for you
[16:39] n1kol1: on for every gun that is being added
[16:40] n1kol1: *one for every gun being changed
[16:40] n1kol1: and the problem is that the LUA script is map specific
[16:40] Phobos Developer: how is that a problem
[16:40] n1kol1: I need the mod to work on all maps
[16:41] Phobos Developer: thats gonna require more work
[16:41] Phobos Developer: so much more
[16:41] Phobos Developer: your going to have to edit the LUA for every map of every era extensively
[16:41] n1kol1: which is why I'm just gona mix the current sounds together so that they sound semi decent
[16:41] Phobos Developer: i have not tested putting custom sound on stock maps yet
[16:41] Phobos Developer: i can get custom soudn to work on custom amps
[16:41] Phobos Developer: maps*
[16:42] n1kol1: as I said
[16:42] n1kol1: that's not the problem
[16:42] n1kol1: the problem is getting it to work on all maps
Conversation ended: Tue, Oct  12 16:43:11 2010
Conversation started between Phobos Developer and n1kol1: Tue, Oct  12 16:43:59 2010
[16:43] Phobos Developer: is your vietnam map finished
[16:44] Phobos Developer: the helicopter is something special
[16:44] n1kol1: I ended up changing the Heli to a Cobra attack helicopter
[16:44] n1kol1: and yes the map is done
[16:44] Phobos Developer: is the map and/or assets available?
[16:44] n1kol1: but I would like to add a few more command points
[16:45] n1kol1: no the map/assets are not available
[16:45] n1kol1: nothing will be available till after I release the full mod
[16:45] Phobos Developer: when will that be do you think
[16:45] n1kol1: when I figure out how to add 2 more command points and when the Warsaw side is done
[16:46] Phobos Developer: adding 2 command points is simple
[16:46] Phobos Developer: can be done in about 5 minutes
[16:46] n1kol1: I know it's easy but I don't know how to do it
[16:46] n1kol1: so it's not that simple
[16:46] Phobos Developer: i do
[16:46] Phobos Developer: you go into zeroeditor
[16:46] Phobos Developer: add a command post from the common folder
[16:46] Phobos Developer: give it a name and capture/control regions
[16:46] Phobos Developer: localize that to name it
[16:47] n1kol1: I can't exactly access ZE atm
[16:47] n1kol1: and I don't exactly know how to localize either sooo
[16:47] n1kol1: it's still a problem
[16:48] Phobos Developer: i could help you
[16:48] n1kol1: not right now
[16:48] n1kol1: considering that no matter what you told me
[16:48] n1kol1: I wouldn't be able to work on it
[16:48] n1kol1: since I can't access ZE on this computer
[16:48] Phobos Developer: i can add the cps and localize it for u is what i meant
[16:49] n1kol1: umm would I be able to trust you to not use any of the assets till after the mod was released?
[16:49] n1kol1: or is this your way of getting ahold of them before I'm ready to release them?
[16:50] Phobos Developer: i will not use any of them for any mods i promise. i wont give them to anyone nor will i even tell anyone that they exist or that you gave them to me. yes you can trust me. im just trying to help the swbf1 community and this is a really awesome project and i d like to help you get that map out sooner rather htan later
[16:50] n1kol1: ok then I'll trust you
[16:50] n1kol1: I'm just used to being burned by people who want my assets and they want them as soon as possible
[16:51] Phobos Developer: i know how you feel because its the same way with developing maps
[16:51] n1kol1: I'll send them to you when I get a chance
[16:51] Phobos Developer: people always ask me to leak them an unfinished phobos
[16:51] Phobos Developer: all i will do when you send it is add the cps wehre you tell me to, name them what you want me to, and send you back the assets plus a munged version
[16:51] Phobos Developer: if you want me to test the map for bugs i can do that if not then ok
[16:52] n1kol1: ok
[16:52] n1kol1: well if you want to test it to make sure it works is fine with me
[16:52] Phobos Developer: im familier with alot of bfront log errors
[16:52] Phobos Developer: and ill look for wallahcks or other glitches to be fixed
[16:53] n1kol1: there aren't any of those
[16:53] Phobos Developer: nice, it looks like mostly a terrain map
[16:53] n1kol1: I've tested it alot
[16:53] n1kol1: yep
[16:53] n1kol1: with a few buildigns
[16:53] n1kol1: *buildings
[16:54] Phobos Developer: very nice
[16:54] Phobos Developer: so since you dont know how to localize
[16:54] Phobos Developer: do you know what it is though?
[16:54] Phobos Developer: it allows you to name things
[16:54] n1kol1: yeah I know what it is
[16:54] Phobos Developer: with localize
[16:54] Phobos Developer: you can name individual units
[16:54] Phobos Developer: instead of stormtrooper you can call it paratrooper
[16:54] Phobos Developer: or whatever
[16:54] n1kol1: I just haven't sat down and figured it out
[16:54] Phobos Developer: you can name weaposn
[16:55] Phobos Developer: if you send the assets also send a list of what you want renamed, including soldiers weapons cps and tanks
[16:55] Phobos Developer: iits really quite simple to do
[16:55] n1kol1: that would take too long to send
[16:55] Phobos Developer: and i also want to figure out the custom sound thing
[16:55] n1kol1: it's a total conversion
[16:55] n1kol1: I can live with the non changed names
[16:55] Phobos Developer: oh
[16:56] Phobos Developer: how big is the data folder
[16:56] Phobos Developer: compression helps alot but sometimes they are just so big
[16:56] n1kol1: for both it's gona be over a gig
[16:56] n1kol1: not counting the map data
[16:56] Phobos Developer: my dataphobos is about 3.1 gb
[16:57] Phobos Developer: but ive been wroking on it for 12 months
[16:57] n1kol1: yeah but still
[16:57] n1kol1: you aren't trying to send it to anyone
[16:57] Phobos Developer: if i was i would have to use winrar to compress it into rars and split them into 200mb chunks or something to upload
[16:57] Phobos Developer: still very time consuming
[16:58] Phobos Developer: perhaps sending you tutorials on how to localize would be more time efficient
[16:58] n1kol1: maybe
[16:58] n1kol1: gona be AFK for a little bit
[16:59] Phobos Developer: ok
Conversation ended: Tue, Oct  12 16:59:12 2010

[17:51] n1kol1: I don't have any tutorials that would help you
[17:51] n1kol1: all that I have I've learned myself
[17:51] Phobos Developer: you should make one sometime
[17:51] Phobos Developer: an xsi tutorial
[17:52] Phobos Developer: that helicopter you made is so cool
[17:52] n1kol1: lol I made that in a program called Wings3d
[17:52] Phobos Developer: not even in xsi?
[17:53] n1kol1: all I've learned in XSI I've learned myself through trial and error
[17:53] Phobos Developer: how many months./years
[17:54] n1kol1: <High latency detected between you and the server. Your last few messages may not have been received.>
[17:57] n1kol1: um about 2 years modeling
[17:57] n1kol1: in Wings
[17:57] n1kol1: and about 6 months in xsi
[17:57] Phobos Developer: ok
[17:57] Phobos Developer: nice
[18:08] n1kol1: <Disconnected from server>
Conversation ended: Tue, Oct  12 18:08:58 2010


Quote from: SleepKiller on November 03, 2011, 07:12:12 PM
:ohmy: :o Phobos what posiesed you to go demanding assets? They are not your property and you have no right to demand them.
I never demanded them you have no right to say I did read the OP again. Request does not mean demand.

Quote from: Nikoli on November 03, 2011, 08:08:59 PM
I'd be more than happy to share them.. If I still have them  :confused: I'm pretty sure I've still got the ODFs

If you guys are talking about the Cobra, I'd perfer not to release it just cause I honestly think it looks like crap  :sick:  and I don't feel like finishing it.

I'll check for the little bird though.

When I get some time to look through my stuff I'll see if I have it and I'll see about getting it posted online. I know I've got my RPG-7 and a few other goodies.  8)
The community will be grateful for anything you choose to release. I'm sure there are skinners who could help you with finishing up any unfinished textures.

November 05, 2011, 10:16:58 AM #16 Last Edit: November 05, 2011, 10:22:15 AM by Unit 33
Quote from: Phobos Developer on November 03, 2011, 08:48:05 PMYou refused to share any assets despite my willing assistance for your mod projects. Calling you ungrateful for this is hate mail?
In the log you have shared it clearly showed that Nikoli had no intention of releasing his assets until he had finished his project, and to this you seemed to agree with at the time.

As they are technically his possessions it is entirely his leisure to release them whenever he chooses....
To insult someone because of this decision regardless of the words you use is still fairly insulting, I would caution you not to escalate any further and respect Nikoli's decision.

TLTR
Be patient and remain civil!

November 05, 2011, 06:25:55 PM #17 Last Edit: November 05, 2011, 06:30:03 PM by Phobos Developer
And he took all of it for granted. The purpose of this thread is to discuss release of helicopter assets, not Nikoli's unfinished map projects.

yes, but may i point out that you opened the thread saying nikoli and snake refused to share them? it's not one's duty to release everything they make. and that wasn't finished at the time, if i'm not mistaken
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Are we stuck in some hilarious time loop? This argument is going around in circular motions.

We've already found out that Nikoli's mod progress and the release of assets were at some point related, which is evident in that little chat history you showed us.
But now he's said that he will release the LittleBird helicopter and even more! So...whats the problem? Patience mon ami!