SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: 1ИCΘ6И17Θ on July 25, 2016, 01:47:35 AM

Title: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on July 25, 2016, 01:47:35 AM
Helloooo !

I'm a big Star Wars Battlefront fan (you must be already aware of that because why would I be here if not right ?)
And I had an idea.
Why not trying to port Star Wars Battlefront to a more modern and highly customisable engine ?
I was thinking about id tech 4, it would be perfect for that task, in addition there is a lot of assets of the original games we can recycle for that purpose, such as the maps and the textures !
What are you thinking of that ? I personally started to gather the necessary tools and I'll start to try to port the Citadel (my favorite map) for Doom 3, and I'll later try to make it standalone. I'll use RBDOOM 3
I know id Tech 3 would be a better choice for this since two Star Wars games use it but, wouldn't it be awesome to have it in a modern engine ?
The engines I am talking about are completely open source.
I almost forgot, there is a Call of Duty 4 mod named Galactic warfare, I think it's assets are available.
What are you thinking of that ?
Imagine a Battlefront like this....
[spoiler](https://i.ytimg.com/vi/5l71IW8VMTQ/maxresdefault.jpg)[/spoiler]
Fast paced and totally moddable.  ::)
Title: Re: Star Wars Battlefront hard revive idea
Post by: TheGangstarTY on July 25, 2016, 03:32:17 AM
Porting would probably be too hard. I do like the idea though and I have always supported something like that.

There are already a couple of remakes coming out. One called "Star Wars Galaxy in Turmoil" and another is "Star Wars Battlecry" which both hope to remake Star Wars Battlefront in some way.
Star Wars Galaxy in Turmoil (by Frontwire Studios) are basing their mod off of Free Radical's Star Wars Battlefront 3 project that was evidently canceled. They hope to remake the models into that of their own and rewrite the code to improve it. Possibly redesign the maps too.
Star Wars Battlecry (by "Some Fans") are making a game from scratch. They started on CryEngine but then transferred it over to Unreal Engine 4. Their development has been slower than Frontwire Studios' but that's due to them having a smaller, less dedicated team. It is possible that this game could never be finished.

I hope these seem interesting to you ;)
Title: Re: Star Wars Battlefront hard revive idea
Post by: Led on July 25, 2016, 06:31:16 AM
Indeed, several have attempted this idea and even more have thought of this  ;)
Title: Re: Star Wars Battlefront hard revive idea
Post by: Luna-old on July 25, 2016, 08:21:32 AM
The idea is very good, but like Led has said, some have tried but many have thought about this.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on July 25, 2016, 08:55:00 AM
Quote from: TheGangstarTY on July 25, 2016, 03:32:17 AM
Porting would probably be too hard. I do like the idea though and I have always supported something like that.

There are already a couple of remakes coming out. One called "Star Wars Galaxy in Turmoil" and another is "Star Wars Battlecry" which both hope to remake Star Wars Battlefront in some way.
Star Wars Galaxy in Turmoil (by Frontwire Studios) are basing their mod off of Free Radical's Star Wars Battlefront 3 project that was evidently canceled. They hope to remake the models into that of their own and rewrite the code to improve it. Possibly redesign the maps too.
Star Wars Battlecry (by "Some Fans") are making a game from scratch. They started on CryEngine but then transferred it over to Unreal Engine 4. Their development has been slower than Frontwire Studios' but that's due to them having a smaller, less dedicated team. It is possible that this game could never be finished.

I hope these seem interesting to you ;)
Extremely, but I have to admit that somehow saddens me.
I was talking about id tech 4 because it is lightweight and can run on a really wide range of pcs.
It features a Blender converter that will surely come in handy, this is an idea though, I don't know if yes or no it'll become serious and real, I'm gonna start tinkering around with Id tech 3 and 4,  to see what comes out of it :) .
It would be easy with the 3 though,  since Jedi academy and Outcast already use it (also the full code was released), but I'd like something modern looking, even if I wanna give it an old school gameplay.
Why the SWBF community wouldn't make it's own game ? After all We're all heavy duty fans around here.  :cheer:
Btw, I spent a great time of my childhood messing around with pk3 files of Jedi Outcast, what comes out of it is that the Zero engine works in a very similar manner.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Led on July 25, 2016, 09:15:56 AM
Quote from: Incognito on July 25, 2016, 08:55:00 AM

Why the SWBF community wouldn't make it's own game ?

I will do everything here to encourage you.  I will make a private forum for your developers, give you a teamspeak voice channel, etc.

But I also suggest that you study the past efforts and understand why they ultimately have not produced a final product.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on July 25, 2016, 10:22:56 AM
Force be with you.  :bow:

Also as I said it is an idea, this is what I do now, I try to see how everything will end up.
I try to see which engine is the more adequate, how harsh things will be on it.... That sort of thing.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on July 27, 2016, 02:19:32 PM
Okay, after a lot of thinking, I'll be using id tech 3 aka Jedi Knight's engine, it has a lot of material, assets, is open source, easy to mod and port, and an awesome community.  :tu:
It also still has awesome graphics despite its old age.
Again I'm not aiming visual perfection like COD, I want a game that can be modified, that is supple, and old school paced packed.
I wanna give it that feeling of the lone marine that fights for his survival on the battlefield.

Also guys, where do I upload my mods ? I've created 2 so far.
Title: Re: Star Wars Battlefront hard revive idea
Post by: TheGangstarTY on July 27, 2016, 02:34:33 PM
Quote from: Incognito on July 27, 2016, 02:19:32 PM
Also guys, where do I upload my mods ? I've created 2 so far.

You can upload your mods here:
http://www.swbfgamers.com/index.php?action=downloads;sa=add
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on August 06, 2016, 04:06:21 PM
Mod added ! Hope you'll enjoy it as much as I did !

To get back on the topic, Id tech 3 is able of showing beautiful graphics, look at that :

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fxreal.sourceforge.net%2Fscreenshots%2Fyan_test%2Fshot0082.jpg&hash=fb86653732a4d4175d94576722e4c1c2fccf6165)[/spoiler]
Title: Re: Star Wars Battlefront hard revive idea
Post by: Giftheck on August 07, 2016, 04:27:07 AM
LucasFilm can and most likely will shut down any attempt to do Battlefront outside the original engines, at the insistence of EA. Galaxy In Turmoil is already changed, and I think Star Wars Battlecry is likely to be next, if it hasn't already folded.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Luna-old on August 07, 2016, 08:09:21 AM
There is a way to bypass EA's control.

If a game that is like Battlefront is made, and is moddable. People (maybe the original game dev) could make mods that add Battlefront Star Wars stuff. As Modders can't be affected by EA that much.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Led on August 07, 2016, 08:15:50 AM
Quote from: Darth Nyx on August 07, 2016, 08:09:21 AM
There is a way to bypass EA's control.

If a game that is like Battlefront is made, and is moddable. People (maybe the original game dev) could make mods that add Battlefront Star Wars stuff. As Modders can't be affected by EA that much.

For anyone that reads this, keep in mind that it is best not to take legal advice from an internet forum  ;)
Title: Re: Star Wars Battlefront hard revive idea
Post by: Unit 33 on August 07, 2016, 08:26:16 AM
Many small fan projects fail because of low interest and lack of communication.

When you have a small team of volunteers, it only takes a few people to leave the project to kill it entirely.

It's also difficult to have a balanced group, often you'll get a whole load of ideas people and maybe two people that actually know what they're doing.

Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on August 07, 2016, 09:18:31 AM
EA  :censored:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2BQvYtv.jpg&hash=bcc448a6becd85c2ac2fe6d7009f1173ae1ae37b)
Anyway, what I have planned is to port Battlefront to the Jedi Outcast engine, I don't think they would care about a 15 years old engine game. :D
Quote from: Darth Nyx on August 07, 2016, 08:09:21 AM
There is a way to bypass EA's control.

If a game that is like Battlefront is made, and is moddable. People (maybe the original game dev) could make mods that add Battlefront Star Wars stuff. As Modders can't be affected by EA that much.
Like Call of Duty Galactic Warfare, cool thing about using Id tech 3 is that there is already a lot of Star Wars materials ready to be used, so I guess it could pass as a mod for Jedi Knight rather than a standalone game.

Edit by Anyder: Dont disrespect or insult people here, please.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on August 26, 2016, 08:04:30 AM
Hello ! Don't worry I haven't forgotten the project, I am proud to say I have found the engine I'll use, it is called the Daemon engine, and is an upgrade of the ID tech 3, that means it is still fully backwards compatible with all the materials created by Raven Software for Jedi Outcast and Jedi Academy, tons of high poly characters and textures to recycle !  :cheer:

It was used for a FPS named Unvanquished, which looks graphically like a mix of Quake III, DooM 3, Half-Life 2, and Halo CE, very neat.

For now I'm still gathering all the necessary materials to start it.
Title: Re: Star Wars Battlefront hard revive idea
Post by: William on August 26, 2016, 12:14:17 PM
Quote from: Incognito on August 26, 2016, 08:04:30 AM
Hello ! Don't worry I haven't forgotten the project, I am proud to say I have found the engine I'll use, it is called the Daemon engine, and is an upgrade of the ID tech 3, that means it is still fully backwards compatible with all the materials created by Raven Software for Jedi Outcast and Jedi Academy, tons of high poly characters and textures to recycle !  :cheer:

It was used for a FPS named Unvanquished, which looks graphically like a mix of Quake III, DooM 3, Half-Life 2, and Halo CE, very neat.

For now I'm still gathering all the necessary materials to start it.

Just please don't make heroes have Jedi Academy or Outcast saber mechanics. Their system is too gated by movement which seriously detracts from the skill cap
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on August 26, 2016, 12:36:09 PM
Mmmh, well I was thinking the battlefront saber system was too basic to be honest...
But I'll see what I will do in due time, for now I'm still gathering what I'll need.
Title: Re: Star Wars Battlefront hard revive idea
Post by: William on August 26, 2016, 01:20:31 PM
Quote from: Incognito on August 26, 2016, 12:36:09 PM
Mmmh, well I was thinking the battlefront saber system was too basic to be honest...
But I'll see what I will do in due time, for now I'm still gathering what I'll need.

https://www.youtube.com/watch?v=HuzhQnQLIXQ&index=2&

https://www.youtube.com/watch?v=MLk-VBRtmuw&index=4&list==
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on August 26, 2016, 01:30:44 PM
Hahaaaa!!! :rofl:
Thanks for the sharing, it looks awesome indeed. Jesus, that game never gets old...
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on October 31, 2016, 01:14:26 AM
Just sayin this is far from dead, as a matter of fact I can't stop to think about it it is just that I'm having some trouble to make the Daemon engine work.
If anyone else could help me with it that would be awesome
https://github.com/Unvanquished/Unvanquished
I'm just unable to launch it.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on May 26, 2017, 11:06:14 PM
Quote from: Nyx on August 07, 2016, 08:09:21 AM
There is a way to bypass EA's control.

If a game that is like Battlefront is made, and is moddable. People (maybe the original game dev) could make mods that add Battlefront Star Wars stuff. As Modders can't be affected by EA that much.
Now I come to think about it, much like Galactic Warfare, this shouldn't be too hard if it is a total conversion mod, I'll soon start to try to port maps and 3d models, if everything's good the Battlfront Citadel map should be playable in a deathmatch mode as a mod for unvanquished.
Since Blender can open bf maps and assets, and also since Blender has a Quake map converter, I should be able to convert maps and afterwards tweak them with GTKradiant.
The biggest problems would in fact be recoding the Command Posts capture and the IA assigned to that task, and the vehicles.
As far as I'm aware, Battlefront seems to use a modified version of the id tech 3 engine.
Title: Re: Star Wars Battlefront hard revive idea
Post by: DylanRocket on May 27, 2017, 07:49:43 AM
Quote from: Incognito on May 26, 2017, 11:06:14 PMAs far as I'm aware, Battlefront seems to use a modified version of the id tech 3 engine.

The first two Battlefront games both use the Zero Engine. Renegade/Elite Squadron uses Asura Engine and EA's Battlefronts use the Frostbite engine.
Title: Re: Star Wars Battlefront hard revive idea
Post by: SleepKiller on May 27, 2017, 09:20:24 AM
Quote from: DylanRocket on May 27, 2017, 07:49:43 AM
The first two Battlefront games both use the Zero Engine.
Sorry this is incorrect and also an old pet peeve of mine that people constantly get wrong. (So I naturally can't help but be pretentious and correct you on it.)

The way SWBF used Zero was in the form of Zero Editor as an external tool for level creation. People have often taken this to mean that SWBF's engine must then be Zero but that is incorrect. The SWBF engine itself was nameless and distinct from Zero.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on May 30, 2017, 11:53:18 AM
Quote from: DylanRocket on May 27, 2017, 07:49:43 AM
The first two Battlefront games both use the Zero Engine. Renegade/Elite Squadron uses Asura Engine and EA's Battlefronts use the Frostbite engine.
Asura engine ? Sniper elite's ? Woa.
Quote from: SleepKiller on May 27, 2017, 09:20:24 AM
Sorry this is incorrect and also an old pet peeve of mine that people constantly get wrong. (So I naturally can't help but be pretentious and correct you on it.)

The way SWBF used Zero was in the form of Zero Editor as an external tool for level creation. People have often taken this to mean that SWBF's engine must then be Zero but that is incorrect. The SWBF engine itself was nameless and distinct from Zero.
Speaking about editor, I have started to try to port the Citadel to the bsp format, (but before to .map) and I face a huge problem, I can't export the terrain to a format that Blender can read in order to convert it, I end up with a 280 mb file when I export it as .obj in Zero Editor and blender takes 10 to 15 minutes to open it, and barely works, in addition when exporting it as .map the file is hitting the 1gb and doesn't work. Anyone knows how I can only use the Terrain file ? Like extracting the .ter datas? Blender says it is incorrect and I tried with Terragen and it also doesn't work.

Perhaps someone already successfully ported a map to another engine and has the awnser to that question, any help would be huuugely useful.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Shaking_Sniper on June 07, 2017, 01:16:40 AM
Quote from: TheGangstarTY on July 25, 2016, 03:32:17 AM
Porting would probably be too hard. I do like the idea though and I have always supported something like that.

There are already a couple of remakes coming out. One called "Star Wars Galaxy in Turmoil" and another is "Star Wars Battlecry" which both hope to remake Star Wars Battlefront in some way.
Star Wars Galaxy in Turmoil (by Frontwire Studios) are basing their mod off of Free Radical's Star Wars Battlefront 3 project that was evidently canceled. They hope to remake the models into that of their own and rewrite the code to improve it. Possibly redesign the maps too.
Star Wars Battlecry (by "Some Fans") are making a game from scratch. They started on CryEngine but then transferred it over to Unreal Engine 4. Their development has been slower than Frontwire Studios' but that's due to them having a smaller, less dedicated team. It is possible that this game could never be finished.

I hope these seem interesting to you ;)

Disney is very against community revives, and Galaxy in Turmoil was almost shut down.Plus, it is not a mod, but a full blown game based on the cancelled bf3.If they had made it as a mod,we would have a proper star wars game.But the only way Front wire could continue the project was to remove the star wars name and aspect.So now we have Galaxy in Turmoil,f2p on Steam which will be coming out in quarter 3 of 2017, and more importantly,IT WILL ALSO BE FOR MAC!!!YESSS.Well my iMac is too old to handle it but at least it's there...
Galaxy in Turmoil does have the battlefront(or was it battlefield?) conquest and stuff like that though.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on June 07, 2017, 10:23:50 AM
My problem above actually found its solution.
Quote from: Shaking_Sniper on June 07, 2017, 01:16:40 AM
Disney is very against community revives, and Galaxy in Turmoil was almost shut down.Plus, it is not a mod, but a full blown game based on the cancelled bf3.If they had made it as a mod,we would have a proper star wars game.But the only way Front wire could continue the project was to remove the star wars name and aspect.So now we have Galaxy in Turmoil,f2p on Steam which will be coming out in quarter 3 of 2017, and more importantly,IT WILL ALSO BE FOR MAC!!!YESSS.Well my iMac is too old to handle it but at least it's there...
Galaxy in Turmoil does have the battlefront(or was it battlefield?) conquest and stuff like that though.
Good thing about my project is that it ports to a fairly unknown graphical engine that despite looking good will never graphically compete against the eyecandy level of EA's Battlefronts, pretty much like if someone made a hd remaster of Half-Life in Xash3D.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Giftheck on June 07, 2017, 10:25:42 AM
Neither did Galaxy in Turmoil and they still shut it down.
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on June 07, 2017, 10:33:56 AM
Yeah, but my idea is actually to do it as a mod for Unvanquished.
It won't have any galactic conquest, just instant action and multiplayer on 3 maps of the original, and probably 2 on the sequel and the rest would be ports of community maps.
I do not intend to create anything, just to improve things a little bit.  :happy:
Title: Re: Star Wars Battlefront hard revive idea
Post by: Shaking_Sniper on June 07, 2017, 12:17:42 PM
Quote from: Incognito on June 07, 2017, 10:23:50 AM
My problem above actually found its solution.Good thing about my project is that it ports to a fairly unknown graphical engine that despite looking good will never graphically compete against the eyecandy level of EA's Battlefronts, pretty much like if someone made a hd remaster of Half-Life in Xash3D.

Keep it low profile, for this forum only.More preferably keep it as a mod and everything will be fine.
Can a 128mb 10 year old graphics card run this engine?

Now let's imagine how SWBF would look like with Unreal Engine 4 even though they technically already have that...
Title: Re: Star Wars Battlefront hard revive idea
Post by: Shaking_Sniper on June 07, 2017, 12:21:48 PM
Quote from: Gistech on June 07, 2017, 10:25:42 AM
Neither did Galaxy in Turmoil and they still shut it down.

They didn't shut down Galaxy in Turmoil exactely,they just weren't allowed to use the Star Wars name and models.And this one looks beautiful with unreal 4 http://store.steampowered.com/app/488430/Galaxy_in_Turmoil/
Title: Re: Star Wars Battlefront hard revive idea
Post by: 1ИCΘ6И17Θ on June 08, 2017, 01:47:42 AM
Holy... Cow ! With that graphic level no wonder why they shut it down.
Title: Re: Star Wars Battlefront hard revive idea
Post by: Led on June 08, 2017, 05:00:18 AM
Remeber, LucasArts (now Disney) owns all the assets and derivative works.   A lot of  modders like to think they control their assets, but not according the the mod tools EULA.  It doesn't matter if the graphics are any good or not.

If you rip models and port them for only your personal use, I doubt anyone would care but if you distribute them, I suspect the hosting website would get shut down. 

Needless to say, you won't be distributing them here  ;)
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