Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MileHighGuy

#316
SWBF1 Modding / Re: 3rd era for maps
March 08, 2009, 02:03:56 PM
did he write up a tutorial anywhere?
#317
SWBF1 Modding / Re: 3rd era for maps
March 08, 2009, 01:54:27 PM
wow, this, is monumental!

now ggctuk can make his mod not kill online, and everyone else too!!

 :-P

is it possible to make any more eras?

and maybe somehow people could add a 6th unit by doing things similar to this
#318
yes, you can hex edit it, the games use the same msh fromat

ps: im downloading the mpm v4  :-P
#319
SWBF1 Modding / Re: xsi
March 06, 2009, 03:08:17 PM
just get xsi modtools 6 its free, you can make props and buildings, and export to msh by your self via MeshEx at gametoast and crosswalk

for all animated things you need someone to export it for you (like player models and animated props)

and you can also port sketchup models to xsi.
#320
SWBF1 Modding / Re: On the 'lifetime' of Debris/Wreckage
February 28, 2009, 07:29:24 AM
the pandemic exporter is incompatible with the xsi modtools,

and if you are making a building that doesnt fade away when destroyed, that should be okay, but if you are doing it with vehicles, it could overload/ make the game really laggy if enough vehicles are desrtoyed
#321
Requests / Re: Battlefront II Wookie for Battlefront I
February 27, 2009, 04:57:03 AM
its a free program so its awlways an option
#322
Requests / Re: Battlefront II Wookie for Battlefront I
February 26, 2009, 05:59:49 PM
the wookie dreads arent cloth they're tentacles which dont work in bf1,

you could possible make the msh an addon mesh (if that works in bf1)

or open up the character msh(via xsi modtool 6 and meshtool) add the dread and ask for it to be exported (@ gametoast)