I would post to reddit too. /r/starwarsbattlefront
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#31
Star Wars Battlefront (2004 Original) / Re: Re: SWBF Days - Last Saturday of every month
October 20, 2014, 03:42:30 PM #32
SWBF1 Modding / Re: "Star Wars: Battlefront Anniversary" Official Mod Thread
October 14, 2014, 09:52:38 AM
get 64 bit. It's way better. I just followed bamdur's instructions and i can munge fine. even ZE works on my windows 8.1 machine (just have to start ZE twice in a row).
#33
Released Assets / Re: Serejas Umbaran Tank
September 08, 2014, 08:34:31 PM
great work as always!
I love the first person view! This took real talent to make.
I love the first person view! This took real talent to make.
#34
Released Maps and Mods / Re: SWBF1 Museum
August 16, 2014, 08:33:31 PM
It crashed after about 30 secs :/
EDIT: I saw SK's post above
here is the log:
[spoiler]Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6287)
Soldier "rep_inf_macewindu" weapon 1 "rep_weap_lightsaber" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier all_inf_musketir has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.gun.weap.inf_pistol' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (4f800a84)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "gam_weap_inf_axe2" missing fire point "hp_fire_lightsabre"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "all_weap_inf_poisonthrower_exp" missing effect "com_sfx_inf_damage_poison"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier rep_inf_arctrooper has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (d3adfe11)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier kot_inf_hk47 has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_fusioncutter" missing high res geometry "imp_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: 9a85d915
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_torpedo_luncher" missing high res geometry "rep_1st_weap_inf_launcher"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier Rep_inf_ep3heavy has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "all_weap_inf_fusioncutter" missing geometry "all_weap_inf_fusioncutter"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "all_weap_inf_fusioncutter" missing high res geometry "all_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_fusioncutter" missing fire point "hp_fire"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_szshotgun" missing high res geometry "all_1st_weap_inf_seeker"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "snk_prop_hoverchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_museumdroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_oddbot1" missing destroyed geometry "com_mediumchunk"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "edsat_prop_armchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_securitydroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_banner" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP6Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP5Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP4Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP14Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP14Spawn"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP13Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP13Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP16Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP16Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP17Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP17Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP9Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP9Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 25
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 73
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 74
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 75
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 13
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 26
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 76
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 77
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 78
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PowerupStation.cpp(363)
Powerup station missing region[/spoiler]
I'm pretty sure having heroes on crashes because he forgot to include mace's stuff.
EDIT: I saw SK's post above
here is the log:
[spoiler]Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6287)
Soldier "rep_inf_macewindu" weapon 1 "rep_weap_lightsaber" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier all_inf_musketir has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.gun.weap.inf_pistol' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (4f800a84)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "gam_weap_inf_axe2" missing fire point "hp_fire_lightsabre"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "all_weap_inf_poisonthrower_exp" missing effect "com_sfx_inf_damage_poison"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier rep_inf_arctrooper has geometry collision
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (d3adfe11)!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier kot_inf_hk47 has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_fusioncutter" missing high res geometry "imp_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: 9a85d915
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_torpedo_luncher" missing high res geometry "rep_1st_weap_inf_launcher"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier Rep_inf_ep3heavy has geometry collision
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "all_weap_inf_fusioncutter" missing geometry "all_weap_inf_fusioncutter"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "all_weap_inf_fusioncutter" missing high res geometry "all_1st_weap_inf_fusioncutter"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_fusioncutter" missing fire point "hp_fire"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_szshotgun" missing high res geometry "all_1st_weap_inf_seeker"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: a200ca4e
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "snk_prop_hoverchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_museumdroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_oddbot1" missing destroyed geometry "com_mediumchunk"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "edsat_prop_armchair TURRET1" node "main_cylinder" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" mount node "turret_main" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" fire node "hp_fire" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_securitydroid" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_banner" missing destroyed geometry "com_mediumchunk"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP6Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP5Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP4Label" not localized
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP14Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP14Spawn"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP13Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP13Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP16Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP16Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP17Label" not localized
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP17Control"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP9Control"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP9Spawn"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 25
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 73
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 74
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 75
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 13
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 26
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 76
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 77
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 78
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PowerupStation.cpp(363)
Powerup station missing region[/spoiler]
I'm pretty sure having heroes on crashes because he forgot to include mace's stuff.
#35
SWBF1 Modding / Re: "Star Wars: Battlefront Celebration" Official Mod Thread
August 09, 2014, 11:47:09 AM
could be weak bullets but w/e
#36
SWBF1 Modding / Re: "Star Wars: Battlefront Celebration" Official Mod Thread
August 08, 2014, 06:27:54 PM
how about a tri shot repeater? that seems more fun.
#37
SWBF1 Modding / Re: "Star Wars: Battlefront Celebration" Official Mod Thread
August 02, 2014, 01:53:11 PM
why can you only work with obj?
#38
SWBF1 Modding Tutorials / Re: Sereja's Adding SWBF2 Unit Animation for SWBF1 Tutorial.
July 31, 2014, 06:47:58 AM
I have found that you don't need to make a new common.lvl if you're just replacing the "gam" animation. Its how I set up my yoda (in sig). With other animations you do.
Also, dont forget you can add new firing animations if you set them up so you can use FireAnim = "1"
EDIT: yes ggctuk that is correct, you can still have a large custom skeleton tho, and you can replace the jedi animation (with the bf2 one) in the common.lvl instead.
Also, dont forget you can add new firing animations if you set them up so you can use FireAnim = "1"
EDIT: yes ggctuk that is correct, you can still have a large custom skeleton tho, and you can replace the jedi animation (with the bf2 one) in the common.lvl instead.
#39
Tech Support / Re: What's Your Nvidia Driver?
July 30, 2014, 08:08:43 PM
I have a geforce 770 and use 335.23. By some miracle my ZE works fine on this newer machine.
EDIT: If you're using high res terrain the ground seems to disappear a lot closer. It will be more noticeable the smaller your grid size. This might be something different tho.
EDIT: If you're using high res terrain the ground seems to disappear a lot closer. It will be more noticeable the smaller your grid size. This might be something different tho.
#40
Star Wars Battlefront 2 (2005 Original) / Re: How to play SWBF2 with Gamespy down
July 27, 2014, 09:04:21 AM #41
Star Wars Battlefront 2 (2005 Original) / Re: How to play SWBF2 with Gamespy down
July 27, 2014, 08:54:42 AMQuote from: Hades on July 27, 2014, 08:12:57 AM
Who made a patch ?
We're gonna use GameMaster cause it's just a battlefrontII.exe modification, and not a tool, which unless you host from ur PC, u're not able to set up dedicated servers.
I'm not sure if this was what u meant
Scott Kevill, the gameranger creator, made a patch for gameranger for swbf2. You CAN host dedicated servers, thats what the patch was for.
#42
Star Wars Battlefront 2 (2005 Original) / Re: How to play SWBF2 with Gamespy down
July 27, 2014, 08:07:05 AM
why not gameranger? He made a patch specifically for swbf2... he visits gametoast too.
#43
SWBF1 Modding / Re: [WIP] Supplies Outpost
July 25, 2014, 08:54:05 AM
beautiful work, as always. Do you start with the lower poly or the higher poly? Do you start from scratch for each version?
#44
Tech Support / Re: Some Model Problems
July 24, 2014, 08:35:24 PM
Does it have a texture assigned to it? It might show up in game but not in the viewer.
I also recommend using the xsi mod tool 7.5 and ZETools. They're both free.
EDIT: you also wont be able to set up a weapon correctly without using xsi.
I also recommend using the xsi mod tool 7.5 and ZETools. They're both free.
EDIT: you also wont be able to set up a weapon correctly without using xsi.
#45
SWBF1 Modding / Re: Colonial Pack
July 24, 2014, 08:54:48 AM
I released a flintlock rifle and pistol in this asset pack on gametoast. I didn't make them, just converted them.
http://gametoast.com/viewtopic.php?f=64&t=29833
http://gametoast.com/viewtopic.php?f=64&t=29833