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Messages - MileHighGuy

#16
I suspect you would just need to make the run anim loop a few more times. I'm not sure tho.
#17
add/change this for the dispensed entity

PilotType      = "vehicle"
#18
Tech Support / Re: Zeroediter problems please help! x-P
November 09, 2014, 10:27:55 AM
Well said Led  :)
#19
Tech Support / Re: Zeroediter problems please help! x-P
November 09, 2014, 10:14:13 AM
To run a bat file you just double click on it..

I would stick with running the zeroeditor program in the BFBuilder/Data<whatever> folders (the project folders). I don't know about 3D analyze since I have never used it. I would just stick to the tutorial they have there. If you have questions about maybe post on gametoast technical support.
#20
Tech Support / Re: Zeroediter problems please help! x-P
November 07, 2014, 10:30:15 PM
I would suggest trying 3D analyze anyway

the thread I linked you has a link that tells you how to change your color settings...

QuoteHere's a list of some things you can try. Try one at a time. If unsuccessful, revert change before trying the next:
    Update your graphics card driver
    NVIDIA
    ATI[/list]
    Change your display Color quality settings to Highest 32 bit (Vista) (Windows 7, 8, and 8.1)
    Change the compatibility mode for ZE
    Right click on the ZeroEditor.exe and "Run as Administrator"
    Roll back your graphics card driver (if possible)
    Run ZE with 3D-Analyze
    Download and install the Microsoft .NET Framework Version 1.1 Redistributable Package[/list]


    The typical solution to get ZE to run on XP is usually this:
      Change your display Color quality settings to Highest 32 bit
      but you could also try using 3D-Analyze with 'emulate Hw TnL Caps' ticked[/list]


      [size=150]Disclaimer[/size]
      You promise that by using any of the above methods you:
        (a) will
      not blame me or Gametoast if anything goes wrong with your computer after you try it
      (b) will not ask me questions about it because I don't really know much about Vista or Win 7
      (c) will not blame me or Gametoast if anything goes wrong with your computer after you try it[/list]

      and you can also google
      #21
      Tech Support / Re: Zeroediter problems please help! x-P
      November 07, 2014, 09:27:24 PM
      Ok so you installed in the right place.

      Usually if  ZE stops working its because a new graphics card driver messed it up. But since you don't have a graphics card (integrated graphics?)(and it seemed it never worked to begin with) then I would do the other things recommended in that thread (3D analyze etc).

      If those don't work then i think you're out of luck.  You can still mod, you just can't make maps...

      EDIT: BFBuilder was not included in any game disc. Its downloaded only..
      #22
      Tech Support / Re: Zeroediter problems please help! x-P
      November 07, 2014, 08:55:51 PM
      Also make sure you installed to C:\BFBuilder
      #23
      Tech Support / Re: Zeroediter problems please help! x-P
      November 07, 2014, 08:34:55 PM
      Did it ever work? Did you try starting it twice in a row?

      Also check here: http://www.gametoast.com/viewtopic.php?p=259567#p259567
      #24
      Tech Support / Re: Zeroediter problems please help! x-P
      November 07, 2014, 08:06:46 PM
      Does it say "runtime error"?
      #25
      Released Maps and Mods / Re: Night Of The Living Dead
      November 06, 2014, 07:46:53 PM
      the military comes and attacks you after a while
      #26
      Released Maps and Mods / Re: Surf Leet XL Beta
      November 04, 2014, 11:52:16 AM
      oh, thats how i thought it was played.. The map could really use some custom sides, and not kill you for going fast..
      #27
      Why did you decide to convert them to obj? The models you posted (although really good) lost all enveloping data and become a ton harder to get in game. I am also pretty sure that a re-boned greivous was already posted.
      #28
      Released Maps and Mods / Re: Surf Leet XL Beta
      November 02, 2014, 03:59:01 PM
      what is this?.. only works with dark trooper... and why do i die whenever i go too fast?.. Am I supposed to jump? or go prone?
      #29
      Released Maps and Mods / Re: Night Of The Living Dead
      November 01, 2014, 09:51:58 AM
      Are you going to put this on moddb? More people will see it that way.
      #30
      Released Maps and Mods / Re: Night Of The Living Dead
      October 31, 2014, 07:05:29 PM
      This is a really cool mod. I love the holograms displaying the barricades. I can definitely see the work you put into it! great job!