SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) => Topic started by: JackDaniel on January 31, 2017, 12:32:15 AM

Title: PS2 swbf
Post by: JackDaniel on January 31, 2017, 12:32:15 AM
Hey guys, we have a growing community for the original swbf on ps2, we have a few on Tuesday but around 8-9 players online on Saturdays. Here's our fb group: https://www.facebook.com/groups/PS2.SWBF1. We also have a group for the 2nd game swbf2 also on ps2 and rounds up around 16 players on Friday nights: https://www.facebook.com/groups/PS2.SWBFII
Title: Re: PS2 swbf
Post by: Led on January 31, 2017, 07:17:18 AM
Thanks JackDaniels.   Let us know if you need a server.  Also, if there have been any DNAS IP updates, please let us know too.   :cheers:
Title: Re: PS2 swbf
Post by: JackDaniel on January 31, 2017, 06:59:23 PM
We have 2 servers but we use your server as well, the swbfspy server. I'm in the swbfspy server right now waiting for people to join. Will it be possible, maybe tomorrow, to lower the Ais to 4 or 5 though? Thx :)
Title: Re: PS2 swbf
Post by: Led on January 31, 2017, 08:12:12 PM
swbf2?   or  swbf1?
Title: Re: PS2 swbf
Post by: Phobos on January 31, 2017, 08:51:40 PM
Quote from: JackDaniel on January 31, 2017, 06:59:23 PM
We have 2 servers but we use your server as well, the swbfspy server. I'm in the swbfspy server right now waiting for people to join. Will it be possible, maybe tomorrow, to lower the Ais to 4 or 5 though? Thx :)
if u are referring to the SWBF1Spy server, i can lower the AI settings tomorrow. let me know if u guys want any map changes as well (or other settings such as heroes/team damage/AA) i cant play in the server currently since my emulator won't connect to either SWBFGamers or Christian's DNS server :confused:

current maplist (randomized)
bes1a bes1r bes2a bes2r kas1i kas2i kas2c nab1i nab2a nab2c_h rhn1i rhn2a rhn2c tat1r tat1i tat2i tat2r yav1i yav1c yav2i end1a kam1c geo1r hot1i
Title: Re: PS2 swbf
Post by: JackDaniel on February 01, 2017, 12:26:57 AM
Phobos, thx yeah, we have 2 servers on swbf on our own but not always on as the guy is working night shifts so we play on your server sometimes. We noticed some maps makes our ps2 reload, 2 so far, naboo: plains gcw and rhen var: citadel clones. Next map after rhen var: citadel was the same one but with gcw and we could join so I don't know what's the bug there. Anyway, if you could remove those 2 maps for now, unless you find what's causing the bug, that would be appreciated, thx :) I'll keep you updated if any more maps make us reboot.
As for the maps, most of us are still new so we'd like all the maps in regular rotation and then later, we'll let you know what maps are too big for so few players on. But lowering the reinforcements and Ais would be a good option.  I'm admin on dracula's server on swbf2 on ps2 and we found out that the best AIs count, when no/few players onlines are 4. The community, found out that 3 was not enough and 5 was too much. And as for reinforcement, I put them on 105 on swbf2 but I don't know how it's working on swbf. Main goal is not to play a map for 1 hour if even player, but around 20 minutes and as for now, I played some maps that lasted almost an hour with 330 reinfo so maybe halving them would be better. Thx Phobos and Led, you guys are awesome :) contact me whenever you want and join our 2 fb groups I mentionned above if you want, and keep up the good work :)
Title: Re: PS2 swbf
Post by: oldsnake on February 01, 2017, 09:21:18 AM
hi jackDaniel
We noticed some maps makes our ps2 reload
this is a known issue that cannot be fixed. the patch fixed it but is no longer available. even sometimes with the patch version this happens on my lan server. hoth is the one that reboots my ps2 the most. Phobos was looking for a copy of the patch stored on the memory card to see if it can be fixed to use on any ps2. i have the patch but do not have a modded ps2 to get the file from the memory card onto the pc to share it. so maybe you could ask your facebook group if any players have the means to do this. here is the other facebook group for the swbf1 ps2 https://www.facebook.com/pages/Starwars-Battlefront-1-PS2-online-2015/682060561848914?ref=hl
Title: Re: PS2 swbf
Post by: Phobos on February 01, 2017, 09:52:27 AM
Ok I've removed Hoth, Plains GCW and Citadel CW. Added Plains CW and Harbor CW. Autoaim, team damage, and heroes are disabled with 4 AI set to hard.

New maplist
bes1a bes1r bes2a bes2r end1a geo1r kam1c kas1i kas2i kas2c nab1c nab2a nab2c_h rhn1i rhn1r rhn2a tat1r tat1i tat2i tat2r yav1i yav1c yav2i

There are some imperial side mods such as improved 1.2 dark trooper shotgun and refuel. Also the GCW sides should have extended aiming range and use primary weapons. I think this is only in effect for imp side currently.
Also the server lobby says "missing map" on nab2c_h but players can still join the server.
Title: Re: PS2 swbf
Post by: JackDaniel on February 02, 2017, 07:24:05 PM
@Phobos: I tested these maps yesterday, kas2i kas2c nab1c nab2a nab2c_h rhn1i rhn1r rhn2a
nab1c: Made my ps2 reload
rhn2a: Was fine joining from the previous map but I quit and rejoined and it made my ps2 reload too. Tried it twice and reloaded again. I waited in the lobby for rhn2a to be over but when down to 0 reinforcements, the server disappeared from the list. I refreshed the list often during the next 10 min and still no server. Maybe the next map tat1r is the problem.
I'll test more maps and will keep you updated via pm, Phobos.

@Oldsnake: Our server owner said he downloaded the server on this site and we played hoth the other day and we play often all 4 rhen var and we don't have the ps2 reload bug. The server he downloaded came with mods like the infinite flight and double rockets.

Title: Re: PS2 swbf
Post by: Phobos on February 28, 2017, 10:14:41 AM
Quote from: JackDaniel on February 02, 2017, 07:24:05 PM
@Oldsnake: Our server owner said he downloaded the server on this site and we played hoth the other day and we play often all 4 rhen var and we don't have the ps2 reload bug. The server he downloaded came with mods like the infinite flight and double rockets.
These are side mods, the ps2 reload bug appears to be related to mission LUA mods. Snake and I are hex editing the ps2 mission.lvl for low spawns and 300 v 300 reinforcements
Title: Re: PS2 swbf
Post by: AnthonyBF2 on February 28, 2017, 10:51:42 AM
It may be worth noting that using a custom mission.lvl can crash the game or present that reboot bug. This is because the default unit counts are not the same as the unit counts in the mission lua files included with mod tools. This is one of those things that must match on the host+client side in order for everything to work properly.

The thing that controls this is the SetUnitCount() function. In PC this may be around 30 or 32. In the default PS2 mission.lvl the values were naturally lowered to match the hard coded unit limit of 16 (or close to 16).

It's up to you to use a default mission.lvl or take the time to guess the right values to use for SetUnitCount if you want to use a custom mission.lvl
Title: Re: PS2 swbf
Post by: JackDaniel on February 28, 2017, 11:50:16 PM
Quote from: Anthony_b on February 28, 2017, 10:51:42 AM
It may be worth noting that using a custom mission.lvl can crash the game or present that reboot bug. This is because the default unit counts are not the same as the unit counts in the mission lua files included with mod tools. This is one of those things that must match on the host+client side in order for everything to work properly.

The thing that controls this is the SetUnitCount() function. In PC this may be around 30 or 32. In the default PS2 mission.lvl the values were naturally lowered to match the hard coded unit limit of 16 (or close to 16).

It's up to you to use a default mission.lvl or take the time to guess the right values to use for SetUnitCount if you want to use a custom mission.lvl
Hey Anthony, missed you buddy, getting missions into multiplayer is great but hard to get it to work but you made some awesome mods on bf2 and if you can make some cool one in bf1 than cool. I bought bf1 a month ago and been playing it since. And Snake and Phobos got some cool mods so you 3 work together ^^
Title: Re: PS2 swbf
Post by: JackDaniel on March 01, 2017, 12:25:54 AM
Quote from: JackDaniel on February 28, 2017, 11:50:16 PM
Hey Anthony, missed you buddy, getting missions into multiplayer is great but hard to get it to work but you made some awesome mods on bf2 and if you can make some cool one in bf1 than cool. I bought bf1 a month ago and been playing it since. And Snake and Phobos got some cool mods so you 3 work together ^^
Pyro, also bringing his swbf2 glitching server up next month. Is he on this forum too?
Title: Re: PS2 swbf
Post by: AnthonyBF2 on March 01, 2017, 03:34:08 AM
I don't care about making mods for the server side any more for either game. I was just pointing out the main issue for those who want to rebuild the mission scripts for Battlefront 1.

Battlefront 1 also doesn't have as many modding capabilities as SWBF2 does, in regards to server side changes.
Title: Re: PS2 swbf
Post by: Led on March 01, 2017, 03:55:48 AM
Quote from: JackDaniel on March 01, 2017, 12:25:54 AM
Pyro, also bringing his swbf2 glitching server up next month. Is he on this forum too?

He has an account here, but he's not posted in a long while.
Title: Re: PS2 swbf
Post by: Phobos on March 01, 2017, 06:32:41 AM
Quote from: Anthony_b on March 01, 2017, 03:34:08 AM
Battlefront 1 also doesn't have as many modding capabilities as SWBF2 does, in regards to server side changes.
This appears to be even more true regarding the PS2 than the PC editions.

I'll put any mods I can that are requested on the SWBFSpy PS2 server, but there's more limitations than what is possible for server side changes on the [FC] Battlefront PC server.
Title: Re: PS2 swbf
Post by: AnthonyBF2 on March 01, 2017, 07:23:52 AM
Quote from: Phobos on March 01, 2017, 06:32:41 AM
This appears to be even more true regarding the PS2 than the PC editions.

I'll put any mods I can that are requested on the SWBFSpy PS2 server, but there's more limitations than what is possible for server side changes on the [FC] Battlefront PC server.

This is because the assets used to rebuild files included with mod tools match the PC client assets. In PS2 assets were tweaked but those specific PS2 assets were not released with mod tools. Things have to be adjusted to match the PS2 clients or things will become dysfunctional. So far it seems the only issue is the thing with unit count values. Hopefully that will be the only issue to deal with. I had this same issue in SWBF2 when trying to build a new mission.lvl for the server and it took a pretty long time to go through each map script and guess a correct unit count value, test it, restart the server/ps2 if it crashed, then try again. I really don't want to have to go through this again but I will if I am really needed, and for any other issues that may appear.
Title: Re: PS2 swbf
Post by: Phobos on March 01, 2017, 11:43:04 AM
Quote from: Anthony_b on March 01, 2017, 07:23:52 AM
This is because the assets used to rebuild files included with mod tools match the PC client assets. In PS2 assets were tweaked but those specific PS2 assets were not released with mod tools. Things have to be adjusted to match the PS2 clients or things will become dysfunctional. So far it seems the only issue is the thing with unit count values. Hopefully that will be the only issue to deal with. I had this same issue in SWBF2 when trying to build a new mission.lvl for the server and it took a pretty long time to go through each map script and guess a correct unit count value, test it, restart the server/ps2 if it crashed, then try again. I really don't want to have to go through this again but I will if I am really needed, and for any other issues that may appear.
tirpider has posted a method which can show the numerical values for all of these munged LUA codes, we could try to use that later to reconstruct the PS2 LUA, and create a proper ps2 mission.LVL builder which munges identical to a stock PS2 mission.lvl.

There were previous discussions already about porting the PS2 map camera values to the PC and combining them in the client mission LUA. We know these simple LUA mods are also possible for the PS2 if you use the ISO/USB method. Snake and I have discussed trying to add Tatooine Jabba's Palace to the shell\missionlist.lua, but an easier method might be simply replacing a stock map (such as geonosis).

Having AddUnitClass & SetUnitCount discrepancies between the host and clients for PC servers can sometimes cause random crashes in MP, which for the PS2 means a reboot bug. Sereja has mentioned that this bug doesn't usually cause crashes in Singleplayer.
Title: Re: PS2 swbf
Post by: AnthonyBF2 on March 01, 2017, 07:47:47 PM
I thought about a Jabba's Palace as well but don't enjoy SWBF1 enough to put time into it. I created a method to replace Lua scripts inside a compiled file if you want me to help you there, in regards to updating the missionlist.lua
Title: Re: PS2 swbf
Post by: oldsnake on March 05, 2017, 08:00:49 PM
hi Phobos i got the swbf1 ps2 patch from the memory card today.
https://mega.nz/#!jZ5UGLjA!nqtozTn6EUaI26qRX07mPK4WNtatrphEk4mxGAVMzjk
thanks goes to GARAGAMUS for modding my network adapter to fit a WD hard drive  :cheers:
(https://image.ibb.co/b1XWMF/sassd.jpg) (https://ibb.co/e7jd1F)
upload widget (https://imgbb.com/)
Title: Re: PS2 swbf
Post by: Phobos on March 10, 2017, 04:25:22 AM
Quote from: oldsnake on March 05, 2017, 08:00:49 PM
hi Phobos i got the swbf1 ps2 patch from the memory card today.
https://mega.nz/#!jZ5UGLjA!nqtozTn6EUaI26qRX07mPK4WNtatrphEk4mxGAVMzjk
thanks goes to GARAGAMUS for modding my network adapter to fit a WD hard drive  :cheers:
[spoiler](https://image.ibb.co/b1XWMF/sassd.jpg) (https://ibb.co/e7jd1F)
upload widget (https://imgbb.com/)[/spoiler]
Thx snake for uploading this :cheers: Now it might be possible in theory to replicate the patch for other players somehow
Title: Re: PS2 swbf
Post by: Mike on March 31, 2017, 09:36:16 PM
Quote from: Phobos on March 10, 2017, 04:25:22 AM
Thx snake for uploading this :cheers: Now it might be possible in theory to replicate the patch for other players somehow

In regards to the PS2 SWBF1 patch, what exactly did it do? This still confuses me. Wasn't it an issue where players who did not have the patch were unable to see the server list? But after GameSpy went down none of us needed the patch anymore anyway so this was a good thing?

What benefit would there be to getting the patch to everyone? I thought it just caused problems, or did it actually improve something about the game?

EDIT: I now see you guys talking about the patch helping with an issue that made PS2's reload? Does that mean you get kicked out of the server? Is that what the purpose of the patch was, just to fix that issue?
Title: Re: PS2 swbf
Post by: Phobos on April 01, 2017, 01:00:06 AM
Quote from: Mike on March 31, 2017, 09:36:16 PM
In regards to the PS2 SWBF1 patch, what exactly did it do? This still confuses me. Wasn't it an issue where players who did not have the patch were unable to see the server list? But after GameSpy went down none of us needed the patch anymore anyway so this was a good thing?

What benefit would there be to getting the patch to everyone? I thought it just caused problems, or did it actually improve something about the game?

EDIT: I now see you guys talking about the patch helping with an issue that made PS2's reload? Does that mean you get kicked out of the server? Is that what the purpose of the patch was, just to fix that issue?
I don't remember what features the patch included, oldsnake could elaborate on that. I know it was more than just fixing reboot bug though. There are some discrepancies between the PC and PS2 LUA on certain missions, which when using a modded PC mission.lvl on the PS2 server host, causes the ps2 players' consoles to reboot on those maps. A new mission.lvl builder for the PS2 could be constructed which fixes these maps but it hasn't been built yet.

Regarding the patch Snake uploaded, it might not be possible to edit this in a way that other players could use on either an emulator or modded PS2 ISO on a USB drive, but the idea was just to get a copy of the patch archived on SWBFGamers, in case someone eventually figures out a way to make the patch functional for other players.
Title: Re: PS2 swbf
Post by: Hunk91 on April 14, 2017, 02:06:46 AM
Thank you Oldsnake for the patch. Now we need to find out how to tweak it in order for everybody to use it. Do you think it contains some informations regarding ythe MAC Address of the network adapter or the model of your PS2?
Title: Re: PS2 swbf
Post by: V3dita BR on March 16, 2019, 06:08:24 PM
Quote from: oldsnake on March 05, 2017, 08:00:49 PM
hi Phobos i got the swbf1 ps2 patch from the memory card today.
https://mega.nz/#!jZ5UGLjA!nqtozTn6EUaI26qRX07mPK4WNtatrphEk4mxGAVMzjk
thanks goes to GARAGAMUS for modding my network adapter to fit a WD hard drive  :cheers:
(https://image.ibb.co/b1XWMF/sassd.jpg) (https://ibb.co/e7jd1F)
upload widget (https://imgbb.com/)

Hi oldsnake. in order to make this patch usable for other users, we need the i.Link ID from the console this patch was originally downloaded.

Please, run the software on the provided link on your PS2 and send the files to carlosulier1@gmail.com so we can inject your i.Link ID on the game IOP code and make it usable for other users.

Download: http://aybabtu.chez.com/kHn/ID_DUMPER.ZIP

Best regards!
Title: Re: PS2 swbf
Post by: Led on March 16, 2019, 06:51:10 PM
You will probably want to PM oldsnake as I have not seen him lately.   :cheers:
Title: Re: PS2 swbf
Post by: oldsnake on March 16, 2019, 08:52:14 PM
hi V3dita BR here are the files you need      :cheers:                                                                                          https://mega.nz/#!eA4xnaiR!IN5NIh81vP42V3rUlH6nD80LN5ZqqikTB7fJgarKnEc
Title: Re: PS2 swbf
Post by: V3dita BR on March 17, 2019, 05:31:00 AM
Here are the patched files. Replace old files with Apache or similar app.
https://i.imgur.com/fM2mrTn.png

ISO Tools > update selected file

https://drive.google.com/open?id=1IjzHW0ry0xZgddUfq9FAsupYOjuqS9LF

patched files are in DVD folder. Should work on PCSX2 and burned disk. Dont expect it to work with any optical drive emulator like OPL, as it replace game drivers and the hack vanishes.

@oldsnake, does it happen to you have the patch of SWBF2 or any other game?

Title: Re: PS2 swbf
Post by: V3dita BR on March 17, 2019, 01:06:46 PM
Here is a new patch. Please use this one instead.
http://aybabtu.chez.com/kHn/ISO%20-%20Star%20Wars%20-%20Battlefront%20(USA).ppf
Title: Re: PS2 swbf
Post by: oldsnake on March 17, 2019, 10:36:21 PM
hi V3dita BR how does the .ppf file work will not copy to memory card or does the patch go in the iso folders?
was able to make a new iso with the updated files on it with the patch on the memory card. using copy replace. mymc for mem card. made the new iso with imgburn. patched iso dnas with IDCheck + Generator v1.0 - PE / windip v1.7
got message about network config created on another console. so made a new config using the game disc cause the online start up disc 4_0 would not work. using the game disc solved the problem to make a new network config. the disc works for online but it seems it does not find the patch. i get normal servers list lobby and can join and play on the servers using the updated iso

Title: Re: PS2 swbf
Post by: V3dita BR on March 17, 2019, 11:49:56 PM
Quote from: oldsnake on March 17, 2019, 10:36:21 PM
hi V3dita BR how does the .ppf file work will not copy to memory card or does the patch go in the iso folders?
You apply the .ppf to the .ISO with PPF-O-Matic.


Quote from: oldsnake on March 17, 2019, 10:36:21 PMwas able to make a new iso with the updated files on it with the patch on the memory card. using copy replace. mymc for mem card. made the new iso with imgburn.
Just apply the ppf instead.


Quote from: oldsnake on March 17, 2019, 10:36:21 PMpatched iso dnas with IDCheck + Generator v1.0 - PE / windip v1.7
You dont need that, and it may cause conflict with the .ppf patch.

Quote from: oldsnake on March 17, 2019, 10:36:21 PMgot message about network config created on another console.
Thats normal because the ILINK_ID.BIN you provided is hardcoded into the .ISO now.

Quote from: oldsnake on March 17, 2019, 10:36:21 PMso made a new config using the game disc cause the online start up disc 4_0 would not work.
The patched ISO will be unable to read this network setting as it was created with another hardware ID.

Quote from: oldsnake on March 17, 2019, 10:36:21 PMseems it does not find the patch. i get normal servers list lobby and can join and play on the servers using the updated iso
Are you sure that  the SWBF Patch and ILINK_ID.BIN you provided match the same PS2 console? If it matches than it should work like it does in SOCOM 2, 3, Combined Assault and Killzone.

https://assemblergames.com/threads/ps2-psp-socom-patches-and-dlcs-usa.70686/#post-986114
https://i.imgur.com/pO1tD8X.png

PS: I guess DNSeses we have redirect SWBF and 2 to the same masterlists (all hosts names have the same host address) http://www.swbfgamers.com/index.php?topic=10692.0. maybe thats why you can still see games...
Title: Re: PS2 swbf
Post by: oldsnake on March 18, 2019, 03:22:53 AM
hi V3dita BR Are you sure that  the SWBF Patch and ILINK_ID.BIN you provided match the same PS2 console? the ps2 console that i got the ILINK_ID.BIN from see the lan server can join play no problem. i am trying to get it working on pcsx2-1.2.1 it seems that the server is not connecting to the master server.  the no patch version server (pic) makes the proper callouts. the patch version (pic) does not get any info from the master server.
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