http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1250 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1250)
More of a description in the description.
Not tested ingame, and this is meant to be something for people to improve upon "under the hood" wise.
Things that you'd need to do to get this ingame (as in, not just a static prop):
Create new 9pose animation for the unit driving (I don't think speeder anim would work..)
Probably need to adjust hp_sit
Includes:
Working OBJ/MTL
TGA Textures
MSH Export (unable to test).
Very cool. Can't wait to see the ingame results!