How can I edit the skies in the original swbf LVL_PC?
And how can I make things look like they are flying over?
Well, BFbuilder ships the game's sides, and the sky can be edited by opening the skybox texture file in GIMP or Photoshop, as for the hovering ships/entities it is one thing I haven't tinkered with yet so I can't tell.
Quote from: Incognito on September 25, 2017, 02:37:19 AM
Well, BFbuilder ships the game's sides, and the sky can be edited by opening the skybox texture file in GIMP or Photoshop, as for the hovering ships/entities it is one thing I haven't tinkered with yet so I can't tell.
All the sky-related files are in the "World" folder.
map.fx, map.sky, ...
If u wanna see make it look as if something is flying over, I'd recommend u to check out the world files from corus (either a conversion from SWBF2, or the original file from the SWBF2 modding tools)
Here's a link to a Sky Editing Compilation I made ;) Which I personally find very useful because it organizes the assets and specific things needed for skies. It has all the necessary tutorials and very EASY methods to add skies / sky dome objects / flyers to any map. (i.e. copy all the files from this provided folder and put them in this folder, etc.)
link: http://www.swbfgamers.com/index.php?topic=11701.0
hope you find it useful! :shrug: