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Messages - Xfire Keenmike aka cull

#46
When I go online i just look for cloud city.
#47
Scummies / Re: Here but not here
August 11, 2011, 03:22:45 AM
I am a bully on my bike telling vehicles to stop and slow down for me. Cars and trucks will never be allowed to run over someone on a bike. I take up car lanes and ride where I want. There is no respect riding on the edge of the road. You might be hit or fall trying to ride a strait line in such a small space. At times I even play chicken with oncoming traffic. Thanks led; will do my best. Focused frame of mind, when I ride and even into a ride gut check when refocus is needed.
#48
Scummies / Here but not here
August 10, 2011, 06:51:35 PM
I am here but want to tell why I have not been here as much. I want to play swbf1 and be online in xfire more but real life prodjects. I ride a bike to work and back and have this belief. Ever since the gas prices went up many years ago I decided to bring a bike to work and back. Rain and the cold weather use to force me to take a car to work. Durring the summer of 2010 I decided to ride a bike full time regardless the weather. One month ago I stopped paying for insurance on my car. Rusults, no asthma symptoms, at all. My work shift was forced to change from nights to day shift. I have to ride my bike durring the hotest time of the day. Since I take shower at work I started riding to work in the sleeping shorts and shirt I woke up with. After few days I noticed a need to cover up from the sun. Finding a long sleeve shirt was easy. Pajama pants came second and glove like cover things came next and then long socks. Went thru two tpyes of face masks but the final head cover is a thin womens white shirt hanging down from my helmet with an orange double folded front material I can see thru. It wraps around my whole head flared like a womens skirt off the rim of my helmet. I am now adding vented left over orange scarf material to my shirt where ones ribs are to allow wind to cool my back and I hope parachute open my over sized long sleeved shirt.
#49
SWBF1 Modding / Re: TRANSPARENT/INVISIBLE OBJECTS
August 10, 2011, 03:57:23 PM
Like the Counter Strike picture, yes but only seen in the video led talked about. I have only tried to create stuff like that for troops clothes and fur.
See thru.
Quote from: Darth Verik on October 21, 2009, 02:26:33 AM
When im in cloud city whit a lot of lagg and im on the upper floor i can see true everything beneed me xD

#50
I got a chance to watch this video. Very funny.
#52
Requests / Re: mapping difficult ???
August 03, 2011, 11:39:04 PM
Be watchful when I start something. The help I need to make maps is simple math. Addition, subtraction and time is all you need to know to help me.
#53
Welcome Center / Re: hey ho
August 03, 2011, 11:35:14 PM
Hi, from me.
#54
Requests / Re: Ball Model Request
August 02, 2011, 09:29:37 PM
Caleb1117's Model pack #3 readme.txt
[hide]This pack is a colection of models that include:

A KotOR Hexigonal Container
A Improved KotOR Computer
A KotOR Desk
A KotOR Vertical Locker
A KotOR Work Bench
A KotOR Dantooine Tomb
A KotOR Dantooine Estate
A KotOR Dantooine Barrier
A improved starmap
Several KotOR Foot Lockers (open, closed, Etc)
Several KotOR Dantooine Cliff Models (with and without raised collision)
A Cave (with terrain cutter)
A New weapon model. (with two firepoints)
A Dual Bladed Sword
Several Skeleton, and skull props (you may need to scale them to your need)
And some ruins inspired by the ones from KotOR Dantooine.

Also Included are 3 nice new effects for my new KotOR Starmap. (included)



The textures that I used for:
The KotOR Hexagonal container
The KotOR Computer
The KotOR Workbench
Where made by Iryni Forge, from her JKA KotOR model pack, Used with permission.
(so make sure to credit her too)


several of these models will be seen in My Dantoone map, Soon to come.
Anyway as usual Enjoy and put it to good use.

Thanks (from me) goes to:
FragMe!           I'm excedingly Grateful (exporter)
Iryni Forge        KotOR textures.


WHO YOU SHOULD CREDIT:
Caleb1117   Models
Iryni Forge   For some of the textures
















Also, as requested by Iryni Forge, Here is a link to the original model pack of hers.
http://jediknight3.filefront.com/file/KotOR_Map_Objects;77747

And her readme:


***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: KotOR Map Objects
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com

FILENAME: medieval_mapobjects.pk3
DATE RELEASED: 31 March 2007


--------
CREDITS
--------
<3 BioWare, whose original inspiration to make these for Knights of the Old Republic prompted me to reproduce them for Jedi Academy. Also thanks to Nozyspy, Kessno, and minilogoguy for beta testing and helping along the way.

--------------------------
INSTALLATION INSTRUCTIONS
--------------------------
These map objects will need to be extracted and placed in your map_objects folder within your base directory for easiest use while mapping. Remember that these should be included with your PK3 when you release your map, or you may alternatively simply include the original PK3 with your map files.

This package is a mapping utility only! Do not expect it to do anything if you are not a mapper.

------------
DESCRIPTION
------------
I love Knights of the Old Republic. It's a great game, and I think it needs some JA lovin'. However I'm very much anti-ports, so I'm hoping these original models, made from scratch over several weeks, will prompt mappers to take the ball into their own court and produce some excellent replicas using their own work.

Included Models:
-workbench
-computer console
-three storage containers
-kolto tank
-hangar thing from Davik's estate

-----
BUGS
-----
There should not be any bugs with these. If you find some, however, please report them so I can fix them. :)

---------
COMMENTS
---------
I hope that any mappers making KotOR-themed maps will consider using these map objects in their map. I'm also willing to make others, as well as texture replicas.

Also ignore the lighting in the screenshots. I'm not a mapper. ;)

-------------------
DISTRIBUTION NOTES
-------------------
You may use these map objects in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You must also include a link in your read-me to where the original file may be found (so other modders may use it as well). You may not distribute *this* archive to any other site.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And here is the Email Iryni sent me, giving me permission, and verifying that the models aren't ported.
That was back when I planed to convert her models too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





Sure, you can use them as long as I am credited and the original read-me is
included (with a link to the original release). They are also 100% custom --
feel free to compare them to the original meshes and textures if you need
more solid proof (beyond the fact that they are not 100% accurate replicas).
I'm strongly anti-port, which is one of the reasons I made them.

~Inyri


On 7/29/07, celeb1117@sotghome.com <celeb1117@sotghome.com> wrote:


>
> To Inyri Forge
>
> Hello, My name is Caleb1117, and I am a Member of a comunity named
> Gametoast that modifys the game Star Wars Battlefront 2.
>
> I would like permission to convert you SWKotOR object pack into our
> .msh format, so that we can make more, and better KotOR maps.
>
> You as author will of course be credited for its creation.
>
> Also Because KotOR sources are a touchy subject, and because our site
> is very carfull about these things, I would apprecate you to reply
> with a statement of their... custom-ness?
>
> Not that I don't belive you, I just might need an offical statement by
> the author, to be able to use them, and even release them to my
> community.
>
>
> Thank You.
>       [GT]Caleb1117[/hide]

File name is
skull_small.msh
skull.msh
cal_skelhead.tga

From the caleb1117s_model_pack_3_se

http://starwarsbattlefront.filefront.com/file/Caleb1117s_Model_Pack_3_SE;83953
or this one
http://www.gamefront.com/files/8972241/Caleb1117_s_Model_Pack__3_SE

#55
Requests / Re: Ball Model Request
August 02, 2011, 02:59:38 PM


How is this shape?
#56
Requests / Re: mapping difficult ???
August 02, 2011, 02:47:26 PM
Quote from: soldiernumbervi on August 02, 2011, 01:23:44 AM
I actually just wanted to ask whether it is difficult to make a custom map
or to convert a map from swbf 2. I can't create maps myself (mac)

No it is not difficult to make a custom map or to convert a map from swbf2. The swbf2 objects that is and their locations on a map. I can see it possible. Have not tried it yet.

Quote from: Xfire Keenmike aka          cull on June 28, 2011, 09:20:32 AM
Soldiernumbervi, you can make maps with my notepad edit method. It takes time and math, that is all.

Quote from: Xfire Keenmike aka          cull on July 17, 2011, 04:17:48 PM
I can see it easily done with my notepad and math method. It just takes time.

Where were you durring the hotel math phase I and few others went thru.

And no, a (mac) does not limit you. You can create maps. You just need to embrace my notepad math imagination map building ideas.

Quote from: Xfire Keenmike aka          cull on July 17, 2011, 04:17:48 PM
How long have you been with the swbf1 community?
#58
Quote from: {BHF} ag on July 30, 2011, 08:18:54 PM
So statistically, Empire is the strongest faction in the game?
Correction, I should have stated has not been proven, yet.
#59
Welcome Center / Re: Hi
July 31, 2011, 07:02:43 PM
Hi there from me.
#60
Quote from: {BHF} ag on July 30, 2011, 08:18:54 PM
So statistically, Empire is the strongest faction in the game?

Incorrect

Quote from: Zombie Hotel Developer on July 30, 2011, 09:01:49 AM

GCW games empire wins 70%, rebels 30%; and for CW games clones win 44% and droids win 56%.


I see that empire best rebels. Would like to see how empire would do against the other era sides in a stretch.